Player Matchup

Cthulhu
Cthulhu
Dracolich16
Cthulhu
Level 31
God Stats
5W - 4L
1,230 SR
Queue Stats
432W - 435L
1,441 Elo+
Party 4
Danzaburou
Danzaburou
KING_OF_LOST_556
Danzaburou
Level 29
God Stats
1W - 2L
1,335 SR
Queue Stats
97W - 115L
1,435 Elo+
Party 2
Skadi
Skadi
smoothYetFirm
Skadi
Level 44
God Stats
8W - 0L
1,494 SR
Queue Stats
121W - 130L
1,462 Elo+
Party 4
Artio
Artio
troubled73
Artio
Level 85
God Stats
8W - 8L
1,545 SR
Queue Stats
338W - 310L
1,446 Elo+
Party 2
Bacchus
Bacchus
xSoCCeR_FrEaK17
Bacchus
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
300W - 307L
1,426 Elo+
Party 4
Team Averages
Level 47
1,421 SR
1,442 Elo+

VS

Team Averages
Level 72
1,536 SR
1,521 Elo+
Cthulhu
Cthulhu
A3Eagle
Cthulhu
Level 101
God Stats
8W - 11L
1,703 SR
Queue Stats
287W - 249L
1,496 Elo+
Party 1
Izanami
Izanami
CaIlMeFather
Izanami
Level 115
God Stats
43W - 34L
1,469 SR
Queue Stats
404W - 406L
1,522 Elo+
Party 3
Arachne
Arachne
MadeInToaster
Arachne
Level 26
God Stats
20W - 13L
1,677 SR
Queue Stats
181W - 173L
1,572 Elo+
Party 1
Amaterasu
Amaterasu
Zigmansck05
Amaterasu
Level 69
God Stats
3W - 8L
1,263 SR
Queue Stats
150W - 141L
1,496 Elo+
Party 1
Ra
Ra
oreogrizzly831
Ra
Level 49
God Stats
78W - 69L
1,567 SR
Queue Stats
105W - 110L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dracolich16
Cthulhu
11
4 / 2 / 3
7,461
533
5,802
11,712
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
KING_OF_LOST_556
Danzaburou
8
0 / 8 / 1
5,503
393
3,213
10,972
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 2 / 2
7,841
560
4,779
7,558
2,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
14
3 / 0 / 0
8,249
589
7,059
9,768
7,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 1 / 4
6,800
486
4,863
8,358
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
A3Eagle
Cthulhu
11
1 / 3 / 8
7,342
524
7,542
10,307
4,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
CaIlMeFather
Izanami
13
8 / 2 / 2
8,582
613
13,634
9,607
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
9
1 / 1 / 1
6,122
437
2,194
7,079
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Zigmansck05
Amaterasu
12
0 / 1 / 1
6,724
480
4,106
9,599
5,015
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 3 / 0
6,105
436
2,937
5,171
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
10
Kills
13
13
Deaths
10
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
A3Eagle
Cthulhu
1
3
8
1.67
L
Izanami
CaIlMeFather
Izanami
8
2
2
4.5
W
Cthulhu
Dracolich16
Cthulhu
4
2
3
2.75
W
Danzaburou
KING_OF_LOST_556
Danzaburou
0
8
1
0.06
L
Arachne
1
1
1
1.5
L
Amaterasu
Zigmansck05
Amaterasu
0
1
1
0.5
L
3
3
0
1
W
1
2
2
1
W
Artio
3
0
0
3
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,716
Damage
30,413
48,368
Taken
41,763
22,595
Mitigated
16,763
19,489
Healing
14,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
A3Eagle
Cthulhu
7,542
224
128
1,318
10,307
4,707
0
3,754
6,553
24,382
0
L
Izanami
CaIlMeFather
Izanami
13,634
9,894
0
4,229
9,607
3,293
2,783
5,109
4,498
0
57,149
W
Cthulhu
Dracolich16
Cthulhu
5,802
658
172
4,218
11,712
5,679
0
3,510
8,137
28,780
0
W
Danzaburou
KING_OF_LOST_556
Danzaburou
3,213
1,171
0
2,376
10,972
3,012
0
1,916
9,012
0
23,143
L
Arachne
2,194
1,470
0
3,720
7,079
2,002
0
1,901
5,178
0
24,570
L
Amaterasu
Zigmansck05
Amaterasu
4,106
2,065
0
3,752
9,599
5,015
0
5,129
4,470
0
33,347
L
2,937
143
0
1,453
5,171
1,746
0
1,831
3,340
21,344
0
W
4,779
1,986
0
2,544
7,558
2,378
240
1,115
6,437
0
53,221
W
Artio
7,059
898
593
6,534
9,768
7,527
0
2,033
7,649
50,730
0
W
4,863
692
0
3,052
8,358
3,999
0
1,681
6,654
30,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,854
Gold Earned
34,875
370
Minions Killed
324
0
Camps Cleared
0
1,323,598
Distance Traveled
1,053,802
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,342
524
29
2
0
243,801
1
L
Izanami
8,582
613
118
8
0
219,581
1
W
Cthulhu
7,461
533
44
3
0
296,579
3
W
Danzaburou
5,503
393
30
2
0
241,366
1
L
Arachne
6,122
437
61
4
0
183,475
2
L
Amaterasu
6,724
480
81
6
0
221,895
3
L
Ra
6,105
436
35
3
0
185,050
0
W
Skadi
7,841
560
122
9
0
230,635
1
W
Artio
8,249
589
121
9
0
284,879
5
W
Bacchus
6,800
486
53
4
0
270,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role