Player Matchup

Hel
Hel
Momoshinki
Hel
Level 27
God Stats
3W - 3L
1,674 SR
Queue Stats
57W - 49L
1,400 Elo+
Solo
Tsukuyomi
Tsukuyomi
Noggzors
Tsukuyomi
Level 18
God Stats
7W - 1L
1,500 SR
Queue Stats
105W - 81L
1,556 Elo+
Solo
Anubis
Anubis
Roderick0128
Anubis
Level 26
God Stats
18W - 21L
1,480 SR
Queue Stats
35W - 39L
1,415 Elo+
Solo
Achilles
Achilles
hobbsquatch
Achilles
Level 29
God Stats
5W - 2L
1,987 SR
Queue Stats
41W - 39L
1,454 Elo+
Solo
Hachiman
Hachiman
unnoooooon
Hachiman
Level 29
God Stats
0W - 4L
1,664 SR
Queue Stats
4W - 7L
1,539 Elo+
Solo
Team Averages
Level 26
1,661 SR
1,473 Elo+

VS

Team Averages
Level 26
1,449 SR
1,470 Elo+
Danzaburou
Danzaburou
Captain F0G
Danzaburou
Level 4
God Stats
4W - 0L
1,792 SR
Queue Stats
9W - 5L
1,608 Elo+
Party 1
Scylla
Scylla
IdealDogFan
Scylla
Level 66
God Stats
4W - 2L
1,450 SR
Queue Stats
92W - 71L
1,511 Elo+
Party 1
Nemesis
Nemesis
Mckeigan
Nemesis
Level 21
God Stats
1W - 0L
1,222 SR
Queue Stats
5W - 5L
1,527 Elo+
Solo
Hercules
Hercules
Retractile9
Hercules
Level 13
God Stats
2W - 4L
1,392 SR
Queue Stats
146W - 170L
1,316 Elo+
Solo
Yemoja
Yemoja
xDHZIAVOx
Yemoja
Level 28
God Stats
2W - 1L
1,387 SR
Queue Stats
66W - 71L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,259
368
3,278
8,060
5,136
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes

Shoes

+6%
Movement Speed

Tsukuyomi
Noggzors
Tsukuyomi
12
6 / 3 / 1
8,102
477
7,009
12,529
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
4 / 5 / 2
8,873
522
5,664
9,326
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
hobbsquatch
Achilles
13
2 / 4 / 4
8,376
493
5,372
14,871
10,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
unnoooooon
Hachiman
12
2 / 1 / 1
7,479
440
6,284
9,995
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Captain F0G
Danzaburou
15
4 / 2 / 6
9,526
560
8,349
12,195
4,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
15
5 / 4 / 5
9,114
536
11,188
7,330
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Mckeigan
Nemesis
14
5 / 3 / 1
8,829
519
6,049
13,486
4,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Retractile9
Hercules
13
1 / 2 / 4
7,658
450
3,326
10,949
7,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
xDHZIAVOx
Yemoja
13
0 / 3 / 2
7,741
455
5,336
6,004
2,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
14
Kills
15
16
Deaths
14
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Captain F0G
Danzaburou
4
2
6
3.5
W
Scylla
5
4
5
1.88
W
Nemesis
Mckeigan
Nemesis
5
3
1
1.83
L
0
3
3
0.5
L
Tsukuyomi
Noggzors
Tsukuyomi
6
3
1
2.17
W
Hercules
Retractile9
Hercules
1
2
4
1.5
L
Anubis
4
5
2
1
L
Achilles
hobbsquatch
Achilles
2
4
4
1
L
Hachiman
unnoooooon
Hachiman
2
1
1
2.5
W
Yemoja
xDHZIAVOx
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,607
Damage
34,248
54,781
Taken
49,964
27,569
Mitigated
20,630
15,714
Healing
17,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Captain F0G
Danzaburou
8,349
2,975
0
6,377
12,195
4,024
1,715
1,720
10,395
0
62,324
W
Scylla
11,188
521
0
618
7,330
1,979
872
3,797
3,077
42,579
0
W
Nemesis
Mckeigan
Nemesis
6,049
3,842
0
5,246
13,486
4,880
478
661
12,757
0
43,447
L
3,278
371
1,497
2,219
8,060
5,136
0
2,154
5,866
27,664
0
L
Tsukuyomi
Noggzors
Tsukuyomi
7,009
2,234
0
3,097
12,529
4,882
0
2,272
10,155
0
45,313
W
Hercules
Retractile9
Hercules
3,326
803
0
3,727
10,949
7,714
266
2,008
8,861
0
27,588
L
Anubis
5,664
55
0
2,471
9,326
4,037
378
4,244
4,706
41,671
0
L
Achilles
hobbsquatch
Achilles
5,372
894
171
4,394
14,871
10,164
142
4,238
10,589
0
39,375
L
Hachiman
unnoooooon
Hachiman
6,284
2,564
0
1,865
9,995
3,350
0
2,940
6,941
0
40,604
W
Yemoja
xDHZIAVOx
Yemoja
5,336
729
754
571
6,004
2,033
539
72
5,932
36,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,089
Gold Earned
42,868
345
Minions Killed
358
0
Camps Cleared
0
1,518,329
Distance Traveled
1,541,569
27
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,526
560
84
5
0
293,170
2
W
Scylla
9,114
536
90
5
0
293,090
4
W
Nemesis
8,829
519
58
3
0
334,011
0
L
Hel
6,259
368
46
3
0
286,121
1
L
Tsukuyomi
8,102
477
73
4
0
329,980
3
W
Hercules
7,658
450
57
3
0
329,256
0
L
Anubis
8,873
522
90
5
0
269,075
9
L
Achilles
8,376
493
68
4
0
311,116
1
L
Hachiman
7,479
440
68
4
0
322,037
13
W
Yemoja
7,741
455
69
4
0
292,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role