Player Matchup

Awilix
Awilix
Emill8
Awilix
Level 26
God Stats
8W - 6L
1,576 SR
Queue Stats
13W - 14L
1,525 Elo+
Solo
Kukulkan
Kukulkan
Joseetee
Kukulkan
Level 20
God Stats
23W - 25L
1,538 SR
Queue Stats
249W - 252L
1,488 Elo+
Party 1
Ares
Ares
coronaooo77yt77
Ares
Level 16
God Stats
2W - 0L
1,717 SR
Queue Stats
19W - 17L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
gomagomagoma
Danzaburou
Level 16
God Stats
4W - 3L
1,830 SR
Queue Stats
57W - 37L
1,529 Elo+
Party 1
Osiris
Osiris
ÂléjàndRô
Osiris
Level 16
God Stats
6W - 3L
1,709 SR
Queue Stats
45W - 30L
1,498 Elo+
Party 1
Team Averages
Level 19
1,674 SR
1,505 Elo+

VS

Team Averages
Level 15
1,680 SR
1,562 Elo+
Guan Yu
Guan Yu
TapzzG0D
Guan Yu
Level 6
God Stats
4W - 1L
1,821 SR
Queue Stats
16W - 13L
1,863 Elo+
Party 2
Janus
Janus
Vercong
Janus
Level 12
God Stats
87W - 64L
1,534 SR
Queue Stats
123W - 106L
1,337 Elo+
Solo
Olorun
Olorun
arieiro
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,517 Elo+
Party 2
Fenrir
Fenrir
grosero666
Fenrir
Level 22
God Stats
3W - 2L
1,726 SR
Queue Stats
145W - 102L
1,613 Elo+
Solo
Danzaburou
Danzaburou
soloQpoudoVRAU
Danzaburou
Level 18
God Stats
17W - 19L
1,818 SR
Queue Stats
65W - 58L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Emill8
Awilix
17
4 / 5 / 8
10,778
539
7,691
13,340
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Joseetee
Kukulkan
17
1 / 5 / 4
10,745
537
8,238
9,329
4,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 3 / 12
10,557
528
7,711
19,999
19,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
gomagomagoma
Danzaburou
18
14 / 2 / 6
12,683
634
17,049
15,899
6,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 3 / 6
11,754
588
15,790
21,391
19,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
TapzzG0D
Guan Yu
16
3 / 7 / 5
9,357
468
10,436
20,348
22,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Vercong
Janus
16
0 / 5 / 3
9,263
463
5,332
10,707
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
arieiro
Olorun
11
2 / 9 / 2
7,465
373
4,612
14,576
5,871
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
grosero666
Fenrir
17
7 / 4 / 5
10,682
534
8,219
15,979
14,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
soloQpoudoVRAU
Danzaburou
14
3 / 8 / 4
9,118
456
11,504
15,666
6,119
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
33
Kills
15
18
Deaths
33
36
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Awilix
Emill8
Awilix
4
5
8
1.6
W
Kukulkan
Joseetee
Kukulkan
1
5
4
0.6
L
Guan Yu
TapzzG0D
Guan Yu
3
7
5
0.79
L
Janus
Vercong
Janus
0
5
3
0.3
L
Olorun
arieiro
Olorun
2
9
2
0.33
W
8
3
12
4.67
W
Danzaburou
gomagomagoma
Danzaburou
14
2
6
8.5
L
Fenrir
grosero666
Fenrir
7
4
5
2.38
L
Danzaburou
soloQpoudoVRAU
Danzaburou
3
8
4
0.63
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,479
Damage
40,103
79,958
Taken
77,276
54,995
Mitigated
51,305
22,086
Healing
23,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Emill8
Awilix
7,691
2,442
0
4,158
13,340
4,985
497
1,163
12,139
0
71,000
W
Kukulkan
Joseetee
Kukulkan
8,238
883
0
629
9,329
4,975
126
2,722
6,582
67,847
0
L
Guan Yu
TapzzG0D
Guan Yu
10,436
1,584
552
8,052
20,348
22,092
0
3,434
16,914
0
38,986
L
Janus
Vercong
Janus
5,332
552
0
730
10,707
3,211
994
1,197
9,470
59,262
0
L
Olorun
arieiro
Olorun
4,612
2,840
134
2,986
14,576
5,871
0
5,157
9,135
22,370
0
W
7,711
74
0
1,698
19,999
19,732
423
2,019
17,777
21,368
0
W
Danzaburou
gomagomagoma
Danzaburou
17,049
10,234
0
9,119
15,899
6,299
4,524
3,433
12,085
0
94,677
L
Fenrir
grosero666
Fenrir
8,219
2,466
0
5,454
15,979
14,012
0
4,134
11,754
0
56,136
L
Danzaburou
soloQpoudoVRAU
Danzaburou
11,504
4,917
0
5,317
15,666
6,119
0
4,304
11,256
0
52,111
W
15,790
5,544
0
6,482
21,391
19,004
706
248
20,600
12,525
61,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,517
Gold Earned
45,885
542
Minions Killed
402
0
Camps Cleared
0
1,781,041
Distance Traveled
1,600,725
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,778
539
109
5
0
360,613
3
W
Kukulkan
10,745
537
143
7
0
355,587
0
L
Guan Yu
9,357
468
61
3
0
325,325
0
L
Janus
9,263
463
115
6
0
370,251
6
L
Olorun
7,465
373
36
2
0
253,001
2
W
Ares
10,557
528
17
1
0
383,327
2
W
Danzaburou
12,683
634
143
7
0
345,760
1
L
Fenrir
10,682
534
106
5
0
343,479
0
L
Danzaburou
9,118
456
84
4
0
308,669
2
W
Osiris
11,754
588
130
7
0
335,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role