Player Matchup

Medusa
Medusa
VERIFIED37
Medusa
Level 2
God Stats
50W - 37L
1,500 SR
Queue Stats
63W - 55L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Zephy55
Nu Wa
Level 27
God Stats
159W - 181L
1,337 SR
Queue Stats
228W - 313L
1,262 Elo+
Party 1
Baron Samedi
Baron Samedi
darkblody
Baron Samedi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
fenet99
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 1
Arachne
Arachne
xErmesSsx
Arachne
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
172W - 245L
1,249 Elo+
Party 1
Team Averages
Level 35
1,467 SR
1,379 Elo+

VS

Team Averages
Level 22
1,581 SR
1,372 Elo+
Cerberus
Cerberus
AnticDuck
Cerberus
Level 13
God Stats
0W - 1L
1,637 SR
Queue Stats
8W - 11L
1,343 Elo+
Solo
Hades
Hades
LIVIDMMB
Hades
Level 25
God Stats
11W - 12L
1,394 SR
Queue Stats
18W - 36L
1,315 Elo+
Solo
Sun Wukong
Sun Wukong
PhantomRosey
Sun Wukong
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 310L
1,436 Elo+
Solo
Chernobog
Chernobog
PiclamQc
Chernobog
Level 26
God Stats
19W - 12L
1,571 SR
Queue Stats
28W - 22L
1,371 Elo+
Solo
King Arthur
King Arthur
obscuramoon
King Arthur
Level 28
God Stats
6W - 4L
1,803 SR
Queue Stats
63W - 74L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
VERIFIED37
Medusa
15
8 / 3 / 10
9,961
586
10,329
7,946
2,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Zephy55
Nu Wa
15
2 / 0 / 3
9,436
555
4,721
3,760
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
darkblody
Baron Samedi
15
3 / 3 / 4
9,338
549
7,369
10,571
4,591
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
fenet99
Ymir
14
5 / 3 / 11
9,623
566
7,933
11,259
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
xErmesSsx
Arachne
17
16 / 2 / 1
10,853
638
15,086
13,291
6,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AnticDuck
Cerberus
11
1 / 12 / 4
7,229
425
5,737
14,857
10,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
LIVIDMMB
Hades
10
1 / 4 / 1
6,783
399
2,561
8,444
3,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
PhantomRosey
Sun Wukong
10
0 / 6 / 1
6,654
391
2,445
9,059
4,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chernobog
PiclamQc
Chernobog
12
5 / 7 / 2
8,329
490
7,383
12,872
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
obscuramoon
King Arthur
16
4 / 6 / 0
9,351
550
10,091
15,754
14,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
34
Kills
11
11
Deaths
35
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AnticDuck
Cerberus
1
12
4
0.25
L
Hades
LIVIDMMB
Hades
1
4
1
0.38
L
Sun Wukong
PhantomRosey
Sun Wukong
0
6
1
0.08
L
Chernobog
PiclamQc
Chernobog
5
7
2
0.86
W
Medusa
VERIFIED37
Medusa
8
3
10
4.33
W
Nu Wa
Zephy55
Nu Wa
2
0
3
3.5
W
Baron Samedi
darkblody
Baron Samedi
3
3
4
1.67
W
Ymir
fenet99
Ymir
5
3
11
3.5
L
King Arthur
obscuramoon
King Arthur
4
6
0
0.67
W
Arachne
xErmesSsx
Arachne
16
2
1
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,438
Damage
28,217
46,827
Taken
60,986
23,182
Mitigated
37,122
12,481
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AnticDuck
Cerberus
5,737
1,060
0
989
14,857
10,560
753
5,049
9,757
23,549
0
L
Hades
LIVIDMMB
Hades
2,561
37
144
1,105
8,444
3,540
688
2,169
6,034
29,746
0
L
Sun Wukong
PhantomRosey
Sun Wukong
2,445
725
0
481
9,059
4,325
0
2,244
6,739
0
30,748
L
Chernobog
PiclamQc
Chernobog
7,383
4,475
0
2,809
12,872
4,515
610
3,305
9,529
0
37,593
W
Medusa
VERIFIED37
Medusa
10,329
5,518
255
445
7,946
2,324
2,219
1,424
6,335
0
44,078
W
Nu Wa
Zephy55
Nu Wa
4,721
785
0
27
3,760
1,158
1,479
532
3,228
48,585
0
W
Baron Samedi
darkblody
Baron Samedi
7,369
1,700
113
3,400
10,571
4,591
2,041
982
9,223
47,073
0
W
Ymir
fenet99
Ymir
7,933
2,475
0
728
11,259
8,573
488
3,734
7,500
30,910
0
L
King Arthur
obscuramoon
King Arthur
10,091
1,347
0
1,459
15,754
14,182
672
6,731
8,904
0
50,432
W
Arachne
xErmesSsx
Arachne
15,086
9,403
0
7,513
13,291
6,536
1,339
1,626
11,590
0
72,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,211
Gold Earned
38,346
409
Minions Killed
337
0
Camps Cleared
0
1,434,944
Distance Traveled
1,247,452
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,229
425
55
3
0
300,348
1
L
Hades
6,783
399
71
4
0
170,084
1
L
Sun Wukong
6,654
391
55
3
0
215,816
0
L
Chernobog
8,329
490
70
4
0
282,788
3
W
Medusa
9,961
586
63
4
0
283,235
0
W
Nu Wa
9,436
555
99
6
0
273,306
7
W
Baron Samedi
9,338
549
86
5
0
222,116
0
W
Ymir
9,623
566
55
3
0
268,115
3
L
King Arthur
9,351
550
86
5
0
278,416
0
W
Arachne
10,853
638
106
6
0
388,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role