Player Matchup

Sun Wukong
Sun Wukong
CarlosGM34
Sun Wukong
Level 16
God Stats
182W - 133L
1,256 SR
Queue Stats
385W - 396L
1,243 Elo+
Solo
Neith
Neith
Darkerebuz
Neith
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 128L
1,397 Elo+
Solo
Ra
Ra
DrizztDoUrden94
Ra
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
GreekEh
Zhong Kui
Level 23
God Stats
2W - 3L
1,660 SR
Queue Stats
190W - 211L
1,332 Elo+
Solo
Khepri
Khepri
Setkoi
Khepri
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 23
1,483 SR
1,394 Elo+

VS

Team Averages
Level 19
1,480 SR
1,351 Elo+
Mercury
Mercury
Armani658
Mercury
Level 26
God Stats
16W - 14L
1,804 SR
Queue Stats
192W - 182L
1,426 Elo+
Party 2
Aphrodite
Aphrodite
Bliissey
Aphrodite
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,358 Elo+
Party 1
Ra
Ra
ViruZSuckZ
Ra
Level 12
God Stats
1W - 0L
1,307 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Serqet
Serqet
eohrai
Serqet
Level 21
God Stats
1W - 1L
1,291 SR
Queue Stats
8W - 10L
1,293 Elo+
Party 1
Medusa
Medusa
hyukawap
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,178 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CarlosGM34
Sun Wukong
19
12 / 3 / 3
12,804
534
15,169
16,359
12,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
17
5 / 6 / 3
10,647
444
11,217
16,799
8,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 6 / 4
9,606
400
6,230
9,193
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
GreekEh
Zhong Kui
19
5 / 3 / 5
12,174
507
16,259
19,807
16,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Khepri
Setkoi
Khepri
12
1 / 5 / 2
8,325
347
2,600
11,982
6,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Armani658
Mercury
20
5 / 4 / 2
13,567
565
5,593
17,429
9,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
Bliissey
Aphrodite
17
1 / 4 / 8
10,869
453
7,580
13,810
12,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 3 / 5
12,746
531
16,856
18,725
13,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
eohrai
Serqet
17
9 / 3 / 7
11,377
474
19,812
19,148
8,182
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
hyukawap
Medusa
17
0 / 10 / 1
10,655
444
6,023
14,111
5,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
45
23
Kills
22
23
Deaths
24
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
Armani658
Mercury
5
4
2
1.5
W
Aphrodite
Bliissey
Aphrodite
1
4
8
1.25
L
Sun Wukong
CarlosGM34
Sun Wukong
12
3
3
4.5
L
Neith
5
6
3
1.08
L
0
6
4
0.33
L
Zhong Kui
GreekEh
Zhong Kui
5
3
5
2.5
L
Khepri
Setkoi
Khepri
1
5
2
0.4
W
7
3
5
3.17
W
Serqet
eohrai
Serqet
9
3
7
4.17
W
Medusa
hyukawap
Medusa
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,475
Damage
55,864
74,140
Taken
83,223
47,790
Mitigated
49,150
18,665
Healing
25,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Armani658
Mercury
5,593
2,194
0
1,410
17,429
9,548
14
4,979
12,181
0
116,385
W
Aphrodite
Bliissey
Aphrodite
7,580
845
6,923
6,920
13,810
12,720
1,037
3,580
10,088
48,183
0
L
Sun Wukong
CarlosGM34
Sun Wukong
15,169
4,489
0
2,424
16,359
12,343
738
3,892
12,183
0
68,419
L
Neith
11,217
4,812
0
4,337
16,799
8,322
761
4,883
10,885
0
57,041
L
6,230
317
676
2,339
9,193
3,639
0
5,366
3,350
49,643
0
L
Zhong Kui
GreekEh
Zhong Kui
16,259
1,854
112
8,337
19,807
16,768
885
6,179
13,104
74,895
0
L
Khepri
Setkoi
Khepri
2,600
340
0
440
11,982
6,718
0
3,115
8,333
22,024
0
W
16,856
1,870
1,754
7,114
18,725
13,501
814
8,190
9,960
86,110
0
W
Serqet
eohrai
Serqet
19,812
6,002
554
1,304
19,148
8,182
2,404
5,584
13,274
0
41,599
W
Medusa
hyukawap
Medusa
6,023
2,643
0
0
14,111
5,199
4,842
1,318
12,631
0
58,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,556
Gold Earned
59,214
458
Minions Killed
548
0
Camps Cleared
0
1,916,773
Distance Traveled
2,308,080
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,567
565
181
8
0
515,797
0
W
Aphrodite
10,869
453
80
3
0
391,498
1
L
Sun Wukong
12,804
534
103
4
0
461,010
1
L
Neith
10,647
444
86
4
0
364,646
0
L
Ra
9,606
400
100
4
0
328,480
2
L
Zhong Kui
12,174
507
132
6
0
417,493
4
L
Khepri
8,325
347
37
2
0
345,144
0
W
Ra
12,746
531
134
6
0
479,538
2
W
Serqet
11,377
474
55
2
0
506,228
0
W
Medusa
10,655
444
98
4
0
415,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role