Player Matchup

Cabrakan
Cabrakan
BranBot1234
Cabrakan
Level 28
God Stats
23W - 18L
1,721 SR
Queue Stats
194W - 166L
1,582 Elo+
Solo
Anhur
Anhur
C-Wob_
Anhur
Level 11
God Stats
2W - 3L
1,530 SR
Queue Stats
25W - 18L
1,615 Elo+
Solo
Sun Wukong
Sun Wukong
Purpleinvade
Sun Wukong
Level 25
God Stats
6W - 7L
1,740 SR
Queue Stats
138W - 95L
1,691 Elo+
Solo
Yemoja
Yemoja
SoloOtroleo44
Yemoja
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 71L
1,718 Elo+
Party 2
Erlang Shen
Erlang Shen
SurlierHeart925
Erlang Shen
Level 141
God Stats
1W - 3L
1,664 SR
Queue Stats
180W - 137L
1,675 Elo+
Party 2
Team Averages
Level 42
1,631 SR
1,656 Elo+

VS

Team Averages
Level 25
1,649 SR
1,797 Elo+
Cerberus
Cerberus
GloriousReplica
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 1L
1,984 Elo+
Party 1
Janus
Janus
LilDookiStain
Janus
Level 29
God Stats
14W - 12L
1,868 SR
Queue Stats
621W - 224L
1,904 Elo+
Party 1
Scylla
Scylla
WendysWiFi690
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,601 Elo+
Solo
Chiron
Chiron
Yemmm
Chiron
Level 39
God Stats
11W - 10L
1,878 SR
Queue Stats
603W - 275L
1,842 Elo+
Party 1
Fenrir
Fenrir
poopkiddo147
Fenrir
Level 10
God Stats
4W - 4L
1,500 SR
Queue Stats
4W - 4L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BranBot1234
Cabrakan
15
5 / 5 / 8
10,415
521
7,027
16,578
17,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
C-Wob_
Anhur
17
5 / 4 / 1
10,746
537
8,368
12,255
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Purpleinvade
Sun Wukong
18
2 / 3 / 2
11,226
561
11,830
15,811
12,752
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 6 / 6
10,359
518
10,384
13,002
4,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
SurlierHeart925
Erlang Shen
15
7 / 3 / 6
10,141
507
11,504
14,002
6,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 6 / 11
9,068
453
6,965
17,178
10,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
7 / 4 / 4
10,648
532
14,957
11,105
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 4
8,923
446
7,889
13,001
3,931
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Yemmm
Chiron
18
10 / 2 / 3
11,750
588
15,285
14,649
5,036
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
12
1 / 6 / 5
8,228
411
2,439
11,799
3,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
48
23
Kills
21
21
Deaths
23
23
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BranBot1234
Cabrakan
5
5
8
1.8
L
Anhur
C-Wob_
Anhur
5
4
1
1.38
W
Cerberus
0
6
11
0.92
W
7
4
4
2.25
L
Sun Wukong
Purpleinvade
Sun Wukong
2
3
2
1
L
4
6
6
1.17
L
Erlang Shen
SurlierHeart925
Erlang Shen
7
3
6
3.33
W
3
5
4
1
W
Chiron
Yemmm
Chiron
10
2
3
5.75
W
Fenrir
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,113
Damage
47,535
71,648
Taken
67,732
46,335
Mitigated
26,333
12,964
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BranBot1234
Cabrakan
7,027
1,004
0
3,438
16,578
17,719
84
5,038
11,431
32,505
0
L
Anhur
C-Wob_
Anhur
8,368
3,723
0
2,598
12,255
4,689
0
3,750
8,408
0
80,783
W
Cerberus
6,965
385
0
2,674
17,178
10,414
0
6,859
10,319
28,990
0
W
14,957
560
0
2,770
11,105
3,293
560
834
10,271
69,857
0
L
Sun Wukong
Purpleinvade
Sun Wukong
11,830
1,881
0
3,204
15,811
12,752
898
6,717
8,728
0
87,413
L
10,384
1,384
956
879
13,002
4,747
560
7,999
4,912
61,733
0
L
Erlang Shen
SurlierHeart925
Erlang Shen
11,504
6,682
0
1,889
14,002
6,428
729
5,471
8,358
0
59,851
W
7,889
726
0
2,645
13,001
3,931
0
4,217
8,784
53,865
0
W
Chiron
Yemmm
Chiron
15,285
7,257
795
6,680
14,649
5,036
147
3,969
10,680
0
84,581
W
Fenrir
2,439
913
0
1,032
11,799
3,659
0
1,532
10,267
0
39,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,887
Gold Earned
48,617
561
Minions Killed
515
0
Camps Cleared
0
1,776,187
Distance Traveled
1,855,200
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,415
521
42
2
0
368,483
2
L
Anhur
10,746
537
147
7
0
353,648
7
W
Cerberus
9,068
453
63
3
0
400,510
2
W
Janus
10,648
532
130
7
0
403,961
5
L
Sun Wukong
11,226
561
164
8
0
393,013
0
L
Yemoja
10,359
518
106
5
0
292,483
2
L
Erlang Shen
10,141
507
102
5
0
368,560
2
W
Scylla
8,923
446
86
4
0
349,774
8
W
Chiron
11,750
588
164
8
0
399,132
2
W
Fenrir
8,228
411
72
4
0
301,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role