Player Matchup

Sylvanus
Sylvanus
Kazoolo
Sylvanus
Level 33
God Stats
2W - 0L
1,859 SR
Queue Stats
3W - 3L
1,542 Elo+
Solo
Cernunnos
Cernunnos
Lohkan
Cernunnos
Level 104
God Stats
12W - 14L
1,617 SR
Queue Stats
117W - 121L
1,536 Elo+
Party 2
Nox
Nox
MurtaghInfin8
Nox
Level 89
God Stats
47W - 38L
1,545 SR
Queue Stats
516W - 453L
1,601 Elo+
Party 2
Team Averages
Level 75
1,674 SR
1,559 Elo+

VS

Team Averages
Level 95
1,504 SR
1,474 Elo+
Zhong Kui
Zhong Kui
BecauseMath
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BigStumps
King Arthur
Level 88
God Stats
10W - 11L
1,513 SR
Queue Stats
270W - 228L
1,422 Elo+
Solo
Danzaburou
Danzaburou
Karav
Danzaburou
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 28L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kazoolo
Sylvanus
14
3 / 3 / 13
11,549
722
9,620
17,341
22,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Lohkan
Cernunnos
15
9 / 2 / 8
11,675
730
19,130
14,392
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 3 / 11
10,787
674
14,111
12,425
6,254
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BecauseMath
Zhong Kui
12
2 / 7 / 3
9,717
607
14,585
15,533
8,955
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
BigStumps
King Arthur
12
4 / 5 / 3
9,933
621
8,709
26,072
16,793
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Karav
Danzaburou
13
2 / 5 / 4
10,039
627
11,736
11,971
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
17
Kills
8
8
Deaths
17
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BecauseMath
Zhong Kui
2
7
3
0.5
L
King Arthur
BigStumps
King Arthur
4
5
3
1.1
L
Danzaburou
Karav
Danzaburou
2
5
4
0.8
W
Sylvanus
Kazoolo
Sylvanus
3
3
13
3.17
W
Cernunnos
Lohkan
Cernunnos
9
2
8
6.5
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,861
Damage
35,030
44,158
Taken
53,576
34,949
Mitigated
29,755
20,533
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BecauseMath
Zhong Kui
14,585
1,333
0
4,051
15,533
8,955
176
5,179
10,354
50,096
0
L
King Arthur
BigStumps
King Arthur
8,709
960
0
5,312
26,072
16,793
14
12,110
13,962
0
20,426
L
Danzaburou
Karav
Danzaburou
11,736
5,788
0
2,837
11,971
4,007
517
6,479
5,492
0
40,722
W
Sylvanus
Kazoolo
Sylvanus
9,620
2,514
7,314
8,938
17,341
22,244
286
3,491
13,850
21,533
0
W
Cernunnos
Lohkan
Cernunnos
19,130
13,131
0
2,547
14,392
6,451
1,464
6,251
8,141
0
53,542
W
14,111
1,466
0
1,734
12,425
6,254
1,035
4,874
7,551
45,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
29,689
137
Minions Killed
161
0
Camps Cleared
0
815,379
Distance Traveled
759,986
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,717
607
74
5
0
240,256
2
L
King Arthur
9,933
621
29
2
0
274,206
0
L
Danzaburou
10,039
627
58
4
0
245,524
1
W
Sylvanus
11,549
722
17
1
0
267,795
5
W
Cernunnos
11,675
730
69
4
0
257,892
1
W
Nox
10,787
674
51
3
0
289,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role