Player Matchup

Nemesis
Nemesis
Flimms
Nemesis
Level 124
God Stats
3W - 10L
1,183 SR
Queue Stats
327W - 309L
1,491 Elo+
Party 2
Zeus
Zeus
Glxnk1148
Zeus
Level 58
God Stats
19W - 12L
1,715 SR
Queue Stats
225W - 229L
1,468 Elo+
Party 2
King Arthur
King Arthur
IcyYep
King Arthur
Level 68
God Stats
19W - 10L
1,495 SR
Queue Stats
307W - 290L
1,477 Elo+
Party 2
Athena
Athena
Watamelon1100
Athena
Level 63
God Stats
16W - 20L
1,470 SR
Queue Stats
381W - 370L
1,532 Elo+
Solo
Xbalanque
Xbalanque
ZeratuSkull
Xbalanque
Level 45
God Stats
5W - 3L
1,428 SR
Queue Stats
170W - 156L
1,107 Elo+
Solo
Team Averages
Level 72
1,458 SR
1,415 Elo+

VS

Team Averages
Level 65
1,655 SR
1,525 Elo+
Hachiman
Hachiman
ChickenNuggies1
Hachiman
Level 45
God Stats
3W - 3L
1,470 SR
Queue Stats
172W - 181L
1,502 Elo+
Party 3
Nemesis
Nemesis
Eagleoffire
Nemesis
Level 67
God Stats
2W - 2L
1,731 SR
Queue Stats
150W - 129L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
Godhome
Cthulhu
Level 86
God Stats
15W - 18L
1,624 SR
Queue Stats
263W - 253L
1,572 Elo+
Party 3
Horus
Horus
RemRose
Horus
Level 106
God Stats
3W - 5L
1,858 SR
Queue Stats
379W - 387L
1,558 Elo+
Solo
Kukulkan
Kukulkan
TotowaLubinski
Kukulkan
Level 21
God Stats
3W - 3L
1,594 SR
Queue Stats
10W - 11L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flimms
Nemesis
11
2 / 0 / 4
6,366
579
3,602
5,830
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Zeus
11
6 / 2 / 1
6,704
609
5,894
3,959
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
IcyYep
King Arthur
12
1 / 0 / 0
6,493
590
4,916
5,822
1,948
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 0 / 3
5,890
535
1,849
4,272
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
ZeratuSkull
Xbalanque
11
2 / 0 / 4
6,340
576
4,046
5,428
1,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
9
1 / 1 / 0
5,213
474
1,305
4,817
991
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Eagleoffire
Nemesis
10
1 / 4 / 1
5,847
532
2,932
7,980
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Godhome
Cthulhu
7
0 / 3 / 2
4,591
417
2,265
7,095
3,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
RemRose
Horus
10
0 / 1 / 0
5,568
506
1,953
6,669
4,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
9
0 / 3 / 1
5,035
458
1,602
4,106
1,205
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
2
2
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
1
0
1
L
Nemesis
Eagleoffire
Nemesis
1
4
1
0.38
W
Nemesis
Flimms
Nemesis
2
0
4
4
W
Zeus
6
2
1
3.25
L
Cthulhu
Godhome
Cthulhu
0
3
2
0.33
W
King Arthur
IcyYep
King Arthur
1
0
0
1
L
Horus
RemRose
Horus
0
1
0
0
L
Kukulkan
0
3
1
0.17
W
1
0
3
2.5
W
Xbalanque
ZeratuSkull
Xbalanque
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,307
Damage
10,057
25,311
Taken
30,667
8,934
Mitigated
12,048
10,222
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
1,305
468
0
2,468
4,817
991
0
466
4,333
0
20,918
L
Nemesis
Eagleoffire
Nemesis
2,932
1,177
0
2,926
7,980
2,448
0
2,873
4,941
0
28,557
W
Nemesis
Flimms
Nemesis
3,602
1,958
0
4,024
5,830
1,764
873
1,017
4,813
0
33,784
W
Zeus
5,894
544
0
568
3,959
1,303
472
1,336
2,623
29,832
0
L
Cthulhu
Godhome
Cthulhu
2,265
389
0
1,630
7,095
3,006
0
1,844
5,217
14,855
0
W
King Arthur
IcyYep
King Arthur
4,916
855
0
1,329
5,822
1,948
84
0
5,822
0
36,704
L
Horus
RemRose
Horus
1,953
628
0
2,455
6,669
4,398
0
0
6,669
0
26,368
L
Kukulkan
1,602
158
0
500
4,106
1,205
0
2,132
1,764
19,137
0
W
1,849
801
0
1,708
4,272
2,323
261
645
3,627
11,980
0
W
Xbalanque
ZeratuSkull
Xbalanque
4,046
1,855
0
2,593
5,428
1,596
216
869
4,559
0
44,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
26,254
324
Minions Killed
249
0
Camps Cleared
0
979,430
Distance Traveled
960,713
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,213
474
57
5
0
169,123
2
L
Nemesis
5,847
532
69
6
0
215,861
0
W
Nemesis
6,366
579
71
6
0
251,460
0
W
Zeus
6,704
609
69
6
0
173,466
2
L
Cthulhu
4,591
417
16
1
0
206,647
3
W
King Arthur
6,493
590
83
8
0
200,299
2
L
Horus
5,568
506
56
5
0
169,126
0
L
Kukulkan
5,035
458
51
5
0
199,956
0
W
Athena
5,890
535
18
2
0
193,528
3
W
Xbalanque
6,340
576
83
8
0
160,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role