Player Matchup

Medusa
Medusa
BonJoor
Medusa
Level 16
God Stats
140W - 155L
1,460 SR
Queue Stats
247W - 299L
1,504 Elo+
Solo
Yemoja
Yemoja
CptBopngWeed
Yemoja
Level 25
God Stats
17W - 25L
1,660 SR
Queue Stats
35W - 43L
1,525 Elo+
Party 2
Vulcan
Vulcan
LLamansilver
Vulcan
Level 26
God Stats
1W - 4L
1,331 SR
Queue Stats
45W - 55L
1,454 Elo+
Party 2
Fenrir
Fenrir
Scyth333
Fenrir
Level 28
God Stats
9W - 14L
1,406 SR
Queue Stats
79W - 84L
1,544 Elo+
Solo
Bellona
Bellona
SundaeD
Bellona
Level 29
God Stats
8W - 5L
1,792 SR
Queue Stats
146W - 152L
1,519 Elo+
Party 2
Team Averages
Level 25
1,530 SR
1,509 Elo+

VS

Team Averages
Level 6
1,552 SR
1,623 Elo+
Geb
Geb
DaddieDiddler
Geb
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,649 Elo+
Party 1
Chaac
Chaac
LordDuvorS12
Chaac
Level 17
God Stats
43W - 39L
1,601 SR
Queue Stats
102W - 105L
1,522 Elo+
Solo
Ra
Ra
PosteriorWinking
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,649 Elo+
Party 1
Tyr
Tyr
amfawkinretar
Tyr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,649 Elo+
Party 1
Apollo
Apollo
tinywines
Apollo
Level 3
God Stats
3W - 1L
1,656 SR
Queue Stats
3W - 1L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BonJoor
Medusa
15
4 / 7 / 3
9,318
518
7,075
13,305
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
13
2 / 4 / 5
8,689
483
4,463
13,197
9,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
12
0 / 9 / 3
7,735
430
7,612
11,722
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Scyth333
Fenrir
13
4 / 6 / 2
8,546
475
5,589
12,712
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
SundaeD
Bellona
16
2 / 2 / 1
9,461
526
11,248
14,848
12,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 16
8,829
491
5,940
9,813
5,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 1 / 2
9,837
547
9,081
16,495
14,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 3 / 13
9,121
507
8,170
8,308
3,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 3 / 9
9,410
523
7,231
11,118
7,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
tinywines
Apollo
17
15 / 2 / 4
11,751
653
16,751
14,723
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
12
Kills
28
28
Deaths
13
14
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
BonJoor
Medusa
4
7
3
0.79
L
Yemoja
2
4
5
1.13
W
1
4
16
2.25
L
Vulcan
0
9
3
0.17
W
3
1
2
4
W
3
3
13
3.17
L
Fenrir
Scyth333
Fenrir
4
6
2
0.83
L
Bellona
SundaeD
Bellona
2
2
1
1.25
W
6
3
9
3.5
W
Apollo
tinywines
Apollo
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,987
Damage
47,173
65,784
Taken
60,457
36,525
Mitigated
36,919
12,309
Healing
22,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BonJoor
Medusa
7,075
3,118
196
1,993
13,305
5,587
0
3,320
9,941
0
56,594
L
Yemoja
4,463
1,124
1,259
2,686
13,197
9,364
196
3,554
9,446
20,216
0
W
5,940
1,117
0
1,137
9,813
5,865
332
2,457
7,288
13,119
0
L
Vulcan
7,612
1,441
99
826
11,722
4,352
368
2,965
8,598
41,416
0
W
9,081
1,133
0
10,111
16,495
14,965
484
1,387
15,058
0
60,041
W
8,170
1,543
833
2,085
8,308
3,110
1,034
3,916
4,168
39,824
0
L
Fenrir
Scyth333
Fenrir
5,589
1,121
0
2,339
12,712
4,676
86
3,017
9,567
0
38,116
L
Bellona
SundaeD
Bellona
11,248
4,319
0
2,911
14,848
12,546
446
780
13,447
0
60,021
W
7,231
853
0
1,720
11,118
7,067
1,067
1,158
9,932
0
32,603
W
Apollo
tinywines
Apollo
16,751
8,038
0
6,141
14,723
5,912
4,570
2,647
11,936
0
74,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,749
Gold Earned
48,948
378
Minions Killed
369
0
Camps Cleared
0
1,686,482
Distance Traveled
1,788,458
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,318
518
81
5
0
324,435
0
L
Yemoja
8,689
483
32
2
0
355,889
2
W
Geb
8,829
491
11
1
0
377,352
15
L
Vulcan
7,735
430
73
4
0
313,483
3
W
Chaac
9,837
547
105
6
0
351,099
2
W
Ra
9,121
507
78
4
0
336,864
1
L
Fenrir
8,546
475
71
4
0
350,294
2
L
Bellona
9,461
526
121
7
0
342,381
1
W
Tyr
9,410
523
46
3
0
354,427
1
W
Apollo
11,751
653
129
7
0
368,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role