Player Matchup

King Arthur
King Arthur
Big_BoSs0107
King Arthur
Level 18
God Stats
2W - 0L
1,738 SR
Queue Stats
45W - 46L
1,536 Elo+
Solo
Eset
Eset
Nzerkaa
Eset
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 22L
1,738 Elo+
Party 2
Jormungandr
Jormungandr
RoseSaiyajin
Jormungandr
Level 123
God Stats
3W - 0L
1,902 SR
Queue Stats
54W - 32L
1,675 Elo+
Party 2
Thor
Thor
Unumz Juniorita
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 17L
1,557 Elo+
Party 2
Janus
Janus
l OG JAMES l
Janus
Level 36
God Stats
15W - 9L
1,620 SR
Queue Stats
95W - 53L
1,565 Elo+
Party 2
Team Averages
Level 38
1,652 SR
1,614 Elo+

VS

Team Averages
Level 20
1,361 SR
1,495 Elo+
Terra
Terra
Cagwx
Terra
Level 28
God Stats
16W - 16L
1,606 SR
Queue Stats
215W - 236L
1,559 Elo+
Solo
Ra
Ra
CryoZer05682
Ra
Level 18
God Stats
11W - 12L
1,452 SR
Queue Stats
32W - 34L
1,425 Elo+
Party 1
Aphrodite
Aphrodite
DYS11ISJEREMY
Aphrodite
Level 17
God Stats
0W - 1L
1,344 SR
Queue Stats
131W - 114L
1,581 Elo+
Solo
Cupid
Cupid
War2UMatey
Cupid
Level 23
God Stats
14W - 10L
1,163 SR
Queue Stats
72W - 70L
1,402 Elo+
Party 1
Thor
Thor
YourMumSezHey
Thor
Level 14
God Stats
0W - 4L
1,242 SR
Queue Stats
38W - 40L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Big_BoSs0107
King Arthur
15
2 / 6 / 4
9,274
515
7,049
15,320
13,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
Nzerkaa
Eset
16
9 / 0 / 8
10,350
575
14,381
10,239
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
RoseSaiyajin
Jormungandr
15
7 / 3 / 7
10,045
558
10,927
13,813
11,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
7 / 1 / 6
10,279
571
9,039
13,872
6,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 7
9,079
504
6,218
6,459
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cagwx
Terra
13
0 / 3 / 1
8,093
450
2,903
12,714
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
1 / 6 / 0
8,635
480
3,180
11,461
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
DYS11ISJEREMY
Aphrodite
17
6 / 3 / 2
10,499
583
13,580
14,253
8,448
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cupid
10
0 / 12 / 2
6,673
371
3,530
13,668
4,175
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
5 / 3 / 1
9,641
536
5,320
13,915
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
27
Kills
12
12
Deaths
27
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Big_BoSs0107
King Arthur
2
6
4
0.67
L
Terra
Cagwx
Terra
0
3
1
0.17
L
1
6
0
0.17
L
Aphrodite
DYS11ISJEREMY
Aphrodite
6
3
2
2.33
W
Eset
Nzerkaa
Eset
9
0
8
13
W
Jormungandr
RoseSaiyajin
Jormungandr
7
3
7
3.5
W
7
1
6
10
L
Cupid
0
12
2
0.08
L
5
3
1
1.83
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,614
Damage
28,513
59,703
Taken
66,011
37,854
Mitigated
28,713
16,765
Healing
23,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Big_BoSs0107
King Arthur
7,049
750
0
3,529
15,320
13,351
0
7,967
7,345
0
62,548
L
Terra
Cagwx
Terra
2,903
213
482
5,407
12,714
7,787
0
6,311
6,345
37,055
0
L
3,180
421
39
3,282
11,461
3,704
1,068
6,144
5,117
50,692
0
L
Aphrodite
DYS11ISJEREMY
Aphrodite
13,580
1,219
1,749
8,458
14,253
8,448
0
3,844
10,409
66,357
0
W
Eset
Nzerkaa
Eset
14,381
639
1,176
5,282
10,239
3,646
354
2,167
8,051
58,540
0
W
Jormungandr
RoseSaiyajin
Jormungandr
10,927
2,275
0
2,393
13,813
11,666
0
2,588
11,201
55,026
0
W
9,039
2,153
0
3,610
13,872
6,929
0
4,587
9,235
0
62,917
L
Cupid
3,530
2,434
197
915
13,668
4,175
108
7,092
6,534
0
20,676
L
5,320
843
0
2,649
13,915
4,599
0
7,777
6,080
0
50,120
W
6,218
420
0
775
6,459
2,262
738
2,534
3,864
52,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,027
Gold Earned
43,541
494
Minions Killed
452
0
Camps Cleared
0
1,697,970
Distance Traveled
1,615,817
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,274
515
126
7
0
346,520
1
L
Terra
8,093
450
52
3
0
352,653
4
L
Ra
8,635
480
105
6
0
301,754
0
L
Aphrodite
10,499
583
148
8
0
305,948
1
W
Eset
10,350
575
81
5
0
335,294
2
W
Jormungandr
10,045
558
82
5
0
305,533
8
W
Thor
10,279
571
96
5
0
366,301
5
L
Cupid
6,673
371
44
2
0
297,234
0
L
Thor
9,641
536
103
6
0
358,228
2
W
Janus
9,079
504
109
6
0
344,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role