Player Matchup

Tiamat
Tiamat
Flappyy99
Tiamat
Level 126
God Stats
2W - 14L
1,350 SR
Queue Stats
423W - 398L
1,613 Elo+
Solo
Mulan
Mulan
Gastrolizard
Mulan
Level 140
God Stats
0W - 1L
1,599 SR
Queue Stats
86W - 63L
1,711 Elo+
Party 1
Ra
Ra
Plsplsplspls
Ra
Level 158
God Stats
10W - 9L
1,134 SR
Queue Stats
294W - 308L
1,635 Elo+
Solo
Hun Batz
Hun Batz
Syloes
Hun Batz
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
sockears
Apollo
Level 155
God Stats
0W - 4L
1,500 SR
Queue Stats
64W - 56L
1,711 Elo+
Party 1
Team Averages
Level 142
1,417 SR
1,634 Elo+

VS

Team Averages
Level 129
1,538 SR
1,604 Elo+
Agni
Agni
HECTOR17261
Agni
Level 139
God Stats
8W - 3L
1,905 SR
Queue Stats
202W - 211L
1,536 Elo+
Solo
Bastet
Bastet
KingOfSuede
Bastet
Level 58
God Stats
3W - 0L
1,500 SR
Queue Stats
64W - 64L
1,643 Elo+
Solo
Ravana
Ravana
MulanTheKhan
Ravana
Level 146
God Stats
2W - 4L
1,201 SR
Queue Stats
218W - 223L
1,594 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Theadrin
Ah Muzen Cab
Level 146
God Stats
4W - 3L
1,299 SR
Queue Stats
457W - 449L
1,579 Elo+
Solo
Cabrakan
Cabrakan
TwoTonYeti
Cabrakan
Level 154
God Stats
9W - 7L
1,785 SR
Queue Stats
368W - 326L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Flappyy99
Tiamat
14
0 / 4 / 0
8,260
486
5,669
10,866
9,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 4 / 5
7,952
468
8,773
13,673
7,108
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 10 / 6
8,332
490
7,789
13,620
4,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
Syloes
Hun Batz
14
5 / 5 / 0
8,719
513
6,686
13,495
4,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
sockears
Apollo
17
6 / 4 / 1
10,140
596
8,325
12,606
4,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 9
10,346
609
11,586
10,616
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
16
2 / 2 / 2
9,571
563
8,427
12,373
6,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
14
9 / 2 / 6
9,982
587
8,982
8,184
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Theadrin
Ah Muzen Cab
17
7 / 3 / 1
10,629
625
8,364
11,487
5,057
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
TwoTonYeti
Cabrakan
14
5 / 2 / 10
9,756
574
7,606
16,500
16,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
15
Kills
27
27
Deaths
15
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Flappyy99
Tiamat
0
4
0
0
L
3
4
5
1.38
W
4
6
9
1.42
W
Bastet
2
2
2
1.5
W
Ravana
9
2
6
6
L
1
10
6
0.4
L
Hun Batz
Syloes
Hun Batz
5
5
0
1
W
Ah Muzen Cab
Theadrin
Ah Muzen Cab
7
3
1
2.5
W
Cabrakan
TwoTonYeti
Cabrakan
5
2
10
5
L
Apollo
sockears
Apollo
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,242
Damage
44,965
64,260
Taken
59,160
29,564
Mitigated
34,744
17,074
Healing
19,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Flappyy99
Tiamat
5,669
602
0
4,538
10,866
9,029
0
1,848
8,565
46,641
0
L
8,773
2,047
221
2,770
13,673
7,108
0
4,859
8,592
0
41,830
W
11,586
871
0
1,935
10,616
3,565
180
3,365
6,895
69,303
0
W
Bastet
8,427
1,161
0
3,220
12,373
6,028
0
3,491
8,466
0
58,418
W
Ravana
8,982
2,544
0
2,891
8,184
3,987
0
1,830
6,178
0
46,148
L
7,789
679
499
2,539
13,620
4,437
0
5,474
7,810
51,072
0
L
Hun Batz
Syloes
Hun Batz
6,686
1,297
0
3,148
13,495
4,628
0
4,382
8,942
0
50,589
W
Ah Muzen Cab
Theadrin
Ah Muzen Cab
8,364
4,840
0
6,263
11,487
5,057
328
861
10,510
0
80,354
W
Cabrakan
TwoTonYeti
Cabrakan
7,606
1,752
133
4,778
16,500
16,107
0
2,660
13,653
33,237
0
L
Apollo
sockears
Apollo
8,325
6,123
0
3,359
12,606
4,362
363
1,887
10,689
0
79,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,403
Gold Earned
50,284
543
Minions Killed
502
0
Camps Cleared
0
1,630,195
Distance Traveled
1,700,357
27
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,260
486
126
7
0
288,117
4
L
Mulan
7,952
468
53
3
0
348,217
7
W
Agni
10,346
609
132
8
0
353,150
4
W
Bastet
9,571
563
127
7
0
334,824
7
W
Ravana
9,982
587
74
4
0
348,644
4
L
Ra
8,332
490
110
6
0
309,920
7
L
Hun Batz
8,719
513
93
5
0
334,919
4
W
Ah Muzen Cab
10,629
625
132
8
0
342,261
4
W
Cabrakan
9,756
574
37
2
0
321,478
9
L
Apollo
10,140
596
161
9
0
349,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role