Player Matchup

Danzaburou
Danzaburou
cerebrorgb
Danzaburou
Level 38
God Stats
12W - 6L
1,710 SR
Queue Stats
56W - 61L
1,482 Elo+
Party 2
Janus
Janus
desimoni6
Janus
Level 13
God Stats
5W - 1L
1,304 SR
Queue Stats
44W - 22L
1,671 Elo+
Solo
Chaac
Chaac
gatoman2356
Chaac
Level 126
God Stats
2W - 2L
1,488 SR
Queue Stats
114W - 131L
1,557 Elo+
Party 2
Izanami
Izanami
marinspidey
Izanami
Level 25
God Stats
19W - 18L
1,626 SR
Queue Stats
166W - 207L
1,438 Elo+
Solo
Ymir
Ymir
tigere_aguilarcu
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 41
1,526 SR
1,529 Elo+

VS

Team Averages
Level 21
1,526 SR
1,496 Elo+
Ares
Ares
CYBERwill236
Ares
Level 23
God Stats
31W - 16L
1,500 SR
Queue Stats
326W - 294L
1,485 Elo+
Party 1
Vamana
Vamana
Deus_tocino74
Vamana
Level 16
God Stats
35W - 40L
1,797 SR
Queue Stats
49W - 69L
1,475 Elo+
Solo
Ah Puch
Ah Puch
KILLERWOT
Ah Puch
Level 11
God Stats
0W - 2L
1,312 SR
Queue Stats
3W - 4L
1,448 Elo+
Solo
King Arthur
King Arthur
Shaboiga360
King Arthur
Level 25
God Stats
27W - 20L
1,500 SR
Queue Stats
269W - 236L
1,487 Elo+
Party 1
Arachne
Arachne
TheHydroBanana
Arachne
Level 29
God Stats
3W - 9L
1,521 SR
Queue Stats
85W - 78L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
cerebrorgb
Danzaburou
7
1 / 0 / 0
4,619
577
2,252
2,749
630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
desimoni6
Janus
9
6 / 0 / 0
5,813
727
4,689
3,117
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 0 / 1
4,601
575
3,807
4,228
2,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
marinspidey
Izanami
7
2 / 2 / 0
4,583
573
1,360
3,799
808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

3
0 / 1 / 0
3,357
420
145
1,923
666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
4,471
559
1,130
3,976
2,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
0 / 1 / 1
4,108
514
849
4,847
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
KILLERWOT
Ah Puch
5
0 / 7 / 0
3,459
432
1,572
4,844
1,805
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Shaboiga360
King Arthur
8
1 / 1 / 0
4,519
565
3,218
6,080
2,649
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

2
1 / 1 / 0
3,399
425
247
1,091
307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
10
Kills
3
3
Deaths
10
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
0
1
1
0.5
L
Ah Puch
KILLERWOT
Ah Puch
0
7
0
0
L
King Arthur
Shaboiga360
King Arthur
1
1
0
1
L
1
1
0
1
W
Danzaburou
cerebrorgb
Danzaburou
1
0
0
1
W
Janus
desimoni6
Janus
6
0
0
6
W
1
0
1
1.5
W
Izanami
marinspidey
Izanami
2
2
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,253
Damage
7,016
15,816
Taken
20,838
5,353
Mitigated
9,051
3,088
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,130
72
0
1,637
3,976
2,083
0
145
3,831
16,053
0
L
849
647
0
942
4,847
2,207
0
1,473
3,299
0
15,572
L
Ah Puch
KILLERWOT
Ah Puch
1,572
232
0
113
4,844
1,805
0
3,216
1,628
7,697
0
L
King Arthur
Shaboiga360
King Arthur
3,218
566
0
1,376
6,080
2,649
0
0
5,861
0
18,558
L
247
226
0
190
1,091
307
0
0
1,091
0
3,600
W
Danzaburou
cerebrorgb
Danzaburou
2,252
1,110
0
373
2,749
630
0
998
1,676
0
19,440
W
Janus
desimoni6
Janus
4,689
366
0
1,138
3,117
890
48
1,136
1,876
30,277
0
W
3,807
758
0
1,083
4,228
2,359
100
0
4,228
0
19,739
W
Izanami
marinspidey
Izanami
1,360
599
0
350
3,799
808
0
0
3,799
0
20,249
W
145
62
0
144
1,923
666
0
388
1,535
2,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,973
Gold Earned
19,956
202
Minions Killed
121
0
Camps Cleared
0
661,538
Distance Traveled
655,902
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,471
559
23
3
0
153,831
0
L
Vamana
4,108
514
35
4
0
166,228
1
L
Ah Puch
3,459
432
10
1
0
129,324
0
L
King Arthur
4,519
565
42
5
0
153,859
0
L
Arachne
3,399
425
11
1
0
52,660
0
W
Danzaburou
4,619
577
35
4
0
147,130
0
W
Janus
5,813
727
71
9
0
153,853
3
W
Chaac
4,601
575
39
5
0
147,143
1
W
Izanami
4,583
573
51
6
0
120,201
2
W
Ymir
3,357
420
6
1
0
93,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role