Player Matchup

Ah Puch
Ah Puch
Ekull
Ah Puch
Level 64
God Stats
24W - 17L
1,374 SR
Queue Stats
269W - 243L
1,417 Elo+
Party 2
Chaac
Chaac
Garthmare2
Chaac
Level 29
God Stats
115W - 79L
1,361 SR
Queue Stats
273W - 247L
1,438 Elo+
Party 2
Bastet
Bastet
PublicManatee86
Bastet
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 46L
1,330 Elo+
Solo
Team Averages
Level 40
1,412 SR
1,395 Elo+

VS

Team Averages
Level 42
1,679 SR
1,462 Elo+
Guan Yu
Guan Yu
II WNS II
Guan Yu
Level 43
God Stats
2W - 1L
1,924 SR
Queue Stats
3W - 5L
1,598 Elo+
Party 1
Sol
Sol
KappoXRon
Sol
Level 55
God Stats
1W - 3L
1,523 SR
Queue Stats
69W - 102L
1,316 Elo+
Solo
Chang'e
Chang'e
QuickSnooZze
Chang'e
Level 28
God Stats
10W - 8L
1,591 SR
Queue Stats
38W - 50L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ekull
Ah Puch
15
9 / 3 / 5
10,783
829
17,789
8,097
2,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
13
4 / 2 / 8
9,632
741
7,968
11,245
9,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

13
2 / 5 / 10
9,604
739
7,247
10,075
3,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
II WNS II
Guan Yu
13
6 / 5 / 1
9,681
745
6,154
15,517
10,819
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 3
7,997
615
4,025
7,519
1,706
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
QuickSnooZze
Chang'e
12
3 / 6 / 4
8,946
688
5,581
13,797
7,730
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
10
10
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Ekull
Ah Puch
9
3
5
3.83
W
Chaac
4
2
8
4
L
Guan Yu
II WNS II
Guan Yu
6
5
1
1.3
L
1
4
3
0.63
W
2
5
10
1.4
L
Chang'e
QuickSnooZze
Chang'e
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,004
Damage
15,760
29,417
Taken
36,833
15,070
Mitigated
20,255
6,698
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Ekull
Ah Puch
17,789
710
0
2,075
8,097
2,695
686
2,167
5,930
51,798
0
W
Chaac
7,968
1,462
763
2,612
11,245
9,067
491
3,968
7,277
0
22,639
L
Guan Yu
II WNS II
Guan Yu
6,154
1,346
1,281
2,961
15,517
10,819
0
6,576
8,616
0
31,130
L
4,025
430
0
395
7,519
1,706
0
4,461
2,910
16,290
0
W
7,247
1,606
0
1,248
10,075
3,308
762
3,486
6,589
0
39,156
L
Chang'e
QuickSnooZze
Chang'e
5,581
562
1,978
3,318
13,797
7,730
30
6,843
6,829
25,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,019
Gold Earned
26,624
146
Minions Killed
113
0
Camps Cleared
0
699,692
Distance Traveled
652,029
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,783
829
68
5
0
235,604
4
W
Chaac
9,632
741
21
2
0
213,160
0
L
Guan Yu
9,681
745
47
4
0
228,558
4
L
Sol
7,997
615
28
2
0
193,494
0
W
Bastet
9,604
739
57
4
0
250,928
0
L
Chang'e
8,946
688
38
3
0
229,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role