Player Matchup

Anhur
Anhur
Fl4chmann
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,245 Elo+
Party 2
Sobek
Sobek
R4ven133
Sobek
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 12L
1,245 Elo+
Party 2
Bacchus
Bacchus
Sigm4r
Bacchus
Level 17
God Stats
1W - 1L
1,546 SR
Queue Stats
8W - 12L
1,245 Elo+
Party 2
Team Averages
Level 23
1,515 SR
1,245 Elo+

VS

Team Averages
Level 63
1,558 SR
1,417 Elo+
Hercules
Hercules
Omicrion
Hercules
Level 41
God Stats
4W - 6L
1,571 SR
Queue Stats
22W - 18L
1,508 Elo+
Solo
Bakasura
Bakasura
PsykoPyro
Bakasura
Level 23
God Stats
6W - 11L
1,430 SR
Queue Stats
19W - 34L
1,335 Elo+
Party 1
Scylla
Scylla
Zyanex
Scylla
Level 124
God Stats
5W - 4L
1,671 SR
Queue Stats
182W - 246L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fl4chmann
Anhur
13
4 / 6 / 0
10,346
609
13,176
12,850
5,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
R4ven133
Sobek
12
0 / 5 / 4
10,008
589
6,539
15,655
15,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Sigm4r
Bacchus
11
0 / 4 / 2
9,190
541
6,626
13,633
11,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Omicrion
Hercules
14
2 / 1 / 9
10,679
628
9,922
14,649
11,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
PsykoPyro
Bakasura
13
5 / 3 / 7
11,257
662
8,546
16,039
5,504
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Zyanex
Scylla
16
8 / 0 / 5
11,840
696
13,803
10,100
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
15
15
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
Fl4chmann
Anhur
4
6
0
0.67
W
Hercules
Omicrion
Hercules
2
1
9
6.5
W
Bakasura
PsykoPyro
Bakasura
5
3
7
2.83
L
Sobek
R4ven133
Sobek
0
5
4
0.4
L
Bacchus
Sigm4r
Bacchus
0
4
2
0.25
W
Scylla
Zyanex
Scylla
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,341
Damage
32,271
42,138
Taken
40,788
31,874
Mitigated
20,841
5,699
Healing
15,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Fl4chmann
Anhur
13,176
7,821
0
1,840
12,850
5,192
87
3,313
9,146
0
45,126
W
Hercules
Omicrion
Hercules
9,922
4,529
0
4,432
14,649
11,844
1,348
4,340
10,309
0
35,037
W
Bakasura
PsykoPyro
Bakasura
8,546
6,658
835
4,991
16,039
5,504
972
4,167
11,872
0
36,910
L
Sobek
R4ven133
Sobek
6,539
384
0
3,266
15,655
15,090
0
6,391
8,420
25,703
0
L
Bacchus
Sigm4r
Bacchus
6,626
911
0
593
13,633
11,592
0
3,293
9,811
20,297
0
W
Scylla
Zyanex
Scylla
13,803
784
255
4,741
10,100
3,493
520
4,930
5,170
46,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,544
Gold Earned
33,776
121
Minions Killed
156
0
Camps Cleared
0
848,452
Distance Traveled
922,990
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,346
609
71
4
0
263,586
0
W
Hercules
10,679
628
37
2
0
334,048
3
W
Bakasura
11,257
662
47
3
0
293,471
3
L
Sobek
10,008
589
26
2
0
285,159
0
L
Bacchus
9,190
541
24
1
0
299,707
0
W
Scylla
11,840
696
72
4
0
295,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role