Player Matchup

Kali
Kali
AceRimmer69
Kali
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 12L
1,855 Elo+
Party 1
Cupid
Cupid
DuaneDibbley69
Cupid
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,913 Elo+
Party 1
Kuzenbo
Kuzenbo
JackBakSaknCrak
Kuzenbo
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
129W - 128L
1,509 Elo+
Party 1
Mercury
Mercury
SmokeMeAKipper
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
2,016 Elo+
Party 1
Xbalanque
Xbalanque
VindalooBeast
Xbalanque
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 0L
2,018 Elo+
Party 1
Team Averages
Level 28
1,500 SR
1,862 Elo+

VS

Team Averages
Level 14
1,496 SR
1,473 Elo+
Ares
Ares
Baconman6996
Ares
Level 2
God Stats
0W - 2L
1,262 SR
Queue Stats
0W - 2L
1,251 Elo+
Party 2
Mercury
Mercury
FinestKO
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
PalStrike
Nu Wa
Level 25
God Stats
9W - 6L
1,717 SR
Queue Stats
59W - 49L
1,637 Elo+
Party 2
Jing Wei
Jing Wei
Sidewiner
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Osiris
Osiris
marksant
Osiris
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 19L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 4
12,444
732
10,716
14,028
8,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
13 / 1 / 6
11,402
671
12,691
11,041
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 3 / 13
9,693
570
5,502
14,163
15,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 2 / 9
10,997
647
11,014
11,310
4,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
VindalooBeast
Xbalanque
18
4 / 1 / 16
11,244
661
9,376
14,151
5,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
6,398
376
2,779
14,015
11,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
FinestKO
Mercury
9
1 / 10 / 1
7,206
424
1,744
11,594
3,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
PalStrike
Nu Wa
11
1 / 6 / 3
7,696
453
10,257
9,010
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Sidewiner
Jing Wei
12
2 / 8 / 4
7,648
450
7,782
11,359
3,921
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
marksant
Osiris
13
4 / 9 / 0
8,514
501
6,171
14,331
9,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
16
40
Kills
8
8
Deaths
41
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
1
4
13
L
0
8
0
0
W
13
1
6
16
L
Mercury
FinestKO
Mercury
1
10
1
0.15
W
4
3
13
3.5
L
Nu Wa
PalStrike
Nu Wa
1
6
3
0.42
L
Jing Wei
Sidewiner
Jing Wei
2
8
4
0.5
W
8
2
9
6.25
W
Xbalanque
VindalooBeast
Xbalanque
4
1
16
12
L
Osiris
marksant
Osiris
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,299
Damage
28,733
64,693
Taken
60,309
39,505
Mitigated
31,522
24,122
Healing
3,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,716
6,725
0
6,532
14,028
8,442
1,770
1,026
12,856
0
83,513
L
2,779
185
0
837
14,015
11,488
0
944
13,071
14,365
0
W
12,691
8,734
1,931
4,998
11,041
4,427
2,804
3,238
7,461
0
79,997
L
Mercury
FinestKO
Mercury
1,744
375
0
0
11,594
3,563
0
1,164
10,430
0
12,477
W
5,502
2,072
0
2,137
14,163
15,826
219
3,795
10,054
19,039
0
L
Nu Wa
PalStrike
Nu Wa
10,257
1,655
0
200
9,010
2,787
52
1,566
7,444
38,273
0
L
Jing Wei
Sidewiner
Jing Wei
7,782
6,251
0
0
11,359
3,921
54
1,449
9,910
0
34,360
W
11,014
6,393
0
208
11,310
4,974
0
2,304
8,836
0
89,281
W
Xbalanque
VindalooBeast
Xbalanque
9,376
5,491
0
8,316
14,151
5,836
5,243
1,625
12,450
0
73,917
L
Osiris
marksant
Osiris
6,171
2,202
0
2,101
14,331
9,763
0
379
13,952
0
35,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,780
Gold Earned
37,462
567
Minions Killed
252
0
Camps Cleared
0
1,614,008
Distance Traveled
1,380,838
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,444
732
170
10
0
371,363
4
L
Ares
6,398
376
19
1
0
245,047
0
W
Cupid
11,402
671
129
8
0
266,494
5
L
Mercury
7,206
424
21
1
0
279,108
0
W
Kuzenbo
9,693
570
14
1
0
334,963
1
L
Nu Wa
7,696
453
77
5
0
303,986
2
L
Jing Wei
7,648
450
59
3
0
286,384
1
W
Mercury
10,997
647
118
7
0
354,227
4
W
Xbalanque
11,244
661
136
8
0
286,961
5
L
Osiris
8,514
501
76
4
0
266,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role