Player Matchup

Thanatos
Thanatos
D4rkCaius
Thanatos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Kingyassen
Izanami
Level 15
God Stats
39W - 41L
1,526 SR
Queue Stats
108W - 140L
1,487 Elo+
Party 3
Hera
Hera
PogCemp
Hera
Level 25
God Stats
12W - 13L
1,535 SR
Queue Stats
154W - 175L
1,492 Elo+
Party 3
Horus
Horus
Shumaa
Horus
Level 23
God Stats
0W - 2L
1,256 SR
Queue Stats
115W - 116L
1,496 Elo+
Party 3
Neith
Neith
conteroz
Neith
Level 6
God Stats
3W - 1L
1,683 SR
Queue Stats
7W - 5L
1,481 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,491 Elo+

VS

Team Averages
Level 40
1,455 SR
1,483 Elo+
Erlang Shen
Erlang Shen
Aleex221422
Erlang Shen
Level 6
God Stats
11W - 14L
1,557 SR
Queue Stats
138W - 164L
1,531 Elo+
Party 2
Fenrir
Fenrir
FinnySmile
Fenrir
Level 26
God Stats
1W - 5L
1,265 SR
Queue Stats
218W - 222L
1,473 Elo+
Solo
Anubis
Anubis
Prostticlub
Anubis
Level 24
God Stats
13W - 12L
1,500 SR
Queue Stats
61W - 79L
1,447 Elo+
Party 2
Freya
Freya
SaphiireMaze
Freya
Level 27
God Stats
2W - 2L
1,451 SR
Queue Stats
94W - 92L
1,462 Elo+
Solo
Kumbhakarna
Kumbhakarna
ferculo
Kumbhakarna
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
D4rkCaius
Thanatos
16
5 / 6 / 4
10,691
486
15,398
16,420
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
Kingyassen
Izanami
16
5 / 9 / 1
10,626
483
10,035
18,230
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hera
PogCemp
Hera
16
1 / 7 / 5
10,340
470
13,367
10,526
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Shumaa
Horus
12
2 / 4 / 2
8,324
378
3,918
20,176
18,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
conteroz
Neith
14
1 / 7 / 1
8,965
408
10,807
12,506
4,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Aleex221422
Erlang Shen
17
2 / 6 / 4
10,692
486
4,115
16,050
7,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
FinnySmile
Fenrir
17
10 / 0 / 8
11,877
540
8,226
12,820
8,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
19
8 / 4 / 13
12,854
584
25,030
21,216
12,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 2 / 6
11,740
534
11,024
14,517
7,226
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
ferculo
Kumbhakarna
16
6 / 2 / 13
11,183
508
11,450
19,705
17,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
14
Kills
33
33
Deaths
14
13
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Aleex221422
Erlang Shen
2
6
4
0.67
L
Thanatos
D4rkCaius
Thanatos
5
6
4
1.17
W
Fenrir
FinnySmile
Fenrir
10
0
8
14
L
Izanami
Kingyassen
Izanami
5
9
1
0.61
L
Hera
PogCemp
Hera
1
7
5
0.5
W
Anubis
8
4
13
3.63
W
7
2
6
5
L
Horus
Shumaa
Horus
2
4
2
0.75
L
Neith
conteroz
Neith
1
7
1
0.21
W
Kumbhakarna
ferculo
Kumbhakarna
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,525
Damage
59,845
77,858
Taken
84,308
37,513
Mitigated
52,522
22,968
Healing
31,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Aleex221422
Erlang Shen
4,115
1,905
0
2,550
16,050
7,323
2,261
5,832
9,812
0
55,164
L
Thanatos
D4rkCaius
Thanatos
15,398
2,270
0
11,058
16,420
5,571
0
9,038
7,382
0
67,104
W
Fenrir
FinnySmile
Fenrir
8,226
2,380
0
3,294
12,820
8,081
886
1,769
10,913
0
62,148
L
Izanami
Kingyassen
Izanami
10,035
6,994
0
3,136
18,230
5,591
429
11,509
6,721
0
48,722
L
Hera
PogCemp
Hera
13,367
3,031
0
534
10,526
3,239
1,223
3,883
6,643
57,127
0
W
Anubis
25,030
1,979
0
13,597
21,216
12,449
3,432
1,828
19,318
102,134
0
W
11,024
4,301
0
8,429
14,517
7,226
3,762
56
14,461
86,976
0
L
Horus
Shumaa
Horus
3,918
2,612
2,034
4,552
20,176
18,832
0
12,966
7,210
0
26,887
L
Neith
conteroz
Neith
10,807
4,092
0
1,654
12,506
4,280
0
10,108
2,398
0
45,484
W
Kumbhakarna
ferculo
Kumbhakarna
11,450
769
1,035
3,057
19,705
17,443
0
3,084
16,437
33,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,946
Gold Earned
58,346
430
Minions Killed
516
0
Camps Cleared
0
1,802,952
Distance Traveled
2,044,225
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,692
486
108
5
0
385,736
5
L
Thanatos
10,691
486
85
4
0
396,845
5
W
Fenrir
11,877
540
94
4
0
470,483
5
L
Izanami
10,626
483
99
5
0
350,637
3
L
Hera
10,340
470
119
5
0
337,691
5
W
Anubis
12,854
584
147
7
0
346,284
6
W
Freya
11,740
534
125
6
0
383,634
1
L
Horus
8,324
378
39
2
0
365,882
3
L
Neith
8,965
408
88
4
0
351,897
2
W
Kumbhakarna
11,183
508
42
2
0
458,088
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role