Player Matchup

Hun Batz
Hun Batz
F1areee
Hun Batz
Level 59
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
LentejaSkere
Hou Yi
Level 54
God Stats
3W - 5L
1,276 SR
Queue Stats
32W - 41L
1,462 Elo+
Party 2
Khepri
Khepri
Sastree
Khepri
Level 89
God Stats
7W - 4L
1,500 SR
Queue Stats
148W - 149L
1,489 Elo+
Party 2
Tiamat
Tiamat
harinah27
Tiamat
Level 51
God Stats
4W - 12L
1,428 SR
Queue Stats
25W - 36L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
ruben_1803
Cthulhu
Level 92
God Stats
4W - 9L
1,476 SR
Queue Stats
14W - 21L
1,387 Elo+
Party 2
Team Averages
Level 69
1,436 SR
1,465 Elo+

VS

Team Averages
Level 106
1,606 SR
1,517 Elo+
King Arthur
King Arthur
Alcanker
King Arthur
Level 129
God Stats
11W - 9L
1,531 SR
Queue Stats
106W - 87L
1,525 Elo+
Party 1
Bacchus
Bacchus
Medrosh
Bacchus
Level 111
God Stats
16W - 6L
1,856 SR
Queue Stats
119W - 139L
1,420 Elo+
Solo
Apollo
Apollo
MiqueL6
Apollo
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
282W - 243L
1,554 Elo+
Party 1
Kali
Kali
TheCresk
Kali
Level 80
God Stats
5W - 6L
1,442 SR
Queue Stats
89W - 64L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
alex27092001
Kukulkan
Level 114
God Stats
8W - 4L
1,703 SR
Queue Stats
212W - 170L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
F1areee
Hun Batz
11
0 / 6 / 0
6,731
396
1,970
8,825
3,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
13
3 / 5 / 0
7,759
456
9,598
13,273
4,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Sastree
Khepri
10
0 / 2 / 2
6,841
402
3,045
7,655
5,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
harinah27
Tiamat
13
0 / 2 / 0
7,296
429
671
8,869
5,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
ruben_1803
Cthulhu
10
1 / 4 / 0
6,685
393
5,774
9,317
8,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alcanker
King Arthur
16
4 / 1 / 6
9,973
587
7,830
13,161
7,924
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Medrosh
Bacchus
13
4 / 1 / 4
8,744
514
5,615
9,679
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
MiqueL6
Apollo
15
1 / 2 / 7
9,113
536
6,570
11,767
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
14
3 / 0 / 10
9,235
543
3,942
9,597
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
alex27092001
Kukulkan
17
6 / 0 / 6
10,459
615
10,656
3,477
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
18
19
Deaths
4
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alcanker
King Arthur
4
1
6
7
L
Hun Batz
F1areee
Hun Batz
0
6
0
0
L
Hou Yi
3
5
0
0.6
W
Bacchus
Medrosh
Bacchus
4
1
4
6
W
Apollo
MiqueL6
Apollo
1
2
7
2.25
L
Khepri
Sastree
Khepri
0
2
2
0.5
W
Kali
3
0
10
8
W
Kukulkan
alex27092001
Kukulkan
6
0
6
9
L
Tiamat
harinah27
Tiamat
0
2
0
0
L
Cthulhu
ruben_1803
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,058
Damage
34,613
47,939
Taken
47,681
27,575
Mitigated
25,842
9,198
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alcanker
King Arthur
7,830
1,327
0
5,052
13,161
7,924
283
4,820
7,922
0
59,458
L
Hun Batz
F1areee
Hun Batz
1,970
303
0
788
8,825
3,622
0
2,389
6,436
0
38,989
L
Hou Yi
9,598
3,511
0
3,512
13,273
4,808
198
4,934
8,316
0
46,649
W
Bacchus
Medrosh
Bacchus
5,615
564
0
1,424
9,679
7,841
120
1,200
8,479
19,206
0
W
Apollo
MiqueL6
Apollo
6,570
3,821
0
3,425
11,767
4,078
0
1,437
10,330
0
75,506
L
Khepri
Sastree
Khepri
3,045
337
0
780
7,655
5,261
0
4,009
3,646
25,999
0
W
Kali
3,942
1,782
0
4,828
9,597
4,622
962
1,008
8,564
0
49,105
W
Kukulkan
alex27092001
Kukulkan
10,656
1,619
0
1,473
3,477
1,377
2,341
581
2,896
79,428
0
L
Tiamat
harinah27
Tiamat
671
56
0
2,125
8,869
5,166
0
4,269
4,600
43,825
0
L
Cthulhu
ruben_1803
Cthulhu
5,774
721
0
1,993
9,317
8,718
0
670
8,647
27,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,312
Gold Earned
47,524
359
Minions Killed
478
0
Camps Cleared
0
1,455,464
Distance Traveled
1,743,540
120
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,973
587
119
7
0
344,014
3
L
Hun Batz
6,731
396
78
5
0
282,697
4
L
Hou Yi
7,759
456
99
6
0
261,097
1
W
Bacchus
8,744
514
22
1
0
345,348
8
W
Apollo
9,113
536
120
7
0
317,748
1
L
Khepri
6,841
402
38
2
0
340,849
16
W
Kali
9,235
543
77
5
0
392,139
4
W
Kukulkan
10,459
615
140
8
0
344,291
1
L
Tiamat
7,296
429
96
6
0
325,071
4
L
Cthulhu
6,685
393
48
3
0
245,750
95

Distance Traveled

Minion Kills by Role

Gold Earned by Role