Player Matchup

Hercules
Hercules
Angeryjelly
Hercules
Level 100
God Stats
3W - 9L
1,326 SR
Queue Stats
156W - 151L
1,494 Elo+
Party 1
Neith
Neith
FakedList
Neith
Level 63
God Stats
14W - 17L
1,498 SR
Queue Stats
14W - 17L
1,332 Elo+
Solo
Janus
Janus
KINGxCRIMSON_5
Janus
Level 88
God Stats
15W - 16L
1,187 SR
Queue Stats
234W - 215L
1,517 Elo+
Party 1
Merlin
Merlin
Rip_Vertigo
Merlin
Level 68
God Stats
2W - 0L
1,737 SR
Queue Stats
14W - 8L
1,511 Elo+
Party 1
Amaterasu
Amaterasu
carateristicw
Amaterasu
Level 96
God Stats
14W - 12L
1,565 SR
Queue Stats
213W - 196L
1,512 Elo+
Party 1
Team Averages
Level 83
1,462 SR
1,473 Elo+

VS

Team Averages
Level 107
1,492 SR
1,471 Elo+
King Arthur
King Arthur
BryceTheSlyce
King Arthur
Level 128
God Stats
3W - 6L
1,325 SR
Queue Stats
171W - 160L
1,497 Elo+
Solo
Da Ji
Da Ji
Chewie Vizla
Da Ji
Level 103
God Stats
5W - 3L
1,822 SR
Queue Stats
55W - 53L
1,474 Elo+
Solo
Hel
Hel
PRINZ_Ekinci
Hel
Level 125
God Stats
16W - 20L
1,132 SR
Queue Stats
178W - 211L
1,418 Elo+
Solo
Chiron
Chiron
Saphrin3
Chiron
Level 123
God Stats
16W - 17L
1,609 SR
Queue Stats
264W - 256L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
TaxForeclosure33
Zhong Kui
Level 55
God Stats
2W - 1L
1,569 SR
Queue Stats
96W - 107L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Angeryjelly
Hercules
8
3 / 1 / 2
5,674
516
2,520
7,220
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
FakedList
Neith
10
0 / 0 / 2
5,742
522
3,841
2,731
790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
8 / 0 / 2
7,378
671
6,847
2,235
543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
9
1 / 1 / 5
5,662
515
2,780
2,554
604
Shoes

Shoes

+6%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
carateristicw
Amaterasu
12
6 / 1 / 4
6,953
632
5,426
8,742
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BryceTheSlyce
King Arthur
10
0 / 1 / 0
5,760
524
1,923
6,276
3,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 2
5,686
517
3,901
8,134
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 6 / 0
4,905
446
1,364
7,355
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Saphrin3
Chiron
7
2 / 3 / 1
4,997
454
2,558
5,499
1,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Zhong Kui
8
0 / 5 / 0
4,819
438
2,707
6,518
3,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
3
3
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Angeryjelly
Hercules
3
1
2
4
L
King Arthur
BryceTheSlyce
King Arthur
0
1
0
0
L
1
3
2
0.67
W
Neith
FakedList
Neith
0
0
2
1
W
8
0
2
9
L
0
6
0
0
W
Merlin
1
1
5
3.5
L
Chiron
Saphrin3
Chiron
2
3
1
0.83
L
Zhong Kui
0
5
0
0
W
Amaterasu
carateristicw
Amaterasu
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,414
Damage
12,453
23,482
Taken
33,782
8,294
Mitigated
13,121
6,762
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Angeryjelly
Hercules
2,520
755
0
1,919
7,220
2,584
0
1,599
5,621
0
13,978
L
King Arthur
BryceTheSlyce
King Arthur
1,923
0
0
1,380
6,276
3,501
0
14
6,262
0
25,114
L
3,901
774
0
2,700
8,134
2,570
0
1,664
6,330
0
26,382
W
Neith
FakedList
Neith
3,841
1,399
0
1,226
2,731
790
0
0
2,581
0
26,857
W
6,847
304
0
708
2,235
543
252
751
1,484
35,772
0
L
1,364
111
0
1,829
7,355
2,113
0
3,178
3,922
22,022
0
W
Merlin
2,780
287
357
992
2,554
604
866
400
2,154
21,695
0
L
Chiron
Saphrin3
Chiron
2,558
1,003
402
1,628
5,499
1,622
0
1,911
3,299
0
16,284
L
Zhong Kui
2,707
561
270
560
6,518
3,315
0
1,959
4,281
15,530
2,187
W
Amaterasu
carateristicw
Amaterasu
5,426
2,375
0
1,560
8,742
3,773
0
1,134
7,587
0
41,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,409
Gold Earned
26,167
275
Minions Killed
214
0
Camps Cleared
0
1,038,245
Distance Traveled
917,019
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,674
516
15
1
0
202,088
3
L
King Arthur
5,760
524
44
4
0
179,923
3
L
Da Ji
5,686
517
58
5
0
205,418
1
W
Neith
5,742
522
52
5
0
191,373
1
W
Janus
7,378
671
84
8
0
225,077
3
L
Hel
4,905
446
39
4
0
202,996
4
W
Merlin
5,662
515
52
5
0
181,069
2
L
Chiron
4,997
454
36
3
0
154,127
1
L
Zhong Kui
4,819
438
37
3
0
174,555
0
W
Amaterasu
6,953
632
72
7
0
238,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role