Player Matchup

Ymir
Ymir
Gold V
Icekiller120630
Ymir
Gold V
Level 128
God Stats
2W - 4L
1,596 SR
Queue Stats
100W - 93L
1,412 MMR
Party 2
Ra
Ra
Silver I
Ransage
Ra
Silver I
Level 118
God Stats
7W - 13L
1,479 SR
Queue Stats
130W - 138L
1,279 MMR
Party 3
Heimdallr
Heimdallr
Platinum IV
SstarFoxx_21
Heimdallr
Platinum IV
Level 135
God Stats
1W - 3L
1,752 SR
Queue Stats
137W - 116L
1,481 MMR
Solo
Tyr
Tyr
Gold II
TyingTag4
Tyr
Gold II
Level 128
God Stats
1W - 0L
1,419 SR
Queue Stats
133W - 126L
1,540 MMR
Party 2
Pele
Pele
Gold I
jewelingturtle
Pele
Gold I
Level 86
God Stats
9W - 8L
1,562 SR
Queue Stats
235W - 250L
1,704 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,561 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,458 SR
1,482 MMR
Zeus
Zeus
Gold IV
Aburah86
Zeus
Gold IV
Level 127
God Stats
129W - 95L
1,645 SR
Queue Stats
227W - 221L
1,405 MMR
Party 1
King Arthur
King Arthur
Gold II
ElArgentino_Sn1P
King Arthur
Gold II
Level 140
God Stats
2W - 6L
1,282 SR
Queue Stats
71W - 79L
1,458 MMR
Solo
Achilles
Achilles
Bronze III
Ging FT
Achilles
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Set
Set
Gold III
InkedOutPanda
Set
Gold III
Level 158
God Stats
2W - 4L
1,276 SR
Queue Stats
400W - 401L
1,507 MMR
Solo
Rama
Rama
Gold III
lausite
Rama
Gold III
Level 147
God Stats
10W - 6L
1,588 SR
Queue Stats
779W - 788L
1,543 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
11,328
515
11,154
20,313
21,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
0 / 3 / 6
12,041
547
6,873
10,249
4,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
SstarFoxx_21
Heimdallr
19
3 / 1 / 3
11,987
545
8,220
13,867
6,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 5 / 4
12,202
555
13,919
20,139
21,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 3 / 4
13,303
605
11,667
18,650
8,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ScyllaAthenaCu ChulainnTiamatDanzaburou

VS

Bans
ApolloCupidGuan YuSobekCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
20
9 / 3 / 2
12,247
557
21,913
10,971
4,619
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ElArgentino_Sn1P
King Arthur
18
5 / 4 / 6
11,156
507
19,413
24,925
26,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Ging FT
Achilles
7
0 / 2 / 1
6,902
314
1,230
4,253
2,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
0 / 7 / 4
9,625
438
6,401
19,766
8,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
lausite
Rama
17
0 / 3 / 3
10,049
457
5,725
15,185
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
19
Kills
14
14
Deaths
19
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zeus
9
3
2
3.33
L
King Arthur
ElArgentino_Sn1P
King Arthur
5
4
6
2
L
Achilles
Ging FT
Achilles
0
2
1
0.25
W
4
2
9
4.25
L
0
7
4
0.29
W
0
3
6
1
W
Heimdallr
SstarFoxx_21
Heimdallr
3
1
3
4.5
W
5
5
4
1.4
W
7
3
4
3
L
Rama
lausite
Rama
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,833
Damage
54,682
83,218
Taken
75,100
62,236
Mitigated
47,333
30,810
Healing
28,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
21,913
1,149
130
5,131
10,971
4,619
438
3,470
7,349
94,633
0
L
King Arthur
ElArgentino_Sn1P
King Arthur
19,413
1,356
0
10,120
24,925
26,617
0
4,080
20,819
85
69,946
L
Achilles
Ging FT
Achilles
1,230
107
0
954
4,253
2,215
0
1,656
2,553
0
5,416
W
11,154
2,028
0
6,659
20,313
21,026
306
6,408
13,709
34,372
0
L
6,401
3,220
0
6,814
19,766
8,401
0
5,492
14,176
0
72,513
W
6,873
246
1,769
3,404
10,249
4,977
2,939
4,637
5,562
84,556
0
W
Heimdallr
SstarFoxx_21
Heimdallr
8,220
4,008
0
3,630
13,867
6,172
840
3,363
10,479
0
99,428
W
13,919
2,601
0
7,099
20,139
21,946
874
2,789
16,195
0
66,282
W
11,667
3,961
0
8,249
18,650
8,115
765
7,508
11,117
0
92,983
L
Rama
lausite
Rama
5,725
4,406
0
5,146
15,185
5,481
0
2,966
12,176
0
77,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,861
Gold Earned
49,979
595
Minions Killed
565
0
Camps Cleared
0
2,004,004
Distance Traveled
1,812,355
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,247
557
161
7
0
422,787
4
L
King Arthur
11,156
507
110
5
0
394,350
1
L
Achilles
6,902
314
14
1
0
211,392
0
W
Ymir
11,328
515
30
1
0
391,667
3
L
Set
9,625
438
127
6
0
428,637
6
W
Ra
12,041
547
164
7
0
415,480
2
W
Heimdallr
11,987
545
146
7
0
395,264
5
W
Tyr
12,202
555
125
6
0
364,089
2
W
Pele
13,303
605
130
6
0
437,504
2
L
Rama
10,049
457
153
7
0
355,189
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role