Player Matchup

Olorun
Olorun
GertrudisGaming
Olorun
Level 29
God Stats
98W - 112L
1,386 SR
Queue Stats
200W - 227L
1,359 Elo+
Solo
Neith
Neith
LUDSS34
Neith
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 41L
1,500 Elo+
Solo
Geb
Geb
Varcath
Geb
Level 14
God Stats
3W - 1L
1,468 SR
Queue Stats
3W - 3L
1,360 Elo+
Solo
Cupid
Cupid
weediagram1
Cupid
Level 25
God Stats
11W - 19L
1,185 SR
Queue Stats
379W - 435L
1,399 Elo+
Solo
Amaterasu
Amaterasu
wolfhawk42
Amaterasu
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 64L
1,191 Elo+
Solo
Team Averages
Level 20
1,408 SR
1,362 Elo+

VS

Team Averages
Level 17
1,650 SR
1,344 Elo+
Sol
Sol
AGIANTPANDA2
Sol
Level 28
God Stats
23W - 25L
1,537 SR
Queue Stats
196W - 220L
1,421 Elo+
Solo
Hachiman
Hachiman
The_IRONsamurai
Hachiman
Level 23
God Stats
10W - 11L
1,744 SR
Queue Stats
107W - 111L
1,186 Elo+
Solo
Hel
Hel
YokaiAddict
Hel
Level 23
God Stats
11W - 11L
1,725 SR
Queue Stats
587W - 560L
1,381 Elo+
Solo
Bakasura
Bakasura
jeanenrrueht
Bakasura
Level 4
God Stats
0W - 3L
1,746 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cernunnos
Cernunnos
santibanni15
Cernunnos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 31L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 7
8,691
579
5,654
6,022
3,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
LUDSS34
Neith
12
0 / 2 / 6
7,215
481
2,355
4,777
2,071
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Geb
14
5 / 0 / 10
8,766
584
5,204
6,475
4,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
16 / 0 / 3
10,656
710
13,881
8,968
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
wolfhawk42
Amaterasu
4
0 / 1 / 1
5,567
371
206
727
258
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,430
429
5,788
10,188
2,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hachiman
8
1 / 7 / 0
5,715
381
4,631
12,175
3,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 4 / 1
6,866
458
2,856
10,357
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
jeanenrrueht
Bakasura
1
0 / 0 / 0
4,506
300
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Cernunnos
santibanni15
Cernunnos
7
0 / 7 / 0
4,997
333
1,032
6,437
1,419

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
4
23
Kills
3
3
Deaths
23
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
2
0
7
5.5
W
Neith
LUDSS34
Neith
0
2
6
1.5
L
Hachiman
1
7
0
0.14
W
Geb
5
0
10
10
L
1
4
1
0.38
L
Bakasura
jeanenrrueht
Bakasura
0
0
0
0
L
Cernunnos
santibanni15
Cernunnos
0
7
0
0
W
16
0
3
17.5
W
Amaterasu
wolfhawk42
Amaterasu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,300
Damage
14,307
26,969
Taken
39,157
12,986
Mitigated
13,667
8,688
Healing
8,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,788
1,661
0
3,331
10,188
2,997
842
3,401
6,712
27,950
0
W
5,654
2,685
0
750
6,022
3,085
4,257
2,198
3,824
45,215
0
W
Neith
LUDSS34
Neith
2,355
1,277
0
180
4,777
2,071
1,174
3,445
1,332
0
20,760
L
Hachiman
4,631
2,563
176
1,733
12,175
3,194
382
3,223
8,752
0
20,280
W
Geb
5,204
879
0
2,410
6,475
4,108
1,606
1,141
5,334
36,962
0
L
2,856
409
1,095
2,470
10,357
6,057
792
1,927
8,230
29,081
0
L
Bakasura
jeanenrrueht
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
santibanni15
Cernunnos
1,032
515
0
0
6,437
1,419
0
1,782
4,605
0
5,350
W
13,881
10,417
0
5,303
8,968
3,464
5,043
1,623
7,345
0
61,480
W
Amaterasu
wolfhawk42
Amaterasu
206
83
0
45
727
258
0
237
490
0
2,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,895
Gold Earned
28,514
303
Minions Killed
135
0
Camps Cleared
0
1,101,412
Distance Traveled
869,991
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,430
429
47
3
0
215,643
1
W
Olorun
8,691
579
75
5
0
257,233
3
W
Neith
7,215
481
46
3
0
251,205
0
L
Hachiman
5,715
381
31
2
0
246,635
4
W
Geb
8,766
584
64
4
0
304,888
1
L
Hel
6,866
458
53
4
0
228,595
0
L
Bakasura
4,506
300
0
0
0
0
0
L
Cernunnos
4,997
333
4
0
0
179,118
0
W
Cupid
10,656
710
111
7
0
257,264
1
W
Amaterasu
5,567
371
7
0
0
30,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role