Player Matchup

Ymir
Ymir
ESHOOTERMENSE
Ymir
Level 24
God Stats
3W - 7L
1,483 SR
Queue Stats
5W - 12L
1,527 Elo+
Solo
Arachne
Arachne
Rulo654
Arachne
Level 32
God Stats
14W - 16L
1,550 SR
Queue Stats
88W - 113L
1,425 Elo+
Party 2
Fenrir
Fenrir
Sam236285
Fenrir
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 77L
1,519 Elo+
Solo
Skadi
Skadi
TheConspirator7
Skadi
Level 27
God Stats
38W - 58L
1,455 SR
Queue Stats
76W - 100L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
xNeO-_RaDaR7
Danzaburou
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,636 Elo+
Solo
Team Averages
Level 21
1,497 SR
1,502 Elo+

VS

Team Averages
Level 43
1,500 SR
1,414 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BeterrabaRuiva
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
CraveiroLoko
Thoth
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 26L
1,405 Elo+
Party 1
Ymir
Ymir
Ghost_Samurai98
Ymir
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 124L
1,451 Elo+
Solo
Sol
Sol
Volpato09
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,571
506
618
3,452
1,818
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Arachne
Rulo654
Arachne
9
4 / 5 / 2
6,396
581
2,283
7,423
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Sam236285
Fenrir
12
8 / 4 / 1
7,107
646
8,644
9,125
3,285
Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 8 / 4
5,283
480
2,785
7,032
1,477
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
xNeO-_RaDaR7
Danzaburou
8
1 / 6 / 2
5,331
485
2,861
6,538
2,025
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 2 / 2
6,981
635
3,263
7,069
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
13 / 1 / 2
8,500
773
11,247
8,815
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
2 / 6 / 0
5,674
516
2,139
5,899
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 2 / 8
6,176
561
3,047
6,361
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
5 / 2 / 4
6,832
621
4,935
5,308
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
13
Kills
25
25
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
2
2
2
W
13
1
2
14
W
2
6
0
0.33
L
0
2
4
1
W
2
2
8
3
L
Arachne
Rulo654
Arachne
4
5
2
1
L
Fenrir
Sam236285
Fenrir
8
4
1
2.13
L
0
8
4
0.25
W
5
2
4
3.5
L
Danzaburou
xNeO-_RaDaR7
Danzaburou
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,191
Damage
24,631
33,570
Taken
33,452
11,339
Mitigated
13,797
2,597
Healing
7,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,263
985
0
1,205
7,069
3,432
546
0
7,069
0
37,201
W
11,247
7,587
0
4,100
8,815
3,365
2,470
0
8,815
0
48,976
W
2,139
385
0
292
5,899
1,439
0
106
5,793
18,493
0
L
618
0
0
195
3,452
1,818
0
2,128
1,286
19,796
0
W
3,047
790
0
908
6,361
3,794
0
142
6,219
15,718
0
L
Arachne
Rulo654
Arachne
2,283
1,677
0
1,110
7,423
2,734
32
1,259
6,140
0
18,831
L
Fenrir
Sam236285
Fenrir
8,644
1,986
0
539
9,125
3,285
470
1,635
7,260
0
31,532
L
2,785
704
0
78
7,032
1,477
560
718
6,260
0
16,716
W
4,935
1,576
0
846
5,308
1,767
200
370
4,938
21,691
1,519
L
Danzaburou
xNeO-_RaDaR7
Danzaburou
2,861
1,231
0
675
6,538
2,025
514
3,792
2,746
0
13,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,688
Gold Earned
34,163
200
Minions Killed
279
0
Camps Cleared
0
1,034,302
Distance Traveled
978,114
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,981
635
88
8
0
220,400
0
W
Cupid
8,500
773
84
8
0
187,026
1
W
Thoth
5,674
516
37
3
0
138,178
0
L
Ymir
5,571
506
46
4
0
207,205
0
W
Ymir
6,176
561
32
3
0
210,039
4
L
Arachne
6,396
581
38
3
0
229,498
0
L
Fenrir
7,107
646
66
6
0
198,722
0
L
Skadi
5,283
480
26
2
0
212,588
1
W
Sol
6,832
621
38
3
0
222,471
1
L
Danzaburou
5,331
485
24
2
0
186,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role