Player Matchup

Hachiman
Hachiman
Bronze IV
Jaury_gaymer
Hachiman
Bronze IV
Level 65
God Stats
0W - 2L
1,675 SR
Queue Stats
1W - 24L
1,074 MMR
Party 1
Nox
Nox
Bronze IV
Pablomgv
Nox
Bronze IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 26L
1,074 MMR
Party 1
Tyr
Tyr
Bronze IV
TuRubioFav
Tyr
Bronze IV
Level 31
God Stats
0W - 2L
1,264 SR
Queue Stats
1W - 20L
1,281 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 54
1,480 SR
1,143 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 70
1,668 SR
1,299 MMR
Hel
Hel
Silver I
Glac1al
Hel
Silver I
Level 103
God Stats
2W - 2L
1,748 SR
Queue Stats
243W - 307L
1,061 MMR
Solo
Bacchus
Bacchus
Silver I
ItsPieManHD
Bacchus
Silver I
Level 48
God Stats
5W - 2L
1,744 SR
Queue Stats
5W - 3L
1,595 MMR
Party 2
Danzaburou
Danzaburou
Gold V
darkJwarrior
Danzaburou
Gold V
Level 60
God Stats
7W - 11L
1,513 SR
Queue Stats
24W - 43L
1,240 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jaury_gaymer
Hachiman
13
1 / 3 / 0
10,129
533
8,362
11,212
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
0 / 2 / 1
10,407
548
10,954
8,269
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
0 / 5 / 1
9,575
504
3,181
13,947
14,632
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditePersephonePoseidonChaacAthena

VS

Bans
ThothScyllaCupidDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
1 / 0 / 9
11,305
595
6,529
6,318
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ItsPieManHD
Bacchus
14
3 / 0 / 7
12,656
666
10,037
22,797
36,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
darkJwarrior
Danzaburou
15
6 / 1 / 4
12,152
640
13,430
11,719
6,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hel
1
0
9
5.5
W
Bacchus
ItsPieManHD
Bacchus
3
0
7
6.5
L
Hachiman
Jaury_gaymer
Hachiman
1
3
0
0.33
L
0
2
1
0.25
L
0
5
1
0.1
W
Danzaburou
darkJwarrior
Danzaburou
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
29,996
33,428
Taken
40,834
21,785
Mitigated
49,875
5,752
Healing
21,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
6,529
308
12,597
4,099
6,318
6,212
563
1,250
4,986
45,313
0
W
Bacchus
ItsPieManHD
Bacchus
10,037
1,212
740
2,349
22,797
36,950
426
6,443
15,845
28,937
0
L
Hachiman
Jaury_gaymer
Hachiman
8,362
3,666
0
2,806
11,212
4,039
768
5,542
5,545
0
37,587
L
10,954
1,042
0
1,658
8,269
3,114
0
3,521
4,673
63,703
0
L
3,181
414
0
1,288
13,947
14,632
0
7,010
6,587
0
10,220
W
Danzaburou
darkJwarrior
Danzaburou
13,430
4,991
0
2,074
11,719
6,713
1,426
3,583
8,020
0
80,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,111
Gold Earned
36,113
177
Minions Killed
188
0
Camps Cleared
0
1,029,908
Distance Traveled
1,121,211
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,305
595
68
4
0
391,306
4
W
Bacchus
12,656
666
23
1
0
376,224
5
L
Hachiman
10,129
533
57
3
0
343,930
7
L
Nox
10,407
548
112
6
0
342,952
4
L
Tyr
9,575
504
8
0
0
343,026
5
W
Danzaburou
12,152
640
97
5
0
353,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role