Player Matchup

Ra
Ra
Floydrick
Ra
Level 14
God Stats
2W - 1L
1,814 SR
Queue Stats
25W - 18L
1,646 Elo+
Party 1
Chaac
Chaac
HUNGJAGUAR0
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,523 Elo+
Solo
Loki
Loki
bazapple
Loki
Level 37
God Stats
6W - 3L
1,585 SR
Queue Stats
20W - 11L
1,687 Elo+
Party 1
Geb
Geb
maurirod
Geb
Level 26
God Stats
13W - 13L
1,647 SR
Queue Stats
146W - 140L
1,486 Elo+
Solo
Danzaburou
Danzaburou
wheype
Danzaburou
Level 16
God Stats
45W - 18L
1,594 SR
Queue Stats
97W - 55L
1,618 Elo+
Solo
Team Averages
Level 24
1,628 SR
1,592 Elo+

VS

Team Averages
Level 18
1,470 SR
1,522 Elo+
Yemoja
Yemoja
BaBy_BiTs91
Yemoja
Level 24
God Stats
1W - 3L
1,243 SR
Queue Stats
123W - 130L
1,474 Elo+
Solo
Merlin
Merlin
CPkingslander
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,444 Elo+
Solo
King Arthur
King Arthur
cornbread45
King Arthur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,482 Elo+
Solo
Rama
Rama
desimoni6
Rama
Level 12
God Stats
10W - 7L
1,608 SR
Queue Stats
44W - 22L
1,709 Elo+
Solo
Bellona
Bellona
rayhoe
Bellona
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 2
6,650
739
4,642
4,546
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 0
5,541
616
2,702
6,746
4,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Loki
10
2 / 0 / 3
5,742
638
3,324
4,674
1,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
1 / 0 / 2
4,906
545
2,073
3,944
1,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
wheype
Danzaburou
8
1 / 0 / 2
4,646
516
2,445
1,881
473
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 1 / 0
4,713
524
803
3,529
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 6 / 0
4,129
459
1,012
4,935
1,513
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
cornbread45
King Arthur
5
0 / 1 / 1
4,000
444
1,139
3,923
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
6
0 / 2 / 0
4,239
471
2,708
5,657
1,316
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Bellona
rayhoe
Bellona
10
0 / 1 / 0
5,621
625
3,734
5,405
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
1
1
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
1
0
0
L
1
6
0
0.17
W
6
1
2
7
W
1
0
0
1
W
Loki
2
0
3
3.5
L
King Arthur
cornbread45
King Arthur
0
1
1
0.5
L
Rama
0
2
0
0
W
1
0
2
2
L
Bellona
rayhoe
Bellona
0
1
0
0
W
Danzaburou
wheype
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,186
Damage
9,396
21,791
Taken
23,449
8,682
Mitigated
8,559
8,291
Healing
7,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
803
210
379
1,127
3,529
1,322
20
1,482
2,005
7,789
0
L
1,012
386
0
719
4,935
1,513
0
2,293
2,454
7,887
0
W
4,642
947
694
1,555
4,546
1,338
0
821
3,725
40,652
0
W
2,702
266
0
3,766
6,746
4,186
0
0
6,746
0
28,401
W
Loki
3,324
1,505
0
190
4,674
1,287
164
217
4,457
0
34,765
L
King Arthur
cornbread45
King Arthur
1,139
431
0
680
3,923
1,145
0
774
3,094
0
8,708
L
Rama
2,708
2,349
0
2,029
5,657
1,316
50
1,607
4,012
0
21,639
W
2,073
119
0
1,865
3,944
1,398
330
400
3,544
11,964
0
L
Bellona
rayhoe
Bellona
3,734
1,353
0
2,480
5,405
3,263
0
196
4,769
0
33,189
W
Danzaburou
wheype
Danzaburou
2,445
1,902
0
221
1,881
473
882
377
1,504
0
16,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,485
Gold Earned
22,702
269
Minions Killed
163
0
Camps Cleared
0
926,661
Distance Traveled
693,948
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,713
524
14
2
0
168,779
1
L
Merlin
4,129
459
13
1
0
106,147
0
W
Ra
6,650
739
80
9
0
201,088
0
W
Chaac
5,541
616
70
8
0
177,109
0
W
Loki
5,742
638
71
8
0
182,394
1
L
King Arthur
4,000
444
17
2
0
98,469
0
L
Rama
4,239
471
46
5
0
132,250
1
W
Geb
4,906
545
17
2
0
185,591
2
L
Bellona
5,621
625
73
8
0
188,303
4
W
Danzaburou
4,646
516
31
3
0
180,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role