Player Matchup

King Arthur
King Arthur
ImMyFathersSon
King Arthur
Level 29
God Stats
1W - 2L
1,247 SR
Queue Stats
56W - 63L
1,520 Elo+
Party 1
Hel
Hel
KPMeacham
Hel
Level 48
God Stats
0W - 2L
1,296 SR
Queue Stats
0W - 5L
1,190 Elo+
Party 2
Rama
Rama
KottenPride
Rama
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 184L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
aLilGabeItch
Baron Samedi
Level 45
God Stats
58W - 53L
1,420 SR
Queue Stats
572W - 540L
1,454 Elo+
Solo
Da Ji
Da Ji
kesda
Da Ji
Level 92
God Stats
2W - 3L
1,318 SR
Queue Stats
398W - 380L
1,497 Elo+
Party 2
Team Averages
Level 55
1,356 SR
1,432 Elo+

VS

Team Averages
Level 43
1,402 SR
1,435 Elo+
Jormungandr
Jormungandr
GreaseMaster
Jormungandr
Level 25
God Stats
17W - 22L
1,395 SR
Queue Stats
27W - 32L
1,479 Elo+
Party 3
Cupid
Cupid
Sxndrs
Cupid
Level 44
God Stats
18W - 14L
1,535 SR
Queue Stats
73W - 90L
1,431 Elo+
Party 3
Ares
Ares
bgcountry91
Ares
Level 63
God Stats
4W - 1L
1,254 SR
Queue Stats
61W - 79L
1,403 Elo+
Party 3
Ra
Ra
crafancygrowl
Ra
Level 33
God Stats
22W - 29L
1,466 SR
Queue Stats
206W - 255L
1,427 Elo+
Solo
Fenrir
Fenrir
eddyb7
Fenrir
Level 48
God Stats
6W - 11L
1,362 SR
Queue Stats
141W - 164L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImMyFathersSon
King Arthur
14
0 / 3 / 0
8,265
459
6,716
21,231
10,780
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 5
8,287
460
5,218
6,441
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
5 / 9 / 0
8,678
482
6,720
15,886
4,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
aLilGabeItch
Baron Samedi
12
1 / 8 / 6
8,056
448
9,428
14,148
5,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
kesda
Da Ji
16
3 / 5 / 4
9,412
523
10,143
16,160
6,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GreaseMaster
Jormungandr
17
3 / 0 / 2
10,315
573
12,730
9,869
9,277
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
Sxndrs
Cupid
19
14 / 3 / 3
11,918
662
20,244
15,818
6,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 13
9,693
539
6,785
11,691
10,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 6
9,483
527
5,317
8,042
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
eddyb7
Fenrir
16
5 / 2 / 4
9,702
539
8,355
14,782
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
10
Kills
28
28
Deaths
10
15
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
GreaseMaster
Jormungandr
3
0
2
4
L
King Arthur
ImMyFathersSon
King Arthur
0
3
0
0
L
1
3
5
1.17
L
5
9
0
0.56
W
Cupid
Sxndrs
Cupid
14
3
3
5.17
L
Baron Samedi
aLilGabeItch
Baron Samedi
1
8
6
0.5
W
3
3
13
3.17
W
3
2
6
3
W
Fenrir
eddyb7
Fenrir
5
2
4
3.5
L
Da Ji
kesda
Da Ji
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,225
Damage
53,431
73,866
Taken
60,202
31,353
Mitigated
35,898
18,464
Healing
22,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
GreaseMaster
Jormungandr
12,730
3,291
0
3,863
9,869
9,277
742
579
9,210
65,793
0
L
King Arthur
ImMyFathersSon
King Arthur
6,716
1,040
0
5,780
21,231
10,780
116
13,597
7,536
98
46,512
L
5,218
40
1,952
996
6,441
3,802
0
2,433
3,916
39,801
0
L
6,720
5,170
0
4,107
15,886
4,707
258
2,405
13,433
0
41,595
W
Cupid
Sxndrs
Cupid
20,244
12,762
395
8,896
15,818
6,632
4,138
3,610
11,862
0
86,203
L
Baron Samedi
aLilGabeItch
Baron Samedi
9,428
1,131
404
3,187
14,148
5,550
0
3,072
10,982
27,787
0
W
6,785
819
0
1,287
11,691
10,520
194
1,443
10,080
19,068
0
W
5,317
75
1,135
2,355
8,042
3,190
280
3,388
4,294
51,514
0
W
Fenrir
eddyb7
Fenrir
8,355
1,506
0
4,925
14,782
6,279
0
4,424
10,012
0
78,488
L
Da Ji
kesda
Da Ji
10,143
2,905
0
2,038
16,160
6,514
0
2,887
13,167
0
62,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,698
Gold Earned
51,111
389
Minions Killed
521
0
Camps Cleared
0
1,607,661
Distance Traveled
1,698,648
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,315
573
135
8
0
278,673
1
L
King Arthur
8,265
459
109
6
0
319,240
1
L
Hel
8,287
460
75
4
0
337,525
0
L
Rama
8,678
482
73
4
0
278,231
1
W
Cupid
11,918
662
145
8
0
287,036
4
L
Baron Samedi
8,056
448
29
2
0
320,732
2
W
Ares
9,693
539
20
1
0
356,101
0
W
Ra
9,483
527
113
6
0
391,392
0
W
Fenrir
9,702
539
108
6
0
385,446
3
L
Da Ji
9,412
523
103
6
0
351,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role