Player Matchup

He Bo
He Bo
BallisticPandas
He Bo
Level 50
God Stats
0W - 1L
1,616 SR
Queue Stats
192W - 199L
1,476 Elo+
Solo
Guan Yu
Guan Yu
MopHead225
Guan Yu
Level 41
God Stats
1W - 2L
1,725 SR
Queue Stats
7W - 14L
1,406 Elo+
Party 3
Yemoja
Yemoja
Tbehot
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,822 Elo+
Party 1
Izanami
Izanami
WhaccTheGoat
Izanami
Level 104
God Stats
39W - 23L
1,659 SR
Queue Stats
541W - 511L
1,485 Elo+
Party 1
Zeus
Zeus
kyoman717
Zeus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,279 Elo+
Party 3
Team Averages
Level 55
1,600 SR
1,494 Elo+

VS

Team Averages
Level 60
1,453 SR
1,443 Elo+
Xbalanque
Xbalanque
BoostFlik
Xbalanque
Level 28
God Stats
30W - 42L
1,386 SR
Queue Stats
176W - 183L
1,394 Elo+
Party 2
Zhong Kui
Zhong Kui
Garna
Zhong Kui
Level 113
God Stats
4W - 0L
1,630 SR
Queue Stats
29W - 16L
1,570 Elo+
Solo
Ganesha
Ganesha
dayebreak
Ganesha
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
reddy97
Thanatos
Level 96
God Stats
53W - 54L
1,474 SR
Queue Stats
87W - 82L
1,435 Elo+
Party 2
Cthulhu
Cthulhu
sunchips9799
Cthulhu
Level 26
God Stats
11W - 13L
1,274 SR
Queue Stats
50W - 70L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
6,096
406
2,797
8,597
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
MopHead225
Guan Yu
13
2 / 4 / 0
8,102
540
2,444
8,707
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Tbehot
Yemoja
10
0 / 2 / 1
6,909
461
2,874
7,734
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
WhaccTheGoat
Izanami
14
1 / 2 / 0
8,210
547
4,393
8,159
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zeus
13
2 / 5 / 0
7,846
523
7,148
7,842
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BoostFlik
Xbalanque
14
2 / 0 / 4
8,135
542
5,113
6,752
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Garna
Zhong Kui
17
6 / 0 / 3
9,484
632
8,178
11,998
9,096
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
dayebreak
Ganesha
11
0 / 1 / 9
6,915
461
2,418
7,016
2,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
reddy97
Thanatos
15
9 / 2 / 7
9,081
605
11,466
9,958
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
sunchips9799
Cthulhu
11
2 / 2 / 3
6,902
460
2,200
6,317
2,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
5
Kills
19
19
Deaths
5
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Xbalanque
BoostFlik
Xbalanque
2
0
4
4
W
Zhong Kui
Garna
Zhong Kui
6
0
3
7.5
L
Guan Yu
MopHead225
Guan Yu
2
4
0
0.5
L
Yemoja
Tbehot
Yemoja
0
2
1
0.25
L
Izanami
WhaccTheGoat
Izanami
1
2
0
0.5
W
Ganesha
dayebreak
Ganesha
0
1
9
4.5
L
Zeus
2
5
0
0.4
W
Thanatos
reddy97
Thanatos
9
2
7
6.25
W
Cthulhu
sunchips9799
Cthulhu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,656
Damage
29,375
41,039
Taken
42,041
18,040
Mitigated
20,867
10,112
Healing
26,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,797
247
0
1,432
8,597
1,935
0
2,453
6,144
23,581
0
W
Xbalanque
BoostFlik
Xbalanque
5,113
3,427
0
3,931
6,752
1,742
0
432
6,320
0
52,729
W
Zhong Kui
Garna
Zhong Kui
8,178
643
0
8,709
11,998
9,096
914
5,656
5,896
75,788
0
L
Guan Yu
MopHead225
Guan Yu
2,444
521
119
2,001
8,707
6,266
652
1,391
7,316
0
33,615
L
Yemoja
Tbehot
Yemoja
2,874
463
1,093
1,677
7,734
4,928
0
3,015
4,719
15,455
0
L
Izanami
WhaccTheGoat
Izanami
4,393
2,954
0
3,142
8,159
2,473
554
1,933
6,226
0
70,513
W
Ganesha
dayebreak
Ganesha
2,418
190
0
2,423
7,016
2,868
332
1,679
5,331
14,872
0
L
Zeus
7,148
1,142
0
648
7,842
2,438
581
4,004
3,838
45,706
0
W
Thanatos
reddy97
Thanatos
11,466
2,275
0
11,419
9,958
4,318
0
3,373
6,407
0
62,423
W
Cthulhu
sunchips9799
Cthulhu
2,200
188
0
143
6,317
2,843
320
1,126
4,993
23,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,163
Gold Earned
40,517
401
Minions Killed
398
0
Camps Cleared
0
1,437,040
Distance Traveled
1,498,703
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,096
406
47
3
0
299,205
2
W
Xbalanque
8,135
542
118
8
0
295,063
11
W
Zhong Kui
9,484
632
152
10
0
281,717
1
L
Guan Yu
8,102
540
79
5
0
296,545
2
L
Yemoja
6,909
461
27
2
0
299,316
2
L
Izanami
8,210
547
148
10
0
261,173
2
W
Ganesha
6,915
461
7
0
0
305,308
5
L
Zeus
7,846
523
100
7
0
280,801
3
W
Thanatos
9,081
605
87
6
0
333,821
6
W
Cthulhu
6,902
460
34
2
0
282,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role