Player Matchup

Neith
Neith
DeusEx 1994
Neith
Level 5
God Stats
0W - 2L
1,285 SR
Queue Stats
2W - 5L
1,369 Elo+
Solo
Ullr
Ullr
InZaYnViRtUoSo
Ullr
Level 16
God Stats
3W - 1L
1,852 SR
Queue Stats
63W - 67L
1,502 Elo+
Solo
Thanatos
Thanatos
McCringl3
Thanatos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Mikflyer
Ares
Level 12
God Stats
3W - 1L
1,796 SR
Queue Stats
12W - 17L
1,526 Elo+
Party 1
Anhur
Anhur
cracking-milk0
Anhur
Level 22
God Stats
11W - 12L
1,772 SR
Queue Stats
121W - 106L
1,786 Elo+
Solo
Team Averages
Level 20
1,641 SR
1,537 Elo+

VS

Team Averages
Level 25
1,577 SR
1,525 Elo+
Odin
Odin
Carrot_Dtop1
Odin
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 90L
1,463 Elo+
Solo
Cthulhu
Cthulhu
Crimson-Klown
Cthulhu
Level 26
God Stats
5W - 8L
1,362 SR
Queue Stats
23W - 20L
1,566 Elo+
Solo
Jing Wei
Jing Wei
EC6 Crisis
Jing Wei
Level 25
God Stats
5W - 0L
1,693 SR
Queue Stats
42W - 37L
1,508 Elo+
Solo
Ra
Ra
Muhreeoh
Ra
Level 22
God Stats
5W - 1L
1,714 SR
Queue Stats
188W - 147L
1,637 Elo+
Solo
Geb
Geb
Swert5678
Geb
Level 29
God Stats
6W - 4L
1,614 SR
Queue Stats
115W - 129L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,267
427
1,754
6,370
1,938
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 3 / 0
4,458
446
1,097
3,388
1,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
McCringl3
Thanatos
9
1 / 3 / 0
5,166
517
1,792
5,708
2,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
7
0 / 1 / 3
4,806
481
1,772
4,585
1,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 2 / 1
5,148
515
4,626
6,325
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 6
5,752
575
2,996
5,147
1,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
11
5 / 1 / 2
6,633
663
3,251
6,200
2,842
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
EC6 Crisis
Jing Wei
8
0 / 1 / 3
5,104
510
2,956
4,654
804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 0 / 2
7,496
750
5,641
3,640
2,431
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
2 / 1 / 1
5,375
538
2,063
5,459
2,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
16
17
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
W
Cthulhu
5
1
2
6
L
0
8
0
0
W
Jing Wei
EC6 Crisis
Jing Wei
0
1
3
1.5
L
0
3
0
0
L
Thanatos
McCringl3
Thanatos
1
3
0
0.33
L
Ares
0
1
3
1.5
W
7
0
2
8
W
2
1
1
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,041
Damage
16,907
26,376
Taken
25,100
8,730
Mitigated
10,149
8,114
Healing
5,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,996
870
0
1,285
5,147
1,446
0
154
4,993
0
17,689
W
Cthulhu
3,251
655
99
874
6,200
2,842
1,255
281
5,919
30,933
0
L
1,754
965
0
144
6,370
1,938
0
4,319
2,051
0
10,707
W
Jing Wei
EC6 Crisis
Jing Wei
2,956
2,133
0
0
4,654
804
846
677
3,977
0
21,147
L
1,097
672
0
419
3,388
1,052
0
2,124
1,264
0
13,838
L
Thanatos
McCringl3
Thanatos
1,792
528
0
4,804
5,708
2,149
0
1,463
4,245
0
29,908
L
Ares
1,772
224
0
289
4,585
1,873
0
540
4,045
13,114
0
W
5,641
785
201
1,937
3,640
2,431
0
0
3,640
53,042
0
W
2,063
196
0
1,048
5,459
2,626
0
660
4,799
12,064
0
L
4,626
2,093
0
2,458
6,325
1,718
0
2,509
3,816
0
24,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,845
Gold Earned
30,360
195
Minions Killed
269
0
Camps Cleared
0
842,332
Distance Traveled
1,074,135
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,752
575
33
3
0
218,164
2
W
Cthulhu
6,633
663
68
7
0
203,651
0
L
Neith
4,267
427
20
2
0
152,258
0
W
Jing Wei
5,104
510
48
5
0
216,116
0
L
Ullr
4,458
446
38
4
0
88,171
0
L
Thanatos
5,166
517
63
6
0
224,726
2
L
Ares
4,806
481
22
2
0
223,345
0
W
Ra
7,496
750
111
11
0
221,602
1
W
Geb
5,375
538
9
1
0
214,602
0
L
Anhur
5,148
515
52
5
0
153,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role