Player Matchup

Yemoja
Yemoja
KillMyADC
Yemoja
Level 14
God Stats
3W - 0L
1,831 SR
Queue Stats
35W - 22L
1,734 Elo+
Party 1
Sylvanus
Sylvanus
KillMySupport
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 40L
1,734 Elo+
Party 1
Athena
Athena
TheGiantJester
Athena
Level 132
God Stats
9W - 4L
1,590 SR
Queue Stats
164W - 157L
1,543 Elo+
Party 1
Cerberus
Cerberus
Typhoon_S_
Cerberus
Level 122
God Stats
6W - 5L
1,611 SR
Queue Stats
268W - 235L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
ZenithFaya_
Cthulhu
Level 63
God Stats
6W - 6L
1,579 SR
Queue Stats
524W - 558L
1,477 Elo+
Party 1
Team Averages
Level 69
1,622 SR
1,610 Elo+

VS

Team Averages
Level 79
1,524 SR
1,593 Elo+
Da Ji
Da Ji
FennikXX
Da Ji
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,712 Elo+
Party 2
King Arthur
King Arthur
ShiningxDragon
King Arthur
Level 87
God Stats
2W - 3L
1,598 SR
Queue Stats
192W - 149L
1,631 Elo+
Party 2
Jing Wei
Jing Wei
Stormsae
Jing Wei
Level 28
God Stats
0W - 2L
1,310 SR
Queue Stats
199W - 168L
1,525 Elo+
Party 3
Nox
Nox
Vrisic
Nox
Level 146
God Stats
7W - 6L
1,497 SR
Queue Stats
229W - 184L
1,512 Elo+
Party 3
Sobek
Sobek
natsufool
Sobek
Level 126
God Stats
8W - 9L
1,715 SR
Queue Stats
152W - 122L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KillMyADC
Yemoja
18
1 / 1 / 16
13,183
439
8,432
23,449
22,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
KillMySupport
Sylvanus
20
7 / 6 / 9
14,928
498
19,855
27,143
17,100
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
8 / 3 / 11
14,329
478
16,786
37,701
22,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
Typhoon_S_
Cerberus
19
5 / 5 / 15
13,601
453
25,577
38,746
30,609
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
ZenithFaya_
Cthulhu
20
12 / 4 / 7
16,104
537
33,175
35,715
53,082
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FennikXX
Da Ji
14
1 / 10 / 6
10,310
344
14,806
23,274
6,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
ShiningxDragon
King Arthur
20
4 / 4 / 5
14,047
468
27,458
41,681
28,753
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
Stormsae
Jing Wei
16
3 / 10 / 7
11,186
373
13,629
22,705
5,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
Vrisic
Nox
20
9 / 5 / 5
14,481
483
32,675
17,194
5,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
natsufool
Sobek
17
2 / 5 / 10
12,403
413
15,525
26,414
30,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
52
33
Kills
19
19
Deaths
34
58
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Da Ji
FennikXX
Da Ji
1
10
6
0.4
W
Yemoja
KillMyADC
Yemoja
1
1
16
9
W
Sylvanus
KillMySupport
Sylvanus
7
6
9
1.92
L
King Arthur
ShiningxDragon
King Arthur
4
4
5
1.63
L
Jing Wei
Stormsae
Jing Wei
3
10
7
0.65
W
8
3
11
4.5
W
Cerberus
Typhoon_S_
Cerberus
5
5
15
2.5
L
Nox
Vrisic
Nox
9
5
5
2.3
W
Cthulhu
ZenithFaya_
Cthulhu
12
4
7
3.88
L
Sobek
natsufool
Sobek
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,825
Damage
104,093
162,754
Taken
131,268
145,090
Mitigated
77,473
78,922
Healing
30,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
FennikXX
Da Ji
14,806
4,400
0
5,536
23,274
6,633
0
15,464
7,537
98
53,909
W
Yemoja
KillMyADC
Yemoja
8,432
2,940
20,019
10,208
23,449
22,166
714
9,418
13,713
29,561
0
W
Sylvanus
KillMySupport
Sylvanus
19,855
8,177
6,867
10,334
27,143
17,100
5,248
9,520
17,107
96,997
16,456
L
King Arthur
ShiningxDragon
King Arthur
27,458
2,297
0
9,741
41,681
28,753
454
33,709
6,751
0
109,404
L
Jing Wei
Stormsae
Jing Wei
13,629
10,168
0
3,899
22,705
5,426
610
19,632
2,880
0
46,777
W
16,786
3,613
0
9,451
37,701
22,133
2,876
8,751
28,836
114,292
0
W
Cerberus
Typhoon_S_
Cerberus
25,577
2,136
812
13,054
38,746
30,609
1,034
11,166
26,986
106,859
0
L
Nox
Vrisic
Nox
32,675
1,750
0
2,304
17,194
5,976
184
13,018
4,097
110,125
0
W
Cthulhu
ZenithFaya_
Cthulhu
33,175
1,657
438
7,739
35,715
53,082
1,573
7,953
27,340
119,863
0
L
Sobek
natsufool
Sobek
15,525
1,547
0
9,489
26,414
30,685
45
18,207
7,903
34,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,145
Gold Earned
62,427
700
Minions Killed
553
0
Camps Cleared
0
2,606,108
Distance Traveled
2,621,391
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,310
344
82
3
0
522,732
3
W
Yemoja
13,183
439
28
1
0
518,804
0
W
Sylvanus
14,928
498
157
5
0
433,837
0
L
King Arthur
14,047
468
192
6
0
541,382
3
L
Jing Wei
11,186
373
72
2
0
480,797
0
W
Athena
14,329
478
155
5
0
579,695
2
W
Cerberus
13,601
453
166
6
0
565,073
2
L
Nox
14,481
483
174
6
0
528,542
2
W
Cthulhu
16,104
537
194
6
0
508,699
4
L
Sobek
12,403
413
33
1
0
547,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role