Player Matchup

Chaac
Chaac
KennyG1997
Chaac
Level 43
God Stats
2W - 3L
1,531 SR
Queue Stats
392W - 398L
1,432 Elo+
Party 2
Izanami
Izanami
RealSmartAzn
Izanami
Level 31
God Stats
7W - 10L
1,599 SR
Queue Stats
70W - 74L
1,400 Elo+
Party 2
Zeus
Zeus
TPlaySebasL
Zeus
Level 6
God Stats
3W - 2L
1,480 SR
Queue Stats
3W - 3L
1,510 Elo+
Solo
Team Averages
Level 27
1,537 SR
1,448 Elo+

VS

Team Averages
Level 46
1,628 SR
1,690 Elo+
Janus
Janus
ELautenticoJALZ
Janus
Level 23
God Stats
30W - 48L
1,353 SR
Queue Stats
83W - 108L
1,392 Elo+
Solo
Sol
Sol
Nergibante
Sol
Level 87
God Stats
6W - 2L
1,750 SR
Queue Stats
269W - 228L
1,766 Elo+
Party 1
Ra
Ra
X3RR0STR0N
Ra
Level 29
God Stats
15W - 10L
1,781 SR
Queue Stats
172W - 115L
1,911 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 2 / 3
8,556
713
4,884
8,793
9,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
RealSmartAzn
Izanami
11
0 / 7 / 5
7,648
637
4,974
9,926
4,290
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

13
3 / 5 / 2
8,700
725
4,620
11,200
5,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
9,075
756
4,627
2,317
862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 3 / 6
9,478
790
11,359
8,384
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
7 / 4 / 5
9,654
805
9,195
10,417
7,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
5
Kills
14
14
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
Chaac
2
2
3
1.75
W
5
3
6
2.67
L
Izanami
RealSmartAzn
Izanami
0
7
5
0.36
L
3
5
2
0.8
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,478
Damage
25,181
29,919
Taken
21,118
18,866
Mitigated
11,426
3,151
Healing
7,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,627
73
0
280
2,317
862
625
634
1,683
24,881
0
L
Chaac
4,884
344
0
1,365
8,793
9,093
0
6,591
2,152
0
12,295
W
11,359
5,253
0
2,609
8,384
2,680
2,332
1,209
7,175
40,008
0
L
Izanami
RealSmartAzn
Izanami
4,974
2,906
0
0
9,926
4,290
0
8,979
947
0
25,202
L
4,620
608
0
1,786
11,200
5,483
0
9,676
1,524
40,423
0
W
9,195
878
775
3,935
10,417
7,884
426
2,832
7,585
40,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,904
Gold Earned
28,207
121
Minions Killed
156
0
Camps Cleared
0
587,022
Distance Traveled
649,525
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,075
756
43
4
0
246,786
2
L
Chaac
8,556
713
10
1
0
218,786
3
W
Sol
9,478
790
59
5
0
187,403
0
L
Izanami
7,648
637
37
3
0
161,031
3
L
Zeus
8,700
725
74
6
0
207,205
1
W
Ra
9,654
805
54
5
0
215,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role