Player Matchup

Artio
Artio
HaIefire
Artio
Level 158
God Stats
1W - 1L
1,726 SR
Queue Stats
8W - 10L
1,626 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ITZICYHOT
Tsukuyomi
Level 159
God Stats
8W - 5L
1,763 SR
Queue Stats
98W - 101L
1,720 Elo+
Party 1
Danzaburou
Danzaburou
LisbonLions
Danzaburou
Level 158
God Stats
0W - 1L
1,224 SR
Queue Stats
49W - 43L
1,749 Elo+
Solo
Sol
Sol
therealadam8
Sol
Level 67
God Stats
0W - 1L
1,766 SR
Queue Stats
48W - 52L
1,516 Elo+
Solo
Team Averages
Level 136
1,620 SR
1,653 Elo+

VS

Team Averages
Level 150
1,821 SR
1,753 Elo+
Tiamat
Tiamat
SiegeSucks
Tiamat
Level 159
God Stats
126W - 26L
1,936 SR
Queue Stats
1,143W - 218L
2,018 Elo+
Party 2
Medusa
Medusa
SkorchedEarth
Medusa
Level 159
God Stats
7W - 1L
1,975 SR
Queue Stats
936W - 195L
1,953 Elo+
Party 2
Cu Chulainn
Cu Chulainn
džeko
Cu Chulainn
Level 160
God Stats
15W - 8L
1,815 SR
Queue Stats
815W - 511L
1,790 Elo+
Party 2
Anubis
Anubis
malciumriu
Anubis
Level 120
God Stats
1W - 0L
1,559 SR
Queue Stats
1W - 1L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
HaIefire
Artio
17
4 / 6 / 6
11,130
795
7,271
18,872
20,620
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tsukuyomi
ITZICYHOT
Tsukuyomi
17
3 / 7 / 7
11,107
793
13,414
15,772
8,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
LisbonLions
Danzaburou
17
1 / 5 / 4
10,531
752
6,558
15,836
5,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
6 / 5 / 2
11,280
806
9,506
14,034
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
SiegeSucks
Tiamat
19
7 / 4 / 8
12,410
886
17,695
14,497
10,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
8 / 4 / 5
12,579
899
17,509
15,510
6,414
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
džeko
Cu Chulainn
17
4 / 2 / 13
11,692
835
11,791
15,717
12,924
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Anubis
malciumriu
Anubis
17
4 / 4 / 10
11,721
837
7,301
11,698
5,797
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
59
14
Kills
23
23
Deaths
14
19
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
HaIefire
Artio
4
6
6
1.17
L
Tsukuyomi
ITZICYHOT
Tsukuyomi
3
7
7
0.93
L
Danzaburou
LisbonLions
Danzaburou
1
5
4
0.6
W
Tiamat
SiegeSucks
Tiamat
7
4
8
2.75
W
8
4
5
2.63
W
Cu Chulainn
džeko
Cu Chulainn
4
2
13
5.25
W
Anubis
malciumriu
Anubis
4
4
10
2.25
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
54,296
64,514
Taken
57,422
39,704
Mitigated
35,996
12,606
Healing
18,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
HaIefire
Artio
7,271
553
368
4,924
18,872
20,620
0
6,458
12,244
32,806
0
L
Tsukuyomi
ITZICYHOT
Tsukuyomi
13,414
3,115
0
1,479
15,772
8,957
0
5,739
9,783
0
44,355
L
Danzaburou
LisbonLions
Danzaburou
6,558
3,173
0
1,942
15,836
5,576
473
5,946
9,710
0
44,082
W
Tiamat
SiegeSucks
Tiamat
17,695
1,224
149
5,724
14,497
10,861
1,549
3,676
10,765
42,356
0
W
17,509
8,675
0
5,394
15,510
6,414
3,438
4,865
10,273
0
60,220
W
Cu Chulainn
džeko
Cu Chulainn
11,791
2,398
584
3,294
15,717
12,924
1,151
4,035
11,411
39
30,629
W
Anubis
malciumriu
Anubis
7,301
566
0
2,962
11,698
5,797
623
4,489
6,932
40,520
0
L
9,506
2,456
0
3,893
14,034
4,551
1,436
6,702
7,112
43,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,048
Gold Earned
48,402
271
Minions Killed
260
13
Camps Cleared
13
952,010
Distance Traveled
1,158,904
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,130
795
55
4
0
218,780
0
L
Tsukuyomi
11,107
793
68
5
4
253,828
2
L
Danzaburou
10,531
752
75
5
4
243,595
2
W
Tiamat
12,410
886
56
4
6
306,208
1
W
Medusa
12,579
899
90
6
3
274,678
2
W
Cu Chulainn
11,692
835
47
3
1
325,477
0
W
Anubis
11,721
837
67
5
3
252,541
0
L
Sol
11,280
806
73
5
5
235,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role