Player Matchup

Ne Zha
Ne Zha
Hellash
Ne Zha
Level 88
God Stats
3W - 2L
1,556 SR
Queue Stats
67W - 73L
1,481 Elo+
Party 2
Danzaburou
Danzaburou
JPonchiroli
Danzaburou
Level 39
God Stats
10W - 9L
1,421 SR
Queue Stats
134W - 200L
1,339 Elo+
Solo
Jormungandr
Jormungandr
JotaaKR
Jormungandr
Level 124
God Stats
3W - 1L
1,617 SR
Queue Stats
75W - 69L
1,505 Elo+
Party 2
Agni
Agni
SeyeR203
Agni
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,627 Elo+
Party 2
Ymir
Ymir
sunlithalo90
Ymir
Level 88
God Stats
3W - 4L
1,413 SR
Queue Stats
121W - 113L
1,502 Elo+
Party 2
Team Averages
Level 72
1,501 SR
1,491 Elo+

VS

Team Averages
Level 36
1,487 SR
1,435 Elo+
Achilles
Achilles
BEBL
Achilles
Level 48
God Stats
3W - 3L
1,420 SR
Queue Stats
340W - 369L
1,407 Elo+
Party 1
Arachne
Arachne
EOQe3q
Arachne
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,435 Elo+
Solo
Cerberus
Cerberus
KALIHIKINGZ808
Cerberus
Level 21
God Stats
7W - 12L
1,500 SR
Queue Stats
94W - 95L
1,422 Elo+
Party 1
Cernunnos
Cernunnos
Rackbar
Cernunnos
Level 28
God Stats
14W - 18L
1,457 SR
Queue Stats
140W - 161L
1,430 Elo+
Party 1
Osiris
Osiris
Silmick2000
Osiris
Level 46
God Stats
38W - 40L
1,558 SR
Queue Stats
818W - 792L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Hellash
Ne Zha
16
4 / 3 / 5
9,606
565
7,986
12,503
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
JPonchiroli
Danzaburou
14
1 / 5 / 2
8,456
497
8,017
10,483
2,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
JotaaKR
Jormungandr
15
2 / 1 / 9
9,112
536
9,828
10,825
10,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
17
9 / 3 / 6
10,656
627
11,783
9,129
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 9
9,001
529
5,645
11,323
8,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BEBL
Achilles
14
5 / 4 / 5
9,017
530
9,047
13,846
5,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
EOQe3q
Arachne
15
5 / 5 / 2
8,957
527
7,969
13,985
5,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
13
3 / 3 / 10
8,426
496
5,116
16,581
12,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Rackbar
Cernunnos
14
3 / 4 / 7
8,357
492
9,897
10,467
4,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
9
0 / 2 / 0
6,218
366
1,408
4,907
2,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
18
Kills
16
16
Deaths
18
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
BEBL
Achilles
5
4
5
1.88
L
Arachne
EOQe3q
Arachne
5
5
2
1.2
W
Ne Zha
Hellash
Ne Zha
4
3
5
2.17
W
Danzaburou
JPonchiroli
Danzaburou
1
5
2
0.4
W
Jormungandr
JotaaKR
Jormungandr
2
1
9
6.5
L
Cerberus
3
3
10
2.67
L
Cernunnos
Rackbar
Cernunnos
3
4
7
1.63
W
Agni
9
3
6
4
L
Osiris
0
2
0
0
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,259
Damage
33,437
54,263
Taken
59,786
29,956
Mitigated
29,770
15,710
Healing
19,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BEBL
Achilles
9,047
3,426
0
4,404
13,846
5,390
0
5,438
8,224
0
45,187
L
Arachne
EOQe3q
Arachne
7,969
4,691
0
5,030
13,985
5,281
934
6,243
7,446
0
45,576
W
Ne Zha
Hellash
Ne Zha
7,986
2,632
0
4,941
12,503
4,354
943
489
12,014
0
61,933
W
Danzaburou
JPonchiroli
Danzaburou
8,017
4,144
0
1,188
10,483
2,868
2,799
1,133
9,350
0
53,329
W
Jormungandr
JotaaKR
Jormungandr
9,828
2,505
0
4,040
10,825
10,870
945
1,370
9,455
46,656
0
L
Cerberus
5,116
162
111
6,644
16,581
12,361
234
7,023
9,352
25,223
0
L
Cernunnos
Rackbar
Cernunnos
9,897
4,037
0
1,870
10,467
4,308
902
5,065
5,352
0
59,121
W
Agni
11,783
991
223
3,198
9,129
3,209
1,297
517
8,612
61,268
0
L
Osiris
1,408
298
0
1,005
4,907
2,430
261
2,751
2,156
0
15,716
W
5,645
747
0
2,120
11,323
8,655
432
1,607
9,716
24,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,831
Gold Earned
40,975
459
Minions Killed
350
0
Camps Cleared
0
1,542,788
Distance Traveled
1,366,857
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,017
530
74
4
0
310,480
4
L
Arachne
8,957
527
86
5
0
299,434
3
W
Ne Zha
9,606
565
115
7
0
372,244
5
W
Danzaburou
8,456
497
92
5
0
281,590
1
W
Jormungandr
9,112
536
72
4
0
255,159
1
L
Cerberus
8,426
496
56
3
0
314,368
0
L
Cernunnos
8,357
492
94
6
0
285,431
4
W
Agni
10,656
627
143
8
0
332,147
2
L
Osiris
6,218
366
40
2
0
157,144
1
W
Ymir
9,001
529
37
2
0
301,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role