Player Matchup

Neith
Neith
DaWolfSlayer
Neith
Level 11
God Stats
0W - 2L
1,424 SR
Queue Stats
0W - 3L
1,230 Elo+
Solo
Xing Tian
Xing Tian
Dashelf95
Xing Tian
Level 29
God Stats
3W - 2L
1,928 SR
Queue Stats
43W - 50L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Hectortheboss1
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,537 Elo+
Solo
Bellona
Bellona
ISmurfToLearn
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 71L
1,576 Elo+
Solo
Scylla
Scylla
itoffie
Scylla
Level 27
God Stats
6W - 2L
1,819 SR
Queue Stats
49W - 38L
1,659 Elo+
Solo
Team Averages
Level 15
1,634 SR
1,508 Elo+

VS

Team Averages
Level 18
1,547 SR
1,476 Elo+
Tiamat
Tiamat
AedesSama
Tiamat
Level 15
God Stats
7W - 2L
1,620 SR
Queue Stats
25W - 24L
1,547 Elo+
Solo
Bacchus
Bacchus
ScientistShade
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,474 Elo+
Solo
Anhur
Anhur
ThorGasms
Anhur
Level 25
God Stats
23W - 22L
1,635 SR
Queue Stats
162W - 108L
1,637 Elo+
Solo
Agni
Agni
incontinensia
Agni
Level 8
God Stats
2W - 4L
1,389 SR
Queue Stats
40W - 26L
1,236 Elo+
Solo
Susano
Susano
remolacha18
Susano
Level 26
God Stats
11W - 3L
1,590 SR
Queue Stats
100W - 87L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 6
9,902
396
5,464
16,179
4,395
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Dashelf95
Xing Tian
11
6 / 5 / 1
9,959
398
4,721
17,021
13,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Hectortheboss1
Danzaburou
14
0 / 13 / 4
9,292
372
7,202
18,226
6,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
19
4 / 4 / 7
12,187
487
11,424
18,509
16,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
itoffie
Scylla
20
10 / 6 / 1
14,439
578
17,417
18,167
7,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AedesSama
Tiamat
14
0 / 3 / 5
10,358
414
2,515
6,782
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 7 / 11
11,864
475
5,961
15,826
15,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
ThorGasms
Anhur
20
18 / 3 / 5
17,077
683
33,652
30,543
12,317
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 4 / 5
14,045
562
10,531
11,724
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
19
5 / 3 / 7
12,949
518
9,907
17,941
7,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
68
20
Kills
35
38
Deaths
20
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AedesSama
Tiamat
0
3
5
0.83
L
0
10
6
0.3
L
Xing Tian
Dashelf95
Xing Tian
6
5
1
1.3
L
Danzaburou
Hectortheboss1
Danzaburou
0
13
4
0.15
L
Bellona
4
4
7
1.88
W
3
7
11
1.21
W
Anhur
ThorGasms
Anhur
18
3
5
6.83
W
9
4
5
2.88
L
Scylla
itoffie
Scylla
10
6
1
1.75
W
Susano
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,228
Damage
62,566
88,102
Taken
82,816
48,469
Mitigated
44,874
11,007
Healing
29,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AedesSama
Tiamat
2,515
346
585
2,455
6,782
3,870
268
1,692
5,090
28,810
0
L
5,464
2,506
99
1,804
16,179
4,395
1,422
3,083
12,940
0
35,545
L
Xing Tian
Dashelf95
Xing Tian
4,721
949
0
821
17,021
13,909
88
1,972
14,895
22,202
0
L
Danzaburou
Hectortheboss1
Danzaburou
7,202
5,058
0
2,067
18,226
6,469
1,478
5,180
12,866
0
39,530
L
Bellona
11,424
2,362
0
3,296
18,509
16,439
1,807
3,395
14,892
275
84,094
W
5,961
789
0
1,583
15,826
15,792
800
4,032
11,794
30,906
0
W
Anhur
ThorGasms
Anhur
33,652
21,281
0
18,509
30,543
12,317
7,507
9,519
21,024
0
170,040
W
10,531
394
0
1,571
11,724
5,689
1,270
4,734
6,990
87,004
0
L
Scylla
itoffie
Scylla
17,417
1,838
0
2,920
18,167
7,257
0
4,267
13,502
113,059
0
W
Susano
9,907
2,026
0
5,288
17,941
7,206
239
3,801
14,140
0
73,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,779
Gold Earned
66,293
507
Minions Killed
515
0
Camps Cleared
0
1,932,082
Distance Traveled
2,092,410
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,358
414
47
2
0
244,604
4
L
Neith
9,902
396
76
3
0
406,468
1
L
Xing Tian
9,959
398
26
1
0
275,417
1
L
Danzaburou
9,292
372
66
3
0
415,537
1
L
Bellona
12,187
487
159
6
0
411,973
3
W
Bacchus
11,864
475
35
1
0
433,320
1
W
Anhur
17,077
683
184
7
0
425,668
2
W
Agni
14,045
562
150
6
0
471,541
9
L
Scylla
14,439
578
180
7
0
422,687
4
W
Susano
12,949
518
99
4
0
517,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role