Player Matchup

King Arthur
King Arthur
Digom_D2G2
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,466 Elo+
Party 1
Ullr
Ullr
ESP--Andrew_A2X2
Ullr
Level 37
God Stats
13W - 18L
1,415 SR
Queue Stats
142W - 141L
1,453 Elo+
Party 1
Ganesha
Ganesha
Kiru41290
Ganesha
Level 46
God Stats
7W - 7L
1,384 SR
Queue Stats
38W - 57L
1,300 Elo+
Solo
Susano
Susano
NicolasStones
Susano
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 263L
1,489 Elo+
Party 1
Merlin
Merlin
XxJ03LxX-TTV
Merlin
Level 76
God Stats
12W - 14L
1,525 SR
Queue Stats
219W - 211L
1,458 Elo+
Party 1
Team Averages
Level 52
1,465 SR
1,433 Elo+

VS

Team Averages
Level 69
1,448 SR
1,403 Elo+
Heimdallr
Heimdallr
CaptainLarge175
Heimdallr
Level 64
God Stats
2W - 2L
1,310 SR
Queue Stats
434W - 474L
1,395 Elo+
Party 2
Kali
Kali
Judysimp132
Kali
Level 61
God Stats
11W - 9L
1,585 SR
Queue Stats
367W - 392L
1,389 Elo+
Party 2
Set
Set
KAFMAN66
Set
Level 109
God Stats
57W - 85L
1,391 SR
Queue Stats
310W - 319L
1,464 Elo+
Solo
Tiamat
Tiamat
PettyTexas12174
Tiamat
Level 63
God Stats
6W - 5L
1,500 SR
Queue Stats
629W - 705L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
RotaryPython95
Cthulhu
Level 47
God Stats
79W - 87L
1,453 SR
Queue Stats
311W - 366L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Digom_D2G2
King Arthur
16
0 / 8 / 1
9,365
407
4,362
23,756
20,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 3 / 3
8,830
384
8,099
15,503
5,104
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Kiru41290
Ganesha
13
0 / 5 / 3
7,577
329
3,530
13,052
5,688
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 7 / 2
10,902
474
12,558
23,341
9,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
18
7 / 4 / 4
11,722
510
18,121
12,583
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CaptainLarge175
Heimdallr
19
4 / 3 / 4
12,133
528
9,960
12,168
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 3 / 7
13,563
590
14,754
21,437
9,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
11 / 3 / 4
15,263
664
24,339
18,556
13,477
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
1 / 4 / 1
11,835
515
10,374
15,728
10,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 1 / 8
11,399
496
8,964
16,127
13,223
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
12
Kills
27
27
Deaths
14
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
CaptainLarge175
Heimdallr
4
3
4
2
L
King Arthur
Digom_D2G2
King Arthur
0
8
1
0.06
L
1
3
3
0.83
W
9
3
7
4.17
W
11
3
4
4.33
L
Ganesha
Kiru41290
Ganesha
0
5
3
0.3
L
4
7
2
0.71
W
1
4
1
0.38
W
2
1
8
6
L
Merlin
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,670
Damage
68,391
88,235
Taken
84,016
45,106
Mitigated
51,602
10,136
Healing
25,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
CaptainLarge175
Heimdallr
9,960
1,455
0
3,496
12,168
4,907
3,241
3,163
8,915
0
94,568
L
King Arthur
Digom_D2G2
King Arthur
4,362
878
0
3,003
23,756
20,314
382
2,009
21,747
0
39,766
L
8,099
3,141
0
3,003
15,503
5,104
0
4,011
11,492
0
56,436
W
14,754
7,475
256
7,617
21,437
9,067
783
5,841
15,353
0
87,715
W
24,339
16,215
0
4,150
18,556
13,477
1,423
1,443
16,683
90
107,852
L
Ganesha
Kiru41290
Ganesha
3,530
148
0
118
13,052
5,688
0
2,639
10,410
23,636
0
L
12,558
2,755
0
1,600
23,341
9,332
0
4,930
18,411
0
76,107
W
10,374
1,195
0
3,116
15,728
10,928
1,903
5,779
9,471
80,833
0
W
8,964
0
782
6,055
16,127
13,223
472
4,429
11,543
67,015
0
L
Merlin
18,121
393
123
2,289
12,583
4,668
0
5,839
6,744
73,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,396
Gold Earned
64,193
430
Minions Killed
703
0
Camps Cleared
0
2,130,702
Distance Traveled
2,191,736
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,133
528
159
7
0
395,336
5
L
King Arthur
9,365
407
69
3
0
386,905
0
L
Ullr
8,830
384
102
4
0
424,840
0
W
Kali
13,563
590
125
5
0
454,597
1
W
Set
15,263
664
184
8
0
465,003
2
L
Ganesha
7,577
329
7
0
0
480,289
5
L
Susano
10,902
474
124
5
0
425,130
0
W
Tiamat
11,835
515
149
6
0
420,388
0
W
Cthulhu
11,399
496
86
4
0
456,412
5
L
Merlin
11,722
510
128
6
0
413,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role