Player Matchup

Kukulkan
Kukulkan
Cesnauskiss
Kukulkan
Level 16
God Stats
0W - 3L
1,270 SR
Queue Stats
4W - 9L
1,193 Elo+
Party 3
Da Ji
Da Ji
El Tio Bobbi
Da Ji
Level 30
God Stats
3W - 3L
1,522 SR
Queue Stats
31W - 35L
1,451 Elo+
Party 3
Guan Yu
Guan Yu
Mammuscone
Guan Yu
Level 52
God Stats
1W - 2L
1,465 SR
Queue Stats
9W - 32L
1,254 Elo+
Party 3
Geb
Geb
Ruik
Geb
Level 15
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 8L
1,140 Elo+
Party 2
Artemis
Artemis
rap_solo04
Artemis
Level 80
God Stats
1W - 2L
1,292 SR
Queue Stats
333W - 438L
1,338 Elo+
Party 2
Team Averages
Level 39
1,449 SR
1,275 Elo+

VS

Team Averages
Level 83
1,515 SR
1,436 Elo+
Scylla
Scylla
Ambulus
Scylla
Level 147
God Stats
5W - 2L
1,352 SR
Queue Stats
162W - 187L
1,464 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Game_Boy14K
Tsukuyomi
Level 57
God Stats
6W - 14L
1,309 SR
Queue Stats
311W - 332L
1,327 Elo+
Party 1
Bacchus
Bacchus
Mastapav
Bacchus
Level 159
God Stats
6W - 1L
1,801 SR
Queue Stats
569W - 528L
1,411 Elo+
Party 1
Neith
Neith
Wolftya
Neith
Level 8
God Stats
24W - 27L
1,585 SR
Queue Stats
30W - 36L
1,458 Elo+
Party 1
King Arthur
King Arthur
huhubaba
King Arthur
Level 46
God Stats
19W - 17L
1,529 SR
Queue Stats
90W - 68L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cesnauskiss
Kukulkan
15
0 / 11 / 1
9,455
411
8,815
17,806
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 10 / 0
9,084
395
9,296
21,400
6,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Mammuscone
Guan Yu
17
2 / 6 / 3
10,799
470
6,037
27,056
24,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
Ruik
Geb
14
1 / 5 / 5
9,239
402
7,679
19,999
13,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
rap_solo04
Artemis
15
3 / 8 / 2
9,773
425
12,490
19,610
6,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ambulus
Scylla
20
22 / 0 / 4
15,027
653
34,689
13,805
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tsukuyomi
Game_Boy14K
Tsukuyomi
19
6 / 1 / 13
12,355
537
12,593
13,158
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
Mastapav
Bacchus
17
7 / 1 / 14
12,097
526
12,455
18,039
27,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Wolftya
Neith
17
3 / 4 / 12
11,755
511
10,842
14,720
5,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
huhubaba
King Arthur
20
2 / 3 / 7
12,761
555
14,052
19,476
22,121
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
9
Kills
40
40
Deaths
9
11
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ambulus
Scylla
22
0
4
24
L
Kukulkan
Cesnauskiss
Kukulkan
0
11
1
0.05
L
3
10
0
0.3
W
Tsukuyomi
Game_Boy14K
Tsukuyomi
6
1
13
12.5
L
Guan Yu
Mammuscone
Guan Yu
2
6
3
0.58
W
Bacchus
Mastapav
Bacchus
7
1
14
14
L
Geb
Ruik
Geb
1
5
5
0.7
W
Neith
Wolftya
Neith
3
4
12
2.25
W
King Arthur
huhubaba
King Arthur
2
3
7
1.83
L
Artemis
rap_solo04
Artemis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,317
Damage
84,631
105,871
Taken
79,198
57,478
Mitigated
67,519
14,726
Healing
27,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ambulus
Scylla
34,689
5,419
0
4,699
13,805
5,947
819
4,389
9,416
133,307
0
L
Kukulkan
Cesnauskiss
Kukulkan
8,815
2,043
0
315
17,806
5,992
0
10,977
6,307
62,165
0
L
9,296
1,883
318
1,141
21,400
6,996
0
12,371
8,705
0
38,068
W
Tsukuyomi
Game_Boy14K
Tsukuyomi
12,593
2,729
0
6,036
13,158
6,279
2,292
2,854
10,304
0
90,749
L
Guan Yu
Mammuscone
Guan Yu
6,037
1,021
964
5,847
27,056
24,819
279
4,325
21,842
0
59,033
W
Bacchus
Mastapav
Bacchus
12,455
962
2,093
4,767
18,039
27,542
1,464
3,693
14,346
41,725
0
L
Geb
Ruik
Geb
7,679
916
0
1,951
19,999
13,451
0
10,295
9,578
22,313
0
W
Neith
Wolftya
Neith
10,842
4,849
0
4,474
14,720
5,630
2,283
2,588
12,132
0
65,580
W
King Arthur
huhubaba
King Arthur
14,052
967
374
4,574
19,476
22,121
376
2,970
16,506
135
79,555
L
Artemis
rap_solo04
Artemis
12,490
3,439
959
3,231
19,610
6,220
0
8,573
10,944
0
57,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,350
Gold Earned
63,995
401
Minions Killed
688
0
Camps Cleared
0
1,921,346
Distance Traveled
2,194,978
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,027
653
212
9
0
466,402
11
L
Kukulkan
9,455
411
119
5
0
334,549
4
L
Da Ji
9,084
395
63
3
0
387,937
0
W
Tsukuyomi
12,355
537
140
6
0
490,430
2
L
Guan Yu
10,799
470
104
5
0
442,997
9
W
Bacchus
12,097
526
36
2
0
454,259
8
L
Geb
9,239
402
25
1
0
406,470
3
W
Neith
11,755
511
139
6
0
362,059
1
W
King Arthur
12,761
555
161
7
0
421,828
4
L
Artemis
9,773
425
90
4
0
349,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role