Player Matchup

Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bonsai IV
Nu Wa
Level 160
God Stats
5W - 11L
1,337 SR
Queue Stats
461W - 482L
1,515 Elo+
Party 1
Kumbhakarna
Kumbhakarna
KLDubz
Kumbhakarna
Level 117
God Stats
2W - 3L
1,391 SR
Queue Stats
84W - 93L
1,511 Elo+
Party 1
Ao Kuang
Ao Kuang
Obsidian Emberi
Ao Kuang
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 30L
1,349 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zelact
Cu Chulainn
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
285W - 293L
1,456 Elo+
Solo
Team Averages
Level 116
1,446 SR
1,466 Elo+

VS

Team Averages
Level 84
1,486 SR
1,460 Elo+
Ymir
Ymir
Caveman Hydra3
Ymir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,380 Elo+
Solo
Neith
Neith
El G281040
Neith
Level 100
God Stats
14W - 18L
1,413 SR
Queue Stats
310W - 274L
1,430 Elo+
Solo
Amaterasu
Amaterasu
MortalAsura
Amaterasu
Level 88
God Stats
6W - 9L
1,432 SR
Queue Stats
87W - 104L
1,495 Elo+
Solo
Bastet
Bastet
UrbanWinter977
Bastet
Level 108
God Stats
5W - 0L
1,977 SR
Queue Stats
40W - 37L
1,521 Elo+
Solo
Tiamat
Tiamat
WerdnAndreW7
Tiamat
Level 63
God Stats
1W - 3L
1,107 SR
Queue Stats
108W - 125L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 5 / 3
8,887
494
8,682
12,913
3,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Bonsai IV
Nu Wa
16
4 / 4 / 3
10,093
561
15,965
8,725
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
KLDubz
Kumbhakarna
12
1 / 2 / 6
8,268
459
3,157
13,690
9,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
14
4 / 5 / 3
8,923
496
5,571
13,642
4,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
Zelact
Cu Chulainn
14
1 / 6 / 3
8,461
470
6,611
13,616
7,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
8,831
491
4,282
14,060
10,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
17
5 / 0 / 7
10,276
571
12,092
10,372
3,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Amaterasu
MortalAsura
Amaterasu
15
3 / 1 / 7
9,534
530
6,569
15,904
8,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
9 / 1 / 7
10,923
607
11,632
13,872
4,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
16
4 / 6 / 3
10,508
584
9,702
11,245
6,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
11
Kills
22
22
Deaths
11
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
5
3
0.5
L
Nu Wa
Bonsai IV
Nu Wa
4
4
3
1.38
W
1
3
5
1.17
W
Neith
5
0
7
8.5
L
Kumbhakarna
KLDubz
Kumbhakarna
1
2
6
2
W
Amaterasu
MortalAsura
Amaterasu
3
1
7
6.5
L
Ao Kuang
4
5
3
1.1
W
9
1
7
12.5
W
Tiamat
4
6
3
0.92
L
Cu Chulainn
Zelact
Cu Chulainn
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,986
Damage
44,277
62,586
Taken
65,453
27,994
Mitigated
33,561
18,510
Healing
25,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,682
2,896
580
5,491
12,913
3,883
3,753
1,177
11,706
0
72,162
L
Nu Wa
Bonsai IV
Nu Wa
15,965
3,427
124
1,975
8,725
2,938
0
3,318
5,097
66,830
0
W
4,282
538
0
2,486
14,060
10,545
0
4,357
9,603
30,198
0
W
Neith
12,092
4,579
0
6,133
10,372
3,742
4,392
2,445
7,819
0
70,101
L
Kumbhakarna
KLDubz
Kumbhakarna
3,157
98
0
2,956
13,690
9,494
0
3,267
10,373
15,385
0
W
Amaterasu
MortalAsura
Amaterasu
6,569
3,100
0
7,857
15,904
8,179
0
5,257
10,492
0
43,362
L
Ao Kuang
5,571
1,845
0
5,367
13,642
4,434
0
3,470
9,942
25,447
0
W
11,632
3,522
0
5,991
13,872
4,486
74
3,637
10,063
0
64,411
W
Tiamat
9,702
1,322
0
2,544
11,245
6,609
684
8,100
2,783
62,232
0
L
Cu Chulainn
Zelact
Cu Chulainn
6,611
2,123
0
2,017
13,616
7,245
32
2,092
11,484
0
42,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,632
Gold Earned
50,072
396
Minions Killed
457
0
Camps Cleared
0
1,552,860
Distance Traveled
1,621,369
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,887
494
126
7
0
264,448
7
L
Nu Wa
10,093
561
126
7
0
309,265
2
W
Ymir
8,831
491
53
3
0
299,133
0
W
Neith
10,276
571
114
6
0
293,940
4
L
Kumbhakarna
8,268
459
18
1
0
333,453
2
W
Amaterasu
9,534
530
73
4
0
304,585
3
L
Ao Kuang
8,923
496
51
3
0
310,971
0
W
Bastet
10,923
607
82
5
0
415,937
7
W
Tiamat
10,508
584
135
8
0
307,774
5
L
Cu Chulainn
8,461
470
75
4
0
334,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role