Player Matchup

Tyr
Tyr
Alvarios
Tyr
Level 105
God Stats
5W - 8L
1,589 SR
Queue Stats
122W - 133L
1,543 Elo+
Party 3
Cernunnos
Cernunnos
AnonXz
Cernunnos
Level 125
God Stats
14W - 14L
1,613 SR
Queue Stats
60W - 74L
1,595 Elo+
Party 3
Pele
Pele
DeimosFR
Pele
Level 127
God Stats
8W - 4L
1,881 SR
Queue Stats
628W - 605L
1,590 Elo+
Party 1
Zeus
Zeus
Hereboros
Zeus
Level 122
God Stats
9W - 5L
1,751 SR
Queue Stats
240W - 236L
1,592 Elo+
Party 1
Chang'e
Chang'e
sergp62
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 124
1,667 SR
1,564 Elo+

VS

Team Averages
Level 115
1,616 SR
1,583 Elo+
Nemesis
Nemesis
Cusalapapen
Nemesis
Level 120
God Stats
3W - 1L
1,845 SR
Queue Stats
591W - 544L
1,529 Elo+
Solo
Ah Puch
Ah Puch
LaBuGGeT
Ah Puch
Level 160
God Stats
3W - 5L
1,647 SR
Queue Stats
65W - 62L
1,584 Elo+
Party 2
Sylvanus
Sylvanus
Sergiyon
Sylvanus
Level 143
God Stats
8W - 7L
1,421 SR
Queue Stats
504W - 357L
1,670 Elo+
Party 2
Nox
Nox
xElreyDylan
Nox
Level 60
God Stats
12W - 13L
1,667 SR
Queue Stats
780W - 583L
1,632 Elo+
Party 2
Cernunnos
Cernunnos
xLavish
Cernunnos
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 7
12,259
533
7,827
17,095
15,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
AnonXz
Cernunnos
19
3 / 1 / 3
12,432
541
5,909
11,018
5,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
20
3 / 3 / 6
13,100
570
9,660
17,910
7,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
20
7 / 0 / 4
13,360
581
17,379
7,698
3,207
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
sergp62
Chang'e
19
0 / 3 / 3
12,688
552
8,536
13,010
5,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cusalapapen
Nemesis
20
3 / 1 / 2
12,064
525
6,020
15,150
6,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
LaBuGGeT
Ah Puch
18
1 / 3 / 3
10,601
461
8,235
14,241
11,456
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Sergiyon
Sylvanus
14
3 / 4 / 1
8,736
380
7,779
15,210
13,601
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 5 / 1
9,570
416
8,446
11,426
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
xLavish
Cernunnos
19
1 / 1 / 3
11,572
503
9,571
13,068
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
9
9
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
Cernunnos
AnonXz
Cernunnos
3
1
3
4.5
L
Nemesis
Cusalapapen
Nemesis
3
1
2
4
W
Pele
3
3
6
2
W
Zeus
7
0
4
9
L
Ah Puch
LaBuGGeT
Ah Puch
1
3
3
0.83
L
Sylvanus
Sergiyon
Sylvanus
3
4
1
0.88
W
Chang'e
sergp62
Chang'e
0
3
3
0.5
L
1
5
1
0.3
L
Cernunnos
xLavish
Cernunnos
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,311
Damage
40,051
66,731
Taken
69,095
36,488
Mitigated
42,507
26,591
Healing
23,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,827
1,345
0
5,841
17,095
15,447
0
6,510
10,411
0
59,157
W
Cernunnos
AnonXz
Cernunnos
5,909
3,140
0
7,312
11,018
5,491
4,386
1,677
9,341
0
108,327
L
Nemesis
Cusalapapen
Nemesis
6,020
3,317
0
2,415
15,150
6,882
760
5,940
9,040
0
108,633
W
Pele
9,660
1,860
0
1,521
17,910
7,206
0
6,872
10,770
0
120,694
W
Zeus
17,379
2,173
0
5,996
7,698
3,207
1,124
4,052
3,490
99,749
0
L
Ah Puch
LaBuGGeT
Ah Puch
8,235
49
0
5,351
14,241
11,456
0
6,798
7,163
77,370
0
L
Sylvanus
Sergiyon
Sylvanus
7,779
2,015
1,759
5,274
15,210
13,601
0
4,894
10,316
34,515
0
W
Chang'e
sergp62
Chang'e
8,536
506
189
5,732
13,010
5,137
252
4,749
8,259
84,461
0
L
8,446
424
0
2,143
11,426
4,896
0
4,685
6,723
60,710
0
L
Cernunnos
xLavish
Cernunnos
9,571
5,880
0
6,755
13,068
5,672
0
3,130
9,938
0
98,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,839
Gold Earned
52,543
828
Minions Killed
716
0
Camps Cleared
0
2,232,855
Distance Traveled
2,037,680
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,259
533
78
3
0
477,696
7
W
Cernunnos
12,432
541
193
8
0
403,207
1
L
Nemesis
12,064
525
185
8
0
480,670
1
W
Pele
13,100
570
163
7
0
492,048
9
W
Zeus
13,360
581
188
8
0
444,327
7
L
Ah Puch
10,601
461
165
7
0
404,262
0
L
Sylvanus
8,736
380
54
2
0
334,144
6
W
Chang'e
12,688
552
206
9
0
415,577
3
L
Nox
9,570
416
122
5
0
422,109
4
L
Cernunnos
11,572
503
190
8
0
396,495
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role