Player Matchup

Scylla
Scylla
Kuramaxx
Scylla
Level 27
God Stats
23W - 20L
1,633 SR
Queue Stats
249W - 280L
1,503 Elo+
Party 2
Guan Yu
Guan Yu
MBBSK1
Guan Yu
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,331 Elo+
Party 1
Ratatoskr
Ratatoskr
OrochimaruSensei
Ratatoskr
Level 24
God Stats
1W - 1L
1,292 SR
Queue Stats
132W - 127L
1,506 Elo+
Party 2
Chaac
Chaac
Seriouzmatze
Chaac
Level 15
God Stats
7W - 5L
1,704 SR
Queue Stats
34W - 52L
1,570 Elo+
Solo
Sol
Sol
orbbR
Sol
Level 18
God Stats
2W - 1L
2,035 SR
Queue Stats
6W - 3L
1,734 Elo+
Party 1
Team Averages
Level 19
1,633 SR
1,529 Elo+

VS

Team Averages
Level 19
1,437 SR
1,556 Elo+
Ra
Ra
CaptainDepp
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,690 Elo+
Solo
Set
Set
FrankiiSND
Set
Level 27
God Stats
1W - 5L
1,419 SR
Queue Stats
127W - 91L
1,642 Elo+
Solo
Eset
Eset
KRAKAKAKUSH
Eset
Level 17
God Stats
0W - 3L
1,265 SR
Queue Stats
29W - 25L
1,532 Elo+
Solo
Kali
Kali
Littelgaykay
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,415 Elo+
Solo
Danzaburou
Danzaburou
mrjojo11
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kuramaxx
Scylla
11
2 / 1 / 5
6,602
600
4,212
5,147
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
MBBSK1
Guan Yu
11
5 / 1 / 6
7,231
657
6,024
7,305
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ratatoskr
10
1 / 1 / 2
6,245
568
2,564
7,636
2,360
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
6,305
573
2,649
6,697
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
orbbR
Sol
12
7 / 1 / 5
7,326
666
5,090
8,944
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,953
541
3,649
6,149
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 0
7,751
705
5,861
8,137
3,260
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 5 / 1
4,745
431
4,340
5,094
827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 2
5,218
474
1,991
7,143
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
mrjojo11
Danzaburou
9
2 / 3 / 0
6,291
572
2,840
6,043
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
16
Kills
6
6
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
4
2
0
2
L
0
5
1
0.1
W
Scylla
Kuramaxx
Scylla
2
1
5
4.5
L
0
3
2
0.33
W
Guan Yu
MBBSK1
Guan Yu
5
1
6
8
W
Ratatoskr
1
1
2
2
W
1
2
0
0.5
L
Danzaburou
mrjojo11
Danzaburou
2
3
0
0.67
W
Sol
orbbR
Sol
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,539
Damage
18,681
35,729
Taken
32,566
13,064
Mitigated
8,529
15,785
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,649
376
30
1,001
6,149
1,388
0
2,076
4,033
29,595
0
L
5,861
3,425
0
2,611
8,137
3,260
368
1,122
6,993
0
50,630
L
4,340
345
717
806
5,094
827
0
2,124
2,938
17,519
0
W
Scylla
Kuramaxx
Scylla
4,212
298
0
1,709
5,147
1,634
180
2,124
2,903
27,479
0
L
1,991
671
0
954
7,143
1,779
0
1,370
5,683
0
24,151
W
Guan Yu
MBBSK1
Guan Yu
6,024
883
384
2,214
7,305
3,036
576
1,428
5,865
0
29,769
W
Ratatoskr
2,564
546
0
4,318
7,636
2,360
0
1,479
6,111
0
33,709
W
2,649
895
366
2,106
6,697
3,513
0
0
6,697
0
26,834
L
Danzaburou
mrjojo11
Danzaburou
2,840
1,480
0
1,543
6,043
1,275
0
2,352
3,617
0
17,972
W
Sol
orbbR
Sol
5,090
2,269
0
4,688
8,944
2,521
1,406
2,724
6,164
42,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,709
Gold Earned
29,958
315
Minions Killed
273
0
Camps Cleared
0
1,148,679
Distance Traveled
1,065,352
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,953
541
57
5
0
218,832
2
L
Set
7,751
705
106
10
0
224,991
1
L
Eset
4,745
431
36
3
0
209,410
3
W
Scylla
6,602
600
63
6
0
208,720
2
L
Kali
5,218
474
46
4
0
219,506
2
W
Guan Yu
7,231
657
50
5
0
254,642
1
W
Ratatoskr
6,245
568
76
7
0
255,614
3
W
Chaac
6,305
573
59
5
0
228,861
0
L
Danzaburou
6,291
572
28
3
0
192,613
0
W
Sol
7,326
666
67
6
0
200,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role