Player Matchup

Danzaburou
Danzaburou
SFDOFire
Danzaburou
Level 29
God Stats
11W - 14L
1,464 SR
Queue Stats
21W - 34L
1,427 Elo+
Party 1
Pele
Pele
Thehbk12
Pele
Level 88
God Stats
3W - 2L
1,452 SR
Queue Stats
62W - 99L
1,392 Elo+
Party 1
Vamana
Vamana
itzPosty
Vamana
Level 16
God Stats
37W - 38L
1,617 SR
Queue Stats
100W - 131L
1,457 Elo+
Solo
Team Averages
Level 44
1,511 SR
1,426 Elo+

VS

Team Averages
Level 18
1,600 SR
1,481 Elo+
Neith
Neith
DaWolfSlayer
Neith
Level 10
God Stats
6W - 8L
1,457 SR
Queue Stats
7W - 13L
1,316 Elo+
Solo
Anubis
Anubis
Joshowat
Anubis
Level 17
God Stats
17W - 13L
1,500 SR
Queue Stats
64W - 69L
1,567 Elo+
Solo
Khepri
Khepri
TheGreatMonster
Khepri
Level 27
God Stats
0W - 1L
1,844 SR
Queue Stats
28W - 23L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SFDOFire
Danzaburou
16
3 / 8 / 9
12,700
706
10,403
12,396
3,167
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
15
3 / 5 / 8
11,800
656
7,580
11,884
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
itzPosty
Vamana
17
9 / 1 / 5
14,583
810
12,827
15,039
6,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 8
10,874
604
6,088
9,751
3,567
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Joshowat
Anubis
17
10 / 5 / 4
13,316
740
19,954
9,338
5,126
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 5 / 13
11,863
659
5,817
15,260
20,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
39
15
Kills
14
14
Deaths
15
22
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
L
Anubis
Joshowat
Anubis
10
5
4
2.4
W
Danzaburou
SFDOFire
Danzaburou
3
8
9
0.94
L
1
5
13
1.5
W
Pele
3
5
8
1.4
W
Vamana
itzPosty
Vamana
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,810
Damage
31,859
39,319
Taken
34,349
12,778
Mitigated
29,347
8,359
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,088
2,722
318
836
9,751
3,567
513
0
9,751
0
29,904
L
Anubis
Joshowat
Anubis
19,954
527
0
1,793
9,338
5,126
491
3
9,335
77,741
0
W
Danzaburou
SFDOFire
Danzaburou
10,403
4,565
0
1,449
12,396
3,167
2,635
8,023
4,373
0
45,550
L
5,817
1,156
0
1,586
15,260
20,654
130
273
14,987
18,305
0
W
Pele
7,580
1,912
0
1,370
11,884
2,906
0
8,202
3,682
0
49,189
W
Vamana
itzPosty
Vamana
12,827
9,465
0
5,540
15,039
6,705
736
9,714
5,325
0
66,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,083
Gold Earned
36,053
214
Minions Killed
169
0
Camps Cleared
0
888,124
Distance Traveled
801,479
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,874
604
51
3
0
246,796
1
L
Anubis
13,316
740
97
5
0
275,370
8
W
Danzaburou
12,700
706
61
3
0
250,586
1
L
Khepri
11,863
659
21
1
0
279,313
5
W
Pele
11,800
656
66
4
0
290,083
9
W
Vamana
14,583
810
87
5
0
347,455
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role