Player Matchup

Thor
Thor
Masters
HandsomeHugo
Thor
Masters
Level 67
God Stats
7W - 8L
1,802 SR
Queue Stats
537W - 446L
2,815 MMR
Party 1
Scylla
Scylla
Masters
JustLion
Scylla
Masters
Level 145
God Stats
5W - 3L
1,685 SR
Queue Stats
204W - 150L
2,920 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
StormyQ
Sun Wukong
Masters
Level 160
God Stats
6W - 6L
1,638 SR
Queue Stats
384W - 370L
2,582 MMR
Solo
Khepri
Khepri
Masters
freeluck
Khepri
Masters
Level 158
God Stats
2W - 2L
1,771 SR
Queue Stats
107W - 83L
2,768 MMR
Solo
Izanami
Izanami
Diamond II
vufifi
Izanami
Diamond II
Level 155
God Stats
11W - 5L
2,045 SR
Queue Stats
426W - 390L
2,423 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 137
1,788 SR
2,702 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 116
1,579 SR
2,705 MMR
Chiron
Chiron
Grandmaster
AppointedDwarf
Chiron
Grandmaster
Level 75
God Stats
22W - 9L
1,949 SR
Queue Stats
279W - 196L
3,215 MMR
Solo
Kali
Kali
Diamond I
M0en
Kali
Diamond I
Level 157
God Stats
10W - 11L
1,534 SR
Queue Stats
1,000W - 993L
2,402 MMR
Solo
Ganesha
Ganesha
Masters
Nadeém
Ganesha
Masters
Level 84
God Stats
17W - 18L
1,443 SR
Queue Stats
178W - 151L
2,737 MMR
Solo
Chernobog
Chernobog
Masters
Rapio
Chernobog
Masters
Level 160
God Stats
1W - 0L
1,758 SR
Queue Stats
152W - 94L
2,656 MMR
Solo
Cerberus
Cerberus
Masters
RoninRen
Cerberus
Masters
Level 106
God Stats
4W - 4L
1,210 SR
Queue Stats
1,238W - 1,201L
2,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 2
9,381
494
9,433
13,737
6,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
JustLion
Scylla
15
3 / 4 / 0
9,662
509
8,614
9,610
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
StormyQ
Sun Wukong
17
1 / 3 / 4
10,977
578
10,168
20,130
15,562
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Khepri
freeluck
Khepri
13
0 / 2 / 3
8,774
462
4,476
12,162
8,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
vufifi
Izanami
16
1 / 4 / 0
9,961
524
6,590
10,524
3,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetTiamatTsukuyomiAphroditeAthena

VS

Bans
Guan YuAnhurRaijinTyrMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 3
12,818
675
13,417
13,416
5,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kali
M0en
Kali
18
4 / 3 / 8
11,019
580
8,206
16,104
7,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
Nadeém
Ganesha
14
0 / 1 / 13
9,815
517
4,123
13,793
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Rapio
Chernobog
19
5 / 1 / 7
11,930
628
9,446
10,980
5,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
RoninRen
Cerberus
18
5 / 3 / 8
11,563
609
13,102
16,066
15,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
9
Kills
19
19
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
4
6
2
0.83
L
Scylla
JustLion
Scylla
3
4
0
0.75
W
Kali
M0en
Kali
4
3
8
2.67
W
Ganesha
Nadeém
Ganesha
0
1
13
6.5
W
Chernobog
Rapio
Chernobog
5
1
7
8.5
W
Cerberus
RoninRen
Cerberus
5
3
8
3
L
Sun Wukong
StormyQ
Sun Wukong
1
3
4
1
L
Khepri
freeluck
Khepri
0
2
3
0.75
L
Izanami
vufifi
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,281
Damage
48,294
66,163
Taken
70,359
37,675
Mitigated
45,808
16,056
Healing
28,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,417
8,276
642
9,899
13,416
5,446
819
3,223
10,113
0
118,025
L
9,433
1,717
0
3,495
13,737
6,968
0
3,849
9,771
0
63,647
L
Scylla
JustLion
Scylla
8,614
1,195
0
1,494
9,610
3,111
0
2,858
6,580
66,283
0
W
Kali
M0en
Kali
8,206
3,623
0
6,340
16,104
7,282
0
1,980
14,074
0
72,658
W
Ganesha
Nadeém
Ganesha
4,123
265
0
2,370
13,793
12,355
86
5,584
8,039
22,342
0
W
Chernobog
Rapio
Chernobog
9,446
7,256
0
5,923
10,980
5,670
2,403
2,213
8,699
0
113,314
W
Cerberus
RoninRen
Cerberus
13,102
413
0
3,699
16,066
15,055
77
3,329
12,651
64,993
0
L
Sun Wukong
StormyQ
Sun Wukong
10,168
1,981
0
6,190
20,130
15,562
32
5,988
13,481
0
71,810
L
Khepri
freeluck
Khepri
4,476
576
0
2,024
12,162
8,981
0
2,518
9,534
26,852
0
L
Izanami
vufifi
Izanami
6,590
3,291
0
2,853
10,524
3,053
2,760
1,380
9,069
0
77,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,755
Gold Earned
57,145
630
Minions Killed
663
0
Camps Cleared
0
1,836,408
Distance Traveled
1,973,352
27
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,818
675
207
11
0
365,384
4
L
Thor
9,381
494
97
5
0
364,169
3
L
Scylla
9,662
509
157
8
0
338,906
4
W
Kali
11,019
580
117
6
0
412,724
7
W
Ganesha
9,815
517
9
0
0
404,137
7
W
Chernobog
11,930
628
205
11
0
417,155
10
W
Cerberus
11,563
609
125
7
0
373,952
5
L
Sun Wukong
10,977
578
166
9
0
377,237
5
L
Khepri
8,774
462
39
2
0
386,825
10
L
Izanami
9,961
524
171
9
0
369,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role