Player Matchup

Cthulhu
Cthulhu
Quetzalgang
Cthulhu
Level 15
God Stats
20W - 15L
1,568 SR
Queue Stats
128W - 133L
1,591 Elo+
Solo
Scylla
Scylla
Rakiahz
Scylla
Level 26
God Stats
29W - 20L
1,649 SR
Queue Stats
67W - 49L
1,631 Elo+
Party 1
Amaterasu
Amaterasu
WallexMehd
Amaterasu
Level 29
God Stats
2W - 0L
1,771 SR
Queue Stats
124W - 117L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
elDIEU
Tsukuyomi
Level 26
God Stats
19W - 19L
1,588 SR
Queue Stats
66W - 49L
1,631 Elo+
Party 1
Heimdallr
Heimdallr
joeslicez
Heimdallr
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 31L
1,846 Elo+
Solo
Team Averages
Level 23
1,615 SR
1,659 Elo+

VS

Team Averages
Level 41
1,588 SR
1,619 Elo+
Neith
Neith
Bboy0Arash
Neith
Level 7
God Stats
1W - 5L
1,366 SR
Queue Stats
23W - 37L
1,583 Elo+
Party 2
Khepri
Khepri
BigManHarry
Khepri
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 58L
1,673 Elo+
Solo
Bellona
Bellona
KozmiKShiva
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Bastet
Bastet
Sengra
Bastet
Level 144
God Stats
6W - 5L
2,075 SR
Queue Stats
128W - 104L
1,686 Elo+
Party 2
Olorun
Olorun
asadasasadf
Olorun
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Quetzalgang
Cthulhu
11
2 / 1 / 4
7,447
496
5,795
10,193
7,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Rakiahz
Scylla
15
7 / 0 / 7
8,917
594
8,069
5,551
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
WallexMehd
Amaterasu
14
5 / 1 / 2
8,662
577
6,351
8,891
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
elDIEU
Tsukuyomi
15
7 / 1 / 10
9,029
602
8,719
7,579
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
joeslicez
Heimdallr
14
2 / 2 / 5
7,850
523
8,928
8,278
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
1 / 6 / 0
5,380
359
4,938
8,762
2,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
10
0 / 2 / 3
6,300
420
3,104
11,114
7,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
KozmiKShiva
Bellona
10
0 / 7 / 2
6,363
424
2,940
10,697
6,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
Sengra
Bastet
11
2 / 5 / 0
7,034
469
9,907
11,589
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
14
2 / 3 / 0
7,805
520
1,684
9,489
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
23
Kills
5
5
Deaths
23
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
1
6
0
0.17
L
Khepri
0
2
3
0.75
L
Bellona
KozmiKShiva
Bellona
0
7
2
0.14
W
Cthulhu
Quetzalgang
Cthulhu
2
1
4
4
W
Scylla
Rakiahz
Scylla
7
0
7
10.5
L
Bastet
Sengra
Bastet
2
5
0
0.4
W
Amaterasu
WallexMehd
Amaterasu
5
1
2
6
L
Olorun
2
3
0
0.67
W
Tsukuyomi
elDIEU
Tsukuyomi
7
1
10
12
W
Heimdallr
joeslicez
Heimdallr
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,862
Damage
22,573
40,492
Taken
51,651
21,467
Mitigated
24,135
16,695
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,938
2,409
0
2,036
8,762
2,382
0
4,169
4,437
0
17,712
L
Khepri
3,104
427
0
1,684
11,114
7,030
0
3,965
7,009
25,006
0
L
Bellona
KozmiKShiva
Bellona
2,940
1,243
0
500
10,697
6,937
0
617
10,066
0
25,886
W
Cthulhu
Quetzalgang
Cthulhu
5,795
497
474
3,324
10,193
7,134
88
2,268
7,925
21,477
0
W
Scylla
Rakiahz
Scylla
8,069
912
0
1,648
5,551
1,985
762
379
5,172
50,226
0
L
Bastet
Sengra
Bastet
9,907
2,608
0
3,207
11,589
3,704
0
2,192
9,389
0
37,152
W
Amaterasu
WallexMehd
Amaterasu
6,351
2,479
0
3,946
8,891
6,174
1,038
0
8,891
0
38,955
L
Olorun
1,684
509
530
4,028
9,489
4,082
0
2,507
6,886
45,607
0
W
Tsukuyomi
elDIEU
Tsukuyomi
8,719
2,609
0
3,278
7,579
3,028
382
1,136
6,443
0
54,112
W
Heimdallr
joeslicez
Heimdallr
8,928
5,651
0
4,025
8,278
3,146
2,419
1,005
7,273
0
54,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,905
Gold Earned
32,882
427
Minions Killed
288
0
Camps Cleared
0
1,446,037
Distance Traveled
1,377,159
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,380
359
29
2
0
263,074
3
L
Khepri
6,300
420
18
1
0
275,010
0
L
Bellona
6,363
424
60
4
0
274,050
1
W
Cthulhu
7,447
496
32
2
0
261,089
5
W
Scylla
8,917
594
113
8
0
299,089
3
L
Bastet
7,034
469
77
5
0
285,256
3
W
Amaterasu
8,662
577
79
5
0
319,643
3
L
Olorun
7,805
520
104
7
0
279,769
3
W
Tsukuyomi
9,029
602
96
6
0
330,390
0
W
Heimdallr
7,850
523
107
7
0
235,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role