Player Matchup

Bellona
Bellona
DavidRage
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,415 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ERR_x_Borke
Tsukuyomi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,383 Elo+
Party 3
Izanami
Izanami
Miliades
Izanami
Level 15
God Stats
3W - 7L
1,170 SR
Queue Stats
68W - 75L
1,310 Elo+
Party 1
Cerberus
Cerberus
Renax
Cerberus
Level 20
God Stats
13W - 11L
1,725 SR
Queue Stats
21W - 19L
1,399 Elo+
Party 1
Cu Chulainn
Cu Chulainn
onhua
Cu Chulainn
Level 6
God Stats
1W - 2L
1,456 SR
Queue Stats
3W - 6L
1,318 Elo+
Party 3
Team Averages
Level 15
1,470 SR
1,365 Elo+

VS

Team Averages
Level 21
1,529 SR
1,367 Elo+
Anubis
Anubis
DevilChildz
Anubis
Level 26
God Stats
32W - 27L
1,564 SR
Queue Stats
71W - 90L
1,373 Elo+
Party 2
Sobek
Sobek
HanzoHasashi88
Sobek
Level 18
God Stats
13W - 8L
1,641 SR
Queue Stats
27W - 38L
1,324 Elo+
Party 2
Loki
Loki
NordFPS
Loki
Level 5
God Stats
2W - 2L
1,473 SR
Queue Stats
15W - 12L
1,290 Elo+
Solo
Skadi
Skadi
Vajicko24
Skadi
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
lambdex
Izanami
Level 38
God Stats
74W - 77L
1,467 SR
Queue Stats
99W - 118L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DavidRage
Bellona
16
4 / 5 / 3
10,760
512
9,069
15,397
11,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
ERR_x_Borke
Tsukuyomi
14
2 / 10 / 4
8,986
428
6,284
17,360
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Miliades
Izanami
13
0 / 4 / 4
7,920
377
5,217
8,760
2,598
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Renax
Cerberus
16
4 / 6 / 5
10,792
514
12,280
18,005
14,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
onhua
Cu Chulainn
14
1 / 8 / 3
8,777
418
5,922
14,316
5,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
16 / 2 / 5
12,245
583
20,167
14,021
9,182
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 1 / 11
9,884
471
3,506
10,504
12,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
NordFPS
Loki
16
5 / 3 / 11
10,830
516
10,683
14,343
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
Vajicko24
Skadi
18
7 / 2 / 5
12,065
575
13,071
8,388
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
lambdex
Izanami
16
2 / 3 / 3
10,206
486
5,997
12,156
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
11
Kills
33
33
Deaths
11
19
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bellona
DavidRage
Bellona
4
5
3
1.1
W
Anubis
16
2
5
9.25
L
Tsukuyomi
ERR_x_Borke
Tsukuyomi
2
10
4
0.4
W
3
1
11
8.5
L
Izanami
Miliades
Izanami
0
4
4
0.5
W
Loki
NordFPS
Loki
5
3
11
3.5
L
Cerberus
Renax
Cerberus
4
6
5
1.08
W
Skadi
Vajicko24
Skadi
7
2
5
4.75
W
Izanami
lambdex
Izanami
2
3
3
1.17
L
Cu Chulainn
onhua
Cu Chulainn
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,772
Damage
53,424
73,838
Taken
59,412
39,005
Mitigated
34,471
10,252
Healing
20,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DavidRage
Bellona
9,069
3,107
0
1,106
15,397
11,185
171
4,044
11,353
0
52,190
W
Anubis
20,167
1,240
0
8,837
14,021
9,182
220
1,596
12,425
70,062
0
L
Tsukuyomi
ERR_x_Borke
Tsukuyomi
6,284
1,564
0
3,653
17,360
4,937
0
5,998
11,362
0
52,434
W
3,506
415
0
1,659
10,504
12,398
556
2,676
7,828
11,843
0
L
Izanami
Miliades
Izanami
5,217
4,279
0
0
8,760
2,598
52
3,839
4,921
0
37,987
W
Loki
NordFPS
Loki
10,683
3,707
0
4,662
14,343
5,123
0
2,239
12,104
0
58,232
L
Cerberus
Renax
Cerberus
12,280
991
0
4,609
18,005
14,326
248
4,529
13,476
48,952
0
W
Skadi
Vajicko24
Skadi
13,071
7,986
0
1,939
8,388
2,834
2,354
2,858
5,530
0
62,885
W
Izanami
lambdex
Izanami
5,997
3,274
0
3,659
12,156
4,934
3,161
2,911
9,245
0
80,397
L
Cu Chulainn
onhua
Cu Chulainn
5,922
1,051
0
884
14,316
5,959
0
5,263
9,053
0
48,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,235
Gold Earned
55,230
430
Minions Killed
475
0
Camps Cleared
0
1,848,584
Distance Traveled
1,919,490
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,760
512
70
3
0
388,293
0
W
Anubis
12,245
583
112
5
0
357,160
4
L
Tsukuyomi
8,986
428
92
4
0
385,970
0
W
Sobek
9,884
471
18
1
0
432,388
4
L
Izanami
7,920
377
80
4
0
325,938
5
W
Loki
10,830
516
94
4
0
430,146
0
L
Cerberus
10,792
514
108
5
0
390,262
0
W
Skadi
12,065
575
112
5
0
354,033
3
W
Izanami
10,206
486
139
7
0
345,763
5
L
Cu Chulainn
8,777
418
80
4
0
358,121
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role