Player Matchup

Thanatos
Thanatos
Hwyll
Thanatos
Level 5
God Stats
1W - 2L
1,548 SR
Queue Stats
3W - 4L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
KillerBurak601
Cthulhu
Level 4
God Stats
3W - 4L
1,440 SR
Queue Stats
3W - 4L
1,425 Elo+
Party 1
Thoth
Thoth
Nyxiest
Thoth
Level 14
God Stats
1W - 1L
1,825 SR
Queue Stats
3W - 4L
1,425 Elo+
Party 1
Sobek
Sobek
deathlovepain
Sobek
Level 27
God Stats
1W - 1L
1,711 SR
Queue Stats
12W - 9L
1,425 Elo+
Party 1
Heimdallr
Heimdallr
leitchiaGOD
Heimdallr
Level 4
God Stats
1W - 3L
1,425 SR
Queue Stats
3W - 4L
1,425 Elo+
Party 1
Team Averages
Level 11
1,590 SR
1,425 Elo+

VS

Team Averages
Level 20
1,497 SR
1,544 Elo+
Hun Batz
Hun Batz
E7ernalL
Hun Batz
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Manequien
Guan Yu
Level 29
God Stats
12W - 14L
1,419 SR
Queue Stats
330W - 303L
1,582 Elo+
Solo
Hachiman
Hachiman
Ozxx
Hachiman
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 76L
1,548 Elo+
Solo
Sylvanus
Sylvanus
Seriouzmatze
Sylvanus
Level 15
God Stats
7W - 12L
1,549 SR
Queue Stats
34W - 52L
1,559 Elo+
Solo
Hel
Hel
wudel
Hel
Level 27
God Stats
14W - 14L
1,516 SR
Queue Stats
68W - 64L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hwyll
Thanatos
10
1 / 4 / 0
6,475
463
2,099
10,822
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 0
7,184
513
7,956
10,007
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
Nyxiest
Thoth
11
0 / 5 / 1
6,565
469
4,930
7,416
1,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 1
7,112
508
4,703
11,134
7,988
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
leitchiaGOD
Heimdallr
11
0 / 3 / 3
6,382
456
3,498
6,061
1,845
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
E7ernalL
Hun Batz
15
10 / 1 / 1
9,164
655
11,678
8,780
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
Manequien
Guan Yu
14
1 / 0 / 1
7,852
561
4,412
9,414
8,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
Ozxx
Hachiman
11
0 / 1 / 4
6,609
472
2,923
5,260
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Seriouzmatze
Sylvanus
11
0 / 1 / 6
6,745
482
2,869
7,098
3,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
wudel
Hel
13
2 / 1 / 7
8,065
576
7,395
7,487
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
13
15
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
E7ernalL
Hun Batz
10
1
1
10.5
L
Thanatos
Hwyll
Thanatos
1
4
0
0.25
L
1
2
0
0.5
W
Guan Yu
Manequien
Guan Yu
1
0
1
1.5
L
Thoth
Nyxiest
Thoth
0
5
1
0.1
W
Hachiman
Ozxx
Hachiman
0
1
4
2
W
Sylvanus
Seriouzmatze
Sylvanus
0
1
6
3
L
2
1
1
2.5
L
Heimdallr
leitchiaGOD
Heimdallr
0
3
3
0.5
W
Hel
wudel
Hel
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
29,277
45,440
Taken
38,039
22,260
Mitigated
18,807
18,863
Healing
19,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
E7ernalL
Hun Batz
11,678
3,196
0
3,089
8,780
3,215
0
1,354
7,310
0
61,679
L
Thanatos
Hwyll
Thanatos
2,099
63
0
7,446
10,822
3,103
0
1,322
9,326
0
30,353
L
7,956
967
108
3,803
10,007
7,522
0
2,580
7,001
38,317
0
W
Guan Yu
Manequien
Guan Yu
4,412
401
809
4,140
9,414
8,032
148
4,511
4,371
0
38,222
L
Thoth
Nyxiest
Thoth
4,930
141
0
720
7,416
1,802
114
2,057
5,205
34,309
0
W
Hachiman
Ozxx
Hachiman
2,923
1,413
0
1,294
5,260
1,778
900
2,527
2,669
0
26,029
W
Sylvanus
Seriouzmatze
Sylvanus
2,869
925
1,832
2,413
7,098
3,187
494
4,064
2,862
25,444
0
L
4,703
383
0
5,963
11,134
7,988
168
2,503
8,559
21,494
0
L
Heimdallr
leitchiaGOD
Heimdallr
3,498
1,807
0
823
6,061
1,845
873
1,257
4,720
0
38,775
W
Hel
wudel
Hel
7,395
559
2,005
4,174
7,487
2,595
680
4,039
3,238
41,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,718
Gold Earned
38,435
322
Minions Killed
404
0
Camps Cleared
0
1,388,647
Distance Traveled
1,415,961
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,164
655
111
8
0
326,219
4
L
Thanatos
6,475
463
63
5
0
291,896
5
L
Cthulhu
7,184
513
75
5
0
269,271
0
W
Guan Yu
7,852
561
106
8
0
259,756
6
L
Thoth
6,565
469
71
5
0
276,976
1
W
Hachiman
6,609
472
49
4
0
265,919
3
W
Sylvanus
6,745
482
41
3
0
249,038
0
L
Sobek
7,112
508
26
2
0
296,863
7
L
Heimdallr
6,382
456
87
6
0
253,641
0
W
Hel
8,065
576
97
7
0
315,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role