Player Matchup

Nox
Nox
Connormp4
Nox
Level 16
God Stats
9W - 7L
1,577 SR
Queue Stats
106W - 107L
1,549 Elo+
Party 1
Cerberus
Cerberus
DroppingDeer03
Cerberus
Level 8
God Stats
1W - 2L
1,678 SR
Queue Stats
7W - 18L
1,308 Elo+
Party 1
Chernobog
Chernobog
Iscaml
Chernobog
Level 25
God Stats
4W - 6L
1,473 SR
Queue Stats
54W - 53L
1,319 Elo+
Party 1
Nemesis
Nemesis
MotoSoup
Nemesis
Level 39
God Stats
7W - 13L
1,346 SR
Queue Stats
44W - 47L
1,384 Elo+
Party 1
Olorun
Olorun
payton5505
Olorun
Level 22
God Stats
22W - 13L
1,569 SR
Queue Stats
73W - 80L
1,483 Elo+
Party 1
Team Averages
Level 22
1,528 SR
1,408 Elo+

VS

Team Averages
Level 16
1,299 SR
1,413 Elo+
Ao Kuang
Ao Kuang
Deadshot2400
Ao Kuang
Level 13
God Stats
5W - 9L
1,420 SR
Queue Stats
29W - 38L
1,466 Elo+
Solo
Yemoja
Yemoja
SundayFlamingo
Yemoja
Level 29
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
Svrite17
Achilles
Level 4
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 2L
1,298 Elo+
Solo
Jing Wei
Jing Wei
frobieeuwu
Jing Wei
Level 25
God Stats
5W - 9L
1,265 SR
Queue Stats
39W - 45L
1,384 Elo+
Solo
Ra
Ra
michaelscarn_75
Ra
Level 8
God Stats
0W - 1L
1,243 SR
Queue Stats
11W - 15L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,316
594
6,831
6,007
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
11
0 / 2 / 5
7,077
506
3,106
10,674
6,336
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chernobog
Iscaml
Chernobog
13
2 / 1 / 1
8,196
585
5,430
6,875
2,239
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
MotoSoup
Nemesis
14
2 / 1 / 2
8,557
611
2,216
7,638
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
payton5505
Olorun
15
3 / 1 / 0
9,368
669
6,279
6,804
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Deadshot2400
Ao Kuang
12
6 / 1 / 1
7,817
558
9,299
11,901
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,757
197
0
0
0
Achilles
Svrite17
Achilles
6
0 / 2 / 0
5,483
392
795
2,952
1,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
frobieeuwu
Jing Wei
12
1 / 3 / 2
6,536
467
5,406
9,521
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 2 / 1
6,685
478
2,293
8,808
4,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
7
7
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Ao Kuang
Deadshot2400
Ao Kuang
6
1
1
6.5
W
Cerberus
0
2
5
1.25
W
Chernobog
Iscaml
Chernobog
2
1
1
2.5
W
Nemesis
MotoSoup
Nemesis
2
1
2
3
L
0
0
0
0
L
Achilles
Svrite17
Achilles
0
2
0
0
L
Jing Wei
frobieeuwu
Jing Wei
1
3
2
0.67
L
0
2
1
0.25
W
Olorun
payton5505
Olorun
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,862
Damage
17,793
37,998
Taken
33,182
17,232
Mitigated
12,045
9,939
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,831
363
0
982
6,007
2,179
1,730
3,073
2,934
44,314
0
L
Ao Kuang
Deadshot2400
Ao Kuang
9,299
2,929
0
4,557
11,901
3,406
0
4,623
7,278
36,430
0
W
Cerberus
3,106
298
0
1,626
10,674
6,336
494
3,374
7,300
17,144
0
W
Chernobog
Iscaml
Chernobog
5,430
3,306
441
2,727
6,875
2,239
2,242
2,263
4,612
0
50,961
W
Nemesis
MotoSoup
Nemesis
2,216
622
0
1,087
7,638
3,196
64
585
7,053
0
62,166
L
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
Svrite17
Achilles
795
160
0
176
2,952
1,397
0
1,650
1,302
0
4,410
L
Jing Wei
frobieeuwu
Jing Wei
5,406
4,417
0
1,618
9,521
2,479
1,116
4,699
4,822
0
33,189
L
2,293
370
57
1,101
8,808
4,763
270
4,874
3,934
25,693
0
W
Olorun
payton5505
Olorun
6,279
3,534
162
2,914
6,804
3,282
2,723
2,297
4,507
51,882
4,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
29,278
431
Minions Killed
184
0
Camps Cleared
0
1,406,989
Distance Traveled
937,634
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,316
594
94
7
0
277,182
2
L
Ao Kuang
7,817
558
71
5
0
312,137
1
W
Cerberus
7,077
506
46
3
0
298,884
2
W
Chernobog
8,196
585
84
6
0
278,424
1
W
Nemesis
8,557
611
104
7
0
318,110
0
L
Yemoja
2,757
197
0
0
0
0
0
L
Achilles
5,483
392
5
0
0
91,968
0
L
Jing Wei
6,536
467
56
4
0
262,392
0
L
Ra
6,685
478
52
4
0
271,137
0
W
Olorun
9,368
669
103
7
0
234,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role