Player Matchup

Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
ELITE_ELFCHEN
Nu Wa
Gold V
Level 88
God Stats
9W - 13L
1,500 SR
Queue Stats
183W - 180L
1,288 MMR
Solo
Xing Tian
Xing Tian
Silver V
ItsSet69
Xing Tian
Silver V
Level 88
God Stats
9W - 8L
1,683 SR
Queue Stats
155W - 157L
1,308 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
PiIIow Boy
Erlang Shen
Gold V
Level 122
God Stats
20W - 17L
1,828 SR
Queue Stats
177W - 172L
1,271 MMR
Solo
Osiris
Osiris
Silver III
Profugo19679
Osiris
Silver III
Level 59
God Stats
0W - 1L
1,714 SR
Queue Stats
30W - 44L
1,284 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 89
1,645 SR
1,330 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,593 SR
1,294 MMR
King Arthur
King Arthur
Silver IV
Cutting_Edge_07_
King Arthur
Silver IV
Level 66
God Stats
18W - 20L
1,698 SR
Queue Stats
156W - 155L
1,317 MMR
Solo
Heimdallr
Heimdallr
Gold V
DABKING__69
Heimdallr
Gold V
Level 99
God Stats
10W - 9L
1,431 SR
Queue Stats
266W - 257L
1,282 MMR
Solo
Janus
Janus
Gold III
Perpetrador3102
Janus
Gold III
Level 127
God Stats
8W - 15L
1,592 SR
Queue Stats
200W - 198L
1,324 MMR
Solo
Geb
Geb
Gold V
agustin-feola
Geb
Gold V
Level 88
God Stats
25W - 21L
1,492 SR
Queue Stats
52W - 51L
1,280 MMR
Solo
Fenrir
Fenrir
Gold V
mook301
Fenrir
Gold V
Level 120
God Stats
8W - 5L
1,752 SR
Queue Stats
377W - 364L
1,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 6 / 1
6,920
433
5,045
11,589
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 3
6,861
429
7,143
8,438
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
ItsSet69
Xing Tian
11
1 / 3 / 2
7,128
446
3,481
12,469
6,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
PiIIow Boy
Erlang Shen
12
3 / 4 / 0
7,223
451
6,116
11,888
5,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
15
0 / 1 / 0
7,506
469
904
9,472
5,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
ApolloTiamatDanzaburouCthulhuScylla

VS

Bans
TsukuyomiCu ChulainnChang'eArachneThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cutting_Edge_07_
King Arthur
16
4 / 0 / 2
8,946
559
6,791
12,297
7,665
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
DABKING__69
Heimdallr
14
4 / 1 / 4
8,303
519
9,486
9,413
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 1 / 5
9,234
577
9,502
9,259
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 11
7,652
478
6,418
10,299
6,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
mook301
Fenrir
16
4 / 1 / 4
9,282
580
4,185
10,164
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
19
19
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
6
1
0.25
W
King Arthur
Cutting_Edge_07_
King Arthur
4
0
2
5
W
Heimdallr
DABKING__69
Heimdallr
4
1
4
6
L
0
5
3
0.3
L
Xing Tian
ItsSet69
Xing Tian
1
3
2
0.67
W
6
1
5
8.5
L
Erlang Shen
PiIIow Boy
Erlang Shen
3
4
0
0.75
L
Osiris
0
1
0
0
W
1
2
11
3.25
W
Fenrir
mook301
Fenrir
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,689
Damage
36,382
53,856
Taken
51,432
22,804
Mitigated
24,654
11,629
Healing
22,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,045
2,643
155
3,111
11,589
3,509
0
2,841
8,690
0
44,079
W
King Arthur
Cutting_Edge_07_
King Arthur
6,791
810
0
4,276
12,297
7,665
176
1,999
10,071
0
56,448
W
Heimdallr
DABKING__69
Heimdallr
9,486
4,272
0
5,340
9,413
3,675
1,419
1,134
8,183
0
56,355
L
7,143
1,357
0
2,640
8,438
2,594
0
3,408
4,888
38,466
0
L
Xing Tian
ItsSet69
Xing Tian
3,481
178
0
280
12,469
6,072
0
5,033
7,103
23,616
0
W
9,502
354
0
3,532
9,259
2,935
440
1,936
7,063
65,425
0
L
Erlang Shen
PiIIow Boy
Erlang Shen
6,116
2,605
0
1,470
11,888
5,586
0
3,385
8,367
0
41,478
L
Osiris
904
0
0
3,973
9,472
5,043
0
734
8,720
0
45,104
W
6,418
471
855
2,779
10,299
6,061
210
2,607
7,550
20,725
0
W
Fenrir
mook301
Fenrir
4,185
726
0
6,028
10,164
4,318
393
2,001
7,941
0
66,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,638
Gold Earned
43,417
363
Minions Killed
470
0
Camps Cleared
0
1,484,422
Distance Traveled
1,568,741
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,920
433
102
6
0
281,301
0
W
King Arthur
8,946
559
102
6
0
309,289
2
W
Heimdallr
8,303
519
102
6
0
257,871
0
L
Nu Wa
6,861
429
65
4
0
282,637
2
L
Xing Tian
7,128
446
29
2
0
320,685
3
W
Janus
9,234
577
137
9
0
325,541
0
L
Erlang Shen
7,223
451
70
4
0
322,557
0
L
Osiris
7,506
469
97
6
0
277,242
0
W
Geb
7,652
478
17
1
0
316,088
11
W
Fenrir
9,282
580
112
7
0
359,952
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role