Player Matchup

Pele
Pele
CRWUSA
Pele
Level 60
God Stats
2W - 4L
1,204 SR
Queue Stats
119W - 143L
1,473 Elo+
Party 1
Nox
Nox
DARKPANTHER839
Nox
Level 112
God Stats
4W - 6L
1,133 SR
Queue Stats
320W - 309L
1,503 Elo+
Party 1
Jormungandr
Jormungandr
MAICONIGHT89
Jormungandr
Level 137
God Stats
6W - 4L
1,683 SR
Queue Stats
1,604W - 1,604L
1,395 Elo+
Solo
Izanami
Izanami
RoiScorpionN
Izanami
Level 64
God Stats
20W - 25L
1,444 SR
Queue Stats
80W - 102L
1,388 Elo+
Solo
Hercules
Hercules
enfado-crecida
Hercules
Level 119
God Stats
146W - 140L
1,462 SR
Queue Stats
699W - 673L
1,422 Elo+
Solo
Team Averages
Level 98
1,385 SR
1,436 Elo+

VS

Team Averages
Level 93
1,309 SR
1,446 Elo+
Horus
Horus
Articuno70
Horus
Level 103
God Stats
0W - 3L
1,115 SR
Queue Stats
291W - 304L
1,441 Elo+
Solo
Fenrir
Fenrir
Coollero-
Fenrir
Level 102
God Stats
0W - 6L
1,155 SR
Queue Stats
130W - 119L
1,450 Elo+
Solo
Merlin
Merlin
TurboSquanch
Merlin
Level 105
God Stats
1W - 3L
1,482 SR
Queue Stats
372W - 381L
1,463 Elo+
Solo
Danzaburou
Danzaburou
goonerhawg
Danzaburou
Level 60
God Stats
64W - 76L
1,494 SR
Queue Stats
117W - 137L
1,406 Elo+
Solo
Serqet
Serqet
itsMimikute
Serqet
Level 95
God Stats
0W - 3L
1,300 SR
Queue Stats
521W - 578L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CRWUSA
Pele
13
5 / 2 / 5
8,210
547
3,590
8,939
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 0 / 9
8,669
578
9,298
8,416
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
MAICONIGHT89
Jormungandr
14
3 / 1 / 9
8,536
569
8,616
7,738
6,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
RoiScorpionN
Izanami
12
2 / 6 / 7
7,498
500
4,219
9,844
2,362
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
13
6 / 1 / 7
8,110
541
7,042
9,552
5,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
1 / 5 / 1
6,778
452
3,970
11,042
5,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Coollero-
Fenrir
12
3 / 4 / 0
7,526
502
5,111
11,883
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
13
0 / 4 / 1
7,673
512
8,123
8,153
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
goonerhawg
Danzaburou
13
5 / 3 / 1
8,025
535
6,869
9,306
3,180
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
11
1 / 4 / 7
7,541
503
3,432
9,260
4,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
20
Kills
10
10
Deaths
20
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
1
5
1
0.3
W
Pele
CRWUSA
Pele
5
2
5
3.75
L
Fenrir
Coollero-
Fenrir
3
4
0
0.75
W
4
0
9
8.5
W
Jormungandr
MAICONIGHT89
Jormungandr
3
1
9
7.5
W
Izanami
RoiScorpionN
Izanami
2
6
7
0.92
L
Merlin
0
4
1
0.13
W
Hercules
6
1
7
9.5
L
Danzaburou
goonerhawg
Danzaburou
5
3
1
1.83
L
Serqet
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,765
Damage
27,505
44,489
Taken
49,644
19,614
Mitigated
20,559
16,038
Healing
14,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,970
2,137
94
2,203
11,042
5,946
0
6,807
3,810
0
24,675
W
Pele
CRWUSA
Pele
3,590
497
0
4,427
8,939
2,801
169
1,156
7,733
0
41,572
L
Fenrir
Coollero-
Fenrir
5,111
911
0
3,852
11,883
4,257
0
3,498
8,139
0
38,733
W
9,298
346
0
2,665
8,416
2,942
164
2,703
5,117
49,828
0
W
Jormungandr
MAICONIGHT89
Jormungandr
8,616
2,944
0
1,912
7,738
6,439
0
492
7,196
54,386
0
W
Izanami
RoiScorpionN
Izanami
4,219
2,558
0
3,009
9,844
2,362
2,739
1,395
8,253
0
38,558
L
Merlin
8,123
259
0
2,414
8,153
2,844
0
2,757
5,154
55,813
0
W
Hercules
7,042
2,202
0
4,025
9,552
5,070
0
1,693
7,569
3,017
16,870
L
Danzaburou
goonerhawg
Danzaburou
6,869
3,324
284
3,098
9,306
3,180
3,104
2,314
6,797
0
47,477
L
Serqet
3,432
532
0
2,723
9,260
4,332
42
2,175
6,703
0
15,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
37,543
409
Minions Killed
335
0
Camps Cleared
0
1,405,989
Distance Traveled
1,343,402
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,778
452
50
3
0
239,089
3
W
Pele
8,210
547
63
4
0
311,466
1
L
Fenrir
7,526
502
75
5
0
282,380
2
W
Nox
8,669
578
114
8
0
286,602
5
W
Jormungandr
8,536
569
122
8
0
246,913
1
W
Izanami
7,498
500
70
5
0
258,941
5
L
Merlin
7,673
512
106
7
0
268,568
3
W
Hercules
8,110
541
40
3
0
302,067
0
L
Danzaburou
8,025
535
77
5
0
240,028
0
L
Serqet
7,541
503
27
2
0
313,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role