Player Matchup

Ra
Ra
FatsamuraiB
Ra
Level 6
God Stats
1W - 2L
1,210 SR
Queue Stats
5W - 6L
1,363 Elo+
Solo
Anhur
Anhur
GOLDENTIGER81903
Anhur
Level 26
God Stats
12W - 10L
1,665 SR
Queue Stats
304W - 266L
1,646 Elo+
Solo
Ares
Ares
IceBees
Ares
Level 23
God Stats
3W - 3L
1,289 SR
Queue Stats
86W - 79L
1,605 Elo+
Solo
Sun Wukong
Sun Wukong
OmarAhmedIII
Sun Wukong
Level 17
God Stats
3W - 2L
1,588 SR
Queue Stats
49W - 22L
1,760 Elo+
Solo
He Bo
He Bo
xXThorminatorXx
He Bo
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
213W - 163L
1,729 Elo+
Solo
Team Averages
Level 18
1,450 SR
1,621 Elo+

VS

Team Averages
Level 18
1,647 SR
1,551 Elo+
Fafnir
Fafnir
Glumpkin
Fafnir
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 12L
1,293 Elo+
Solo
Raijin
Raijin
JamDext
Raijin
Level 23
God Stats
10W - 6L
1,824 SR
Queue Stats
165W - 167L
1,601 Elo+
Party 1
Sun Wukong
Sun Wukong
Lvl20Grind
Sun Wukong
Level 15
God Stats
3W - 1L
1,889 SR
Queue Stats
38W - 21L
1,737 Elo+
Solo
Susano
Susano
NathalieBiden
Susano
Level 18
God Stats
4W - 10L
1,400 SR
Queue Stats
149W - 124L
1,652 Elo+
Party 1
Izanami
Izanami
Ozzymandeas
Izanami
Level 24
God Stats
5W - 5L
1,622 SR
Queue Stats
69W - 70L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
9,402
495
4,156
9,791
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 1 / 5
11,874
625
20,926
16,015
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ares
IceBees
Ares
15
4 / 2 / 8
9,979
525
6,560
12,962
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
OmarAhmedIII
Sun Wukong
19
3 / 1 / 5
11,694
615
15,915
15,299
13,427
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

18
10 / 3 / 5
11,658
614
11,944
7,953
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Glumpkin
Fafnir
12
0 / 6 / 0
8,147
429
3,699
17,634
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
JamDext
Raijin
16
6 / 6 / 3
10,621
559
8,948
13,052
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Lvl20Grind
Sun Wukong
17
3 / 5 / 1
10,170
535
10,202
18,760
17,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 5 / 4
9,886
520
8,509
16,219
6,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Ozzymandeas
Izanami
12
0 / 6 / 1
7,279
383
2,480
12,919
3,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
28
Kills
13
13
Deaths
28
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
6
4
0.67
W
9
1
5
11.5
L
Fafnir
Glumpkin
Fafnir
0
6
0
0
W
Ares
IceBees
Ares
4
2
8
4
L
Raijin
JamDext
Raijin
6
6
3
1.25
L
Sun Wukong
Lvl20Grind
Sun Wukong
3
5
1
0.7
L
4
5
4
1.2
W
Sun Wukong
OmarAhmedIII
Sun Wukong
3
1
5
5.5
L
Izanami
Ozzymandeas
Izanami
0
6
1
0.08
W
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,501
Damage
33,838
62,020
Taken
78,584
37,681
Mitigated
47,324
25,310
Healing
14,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,156
217
824
2,753
9,791
3,348
308
3,154
6,447
53,289
0
W
20,926
9,959
0
10,693
16,015
5,948
2,992
5,112
10,763
0
98,846
L
Fafnir
Glumpkin
Fafnir
3,699
1,650
0
2,960
17,634
15,341
28
4,481
13,153
15,855
0
W
Ares
IceBees
Ares
6,560
395
0
1,539
12,962
12,258
343
1,792
11,106
32,200
0
L
Raijin
JamDext
Raijin
8,948
1,300
0
1,168
13,052
4,968
53
5,644
7,302
52,075
0
L
Sun Wukong
Lvl20Grind
Sun Wukong
10,202
3,243
0
4,908
18,760
17,103
1,070
4,554
14,170
0
72,631
L
8,509
1,680
0
4,096
16,219
6,470
0
5,420
10,697
0
63,368
W
Sun Wukong
OmarAhmedIII
Sun Wukong
15,915
4,000
0
6,440
15,299
13,427
1,340
1,280
13,959
0
92,303
L
Izanami
Ozzymandeas
Izanami
2,480
1,091
0
1,793
12,919
3,442
49
2,317
10,602
0
46,268
W
11,944
865
0
3,061
7,953
2,700
0
797
7,098
76,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,607
Gold Earned
46,103
602
Minions Killed
461
0
Camps Cleared
0
1,823,700
Distance Traveled
1,709,132
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,402
495
99
5
0
329,642
0
W
Anhur
11,874
625
163
9
0
349,566
4
L
Fafnir
8,147
429
21
1
0
305,735
6
W
Ares
9,979
525
34
2
0
375,960
0
L
Raijin
10,621
559
110
6
0
335,634
3
L
Sun Wukong
10,170
535
139
7
0
377,235
7
L
Susano
9,886
520
97
5
0
379,905
9
W
Sun Wukong
11,694
615
177
9
0
408,869
8
L
Izanami
7,279
383
94
5
0
310,623
3
W
He Bo
11,658
614
129
7
0
359,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role