Player Matchup

Cthulhu
Cthulhu
AlexD1
Cthulhu
Level 7
God Stats
0W - 1L
1,317 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
DAVIDFULGERUL
Tiamat
Level 13
God Stats
14W - 15L
1,400 SR
Queue Stats
133W - 140L
1,284 Elo+
Party 2
Chaac
Chaac
POTATOWARL0RD23
Chaac
Level 28
God Stats
9W - 9L
1,426 SR
Queue Stats
64W - 92L
1,335 Elo+
Solo
Nemesis
Nemesis
PeRe132595
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Trace Tensei
Cerberus
Level 5
God Stats
6W - 8L
1,500 SR
Queue Stats
79W - 97L
1,500 Elo+
Party 2
Team Averages
Level 11
1,429 SR
1,424 Elo+

VS

Team Averages
Level 20
1,460 SR
1,259 Elo+
Merlin
Merlin
BT_Andreax7
Merlin
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 18L
855 Elo+
Party 1
Arachne
Arachne
ItsTimothy
Arachne
Level 27
God Stats
5W - 3L
1,575 SR
Queue Stats
10W - 11L
1,315 Elo+
Solo
Fenrir
Fenrir
NovaGames03
Fenrir
Level 25
God Stats
5W - 8L
1,307 SR
Queue Stats
152W - 209L
1,174 Elo+
Party 1
Medusa
Medusa
givinguEnema
Medusa
Level 29
God Stats
6W - 4L
1,419 SR
Queue Stats
180W - 107L
1,672 Elo+
Solo
Heimdallr
Heimdallr
kingworld014
Heimdallr
Level 16
God Stats
8W - 5L
1,500 SR
Queue Stats
85W - 129L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexD1
Cthulhu
10
1 / 12 / 0
6,736
337
2,587
12,808
8,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 8 / 4
8,347
417
8,397
15,768
8,062
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

15
3 / 5 / 6
9,231
462
9,969
20,643
31,402
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
PeRe132595
Nemesis
7
1 / 7 / 3
6,603
330
2,377
9,154
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Trace Tensei
Cerberus
12
2 / 11 / 8
8,727
436
6,791
20,211
12,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 3 / 8
8,701
435
2,152
6,672
2,700
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
ItsTimothy
Arachne
14
3 / 4 / 7
10,014
501
4,413
13,615
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
13
10 / 4 / 9
10,337
517
8,328
13,897
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Medusa
20
24 / 1 / 3
14,387
719
37,309
23,309
10,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Heimdallr
kingworld014
Heimdallr
12
5 / 4 / 9
9,690
485
8,660
8,433
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
78
10
Kills
42
43
Deaths
16
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlexD1
Cthulhu
1
12
0
0.08
W
Merlin
0
3
8
1.33
L
3
8
4
0.63
W
Arachne
ItsTimothy
Arachne
3
4
7
1.63
W
Fenrir
10
4
9
3.63
L
3
5
6
1.2
L
Nemesis
PeRe132595
Nemesis
1
7
3
0.36
L
Cerberus
Trace Tensei
Cerberus
2
11
8
0.55
W
Medusa
24
1
3
25.5
W
Heimdallr
kingworld014
Heimdallr
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,121
Damage
60,862
78,584
Taken
65,926
62,274
Mitigated
26,702
13,900
Healing
21,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlexD1
Cthulhu
2,587
240
0
382
12,808
8,558
12
266
12,542
11,856
0
W
Merlin
2,152
555
0
207
6,672
2,700
609
1,758
4,914
19,531
0
L
8,397
964
574
3,206
15,768
8,062
243
394
15,374
36,952
0
W
Arachne
ItsTimothy
Arachne
4,413
3,011
0
2,493
13,615
5,292
616
1,350
12,265
0
68,270
W
Fenrir
8,328
3,064
0
3,183
13,897
4,930
268
3,919
9,953
0
35,869
L
9,969
2,420
147
7,173
20,643
31,402
385
654
19,989
0
42,823
L
Nemesis
PeRe132595
Nemesis
2,377
645
0
554
9,154
2,008
513
208
8,946
0
11,601
L
Cerberus
Trace Tensei
Cerberus
6,791
875
0
1,864
20,211
12,244
93
630
19,581
15,525
0
W
Medusa
37,309
22,764
0
16,116
23,309
10,467
9,252
5,783
17,351
0
137,814
W
Heimdallr
kingworld014
Heimdallr
8,660
4,916
0
0
8,433
3,313
1,779
4,715
3,668
0
34,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,644
Gold Earned
53,129
189
Minions Killed
433
0
Camps Cleared
0
1,494,669
Distance Traveled
1,765,645
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,736
337
20
1
0
276,902
3
W
Merlin
8,701
435
24
1
0
351,136
2
L
Tiamat
8,347
417
53
3
0
293,402
2
W
Arachne
10,014
501
88
4
0
366,527
1
W
Fenrir
10,337
517
49
2
0
396,807
0
L
Chaac
9,231
462
64
3
0
296,302
0
L
Nemesis
6,603
330
28
1
0
261,952
1
L
Cerberus
8,727
436
24
1
0
366,111
0
W
Medusa
14,387
719
211
11
0
332,286
0
W
Heimdallr
9,690
485
61
3
0
318,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role