Player Matchup

Apollo
Apollo
BLESSED25
Apollo
Level 16
God Stats
18W - 29L
1,370 SR
Queue Stats
58W - 72L
1,379 Elo+
Solo
Fenrir
Fenrir
Haverstad
Fenrir
Level 15
God Stats
18W - 18L
1,238 SR
Queue Stats
316W - 359L
1,355 Elo+
Solo
Olorun
Olorun
Kirito9719
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,305 Elo+
Party 2
Arachne
Arachne
SgtNishi
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,303 Elo+
Solo
Yemoja
Yemoja
Zanark39
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,305 Elo+
Party 2
Team Averages
Level 12
1,422 SR
1,329 Elo+

VS

Team Averages
Level 23
1,532 SR
1,430 Elo+
Izanami
Izanami
BeTReZeN92
Izanami
Level 28
God Stats
24W - 20L
1,514 SR
Queue Stats
128W - 129L
1,460 Elo+
Party 1
Janus
Janus
Lineaqtnabzz
Janus
Level 18
God Stats
4W - 4L
1,407 SR
Queue Stats
79W - 84L
1,375 Elo+
Solo
Arachne
Arachne
MIrroxxxxxxxx
Arachne
Level 24
God Stats
3W - 4L
1,490 SR
Queue Stats
40W - 55L
1,359 Elo+
Party 1
Odin
Odin
MartOzBg93
Odin
Level 20
God Stats
2W - 1L
1,536 SR
Queue Stats
29W - 27L
1,440 Elo+
Solo
Horus
Horus
missingatom164
Horus
Level 26
God Stats
4W - 2L
1,711 SR
Queue Stats
87W - 63L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BLESSED25
Apollo
8
1 / 4 / 0
5,178
471
1,517
6,290
2,009
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Haverstad
Fenrir
9
0 / 2 / 1
5,379
489
1,689
4,518
1,649
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
Kirito9719
Olorun
8
0 / 5 / 2
4,818
438
3,520
6,414
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Arachne
SgtNishi
Arachne
7
3 / 0 / 0
5,383
489
2,708
3,440
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
Zanark39
Yemoja
8
0 / 2 / 2
4,942
449
1,052
5,466
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeTReZeN92
Izanami
12
4 / 1 / 1
7,317
665
4,401
6,146
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 1
7,081
644
4,200
3,623
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
11
2 / 0 / 2
6,329
575
1,666
5,371
2,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 1 / 0
6,606
601
2,504
4,441
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
3 / 2 / 5
6,140
558
4,890
6,524
3,622
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
13
13
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
BLESSED25
Apollo
1
4
0
0.25
W
Izanami
BeTReZeN92
Izanami
4
1
1
4.5
L
Fenrir
Haverstad
Fenrir
0
2
1
0.25
L
Olorun
Kirito9719
Olorun
0
5
2
0.2
W
2
1
1
2.5
W
Arachne
2
0
2
3
W
2
1
0
2
L
Arachne
SgtNishi
Arachne
3
0
0
3
L
Yemoja
Zanark39
Yemoja
0
2
2
0.5
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,486
Damage
17,661
26,128
Taken
26,105
7,762
Mitigated
12,704
6,792
Healing
7,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BLESSED25
Apollo
1,517
689
0
1,400
6,290
2,009
696
3,731
2,317
0
19,956
W
Izanami
BeTReZeN92
Izanami
4,401
2,693
0
2,261
6,146
2,608
517
2,068
4,078
0
46,402
L
Fenrir
Haverstad
Fenrir
1,689
533
0
582
4,518
1,649
0
0
4,518
0
15,267
L
Olorun
Kirito9719
Olorun
3,520
1,265
273
1,174
6,414
1,307
0
0
6,414
20,744
0
W
4,200
324
0
592
3,623
1,002
1,768
0
3,623
47,668
0
W
Arachne
1,666
1,088
0
2,014
5,371
2,138
316
899
4,472
0
30,246
W
2,504
1,041
0
357
4,441
3,334
135
0
4,441
0
24,034
L
Arachne
SgtNishi
Arachne
2,708
1,855
0
677
3,440
1,086
0
201
3,213
0
16,248
L
Yemoja
Zanark39
Yemoja
1,052
345
406
2,280
5,466
1,711
0
0
5,466
8,129
0
W
4,890
2,397
908
1,217
6,524
3,622
590
1,605
4,919
0
10,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,700
Gold Earned
33,473
175
Minions Killed
328
0
Camps Cleared
0
824,962
Distance Traveled
1,031,191
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,178
471
46
4
0
162,207
0
W
Izanami
7,317
665
89
8
0
186,161
0
L
Fenrir
5,379
489
44
4
0
199,085
1
L
Olorun
4,818
438
35
3
0
165,113
3
W
Janus
7,081
644
93
8
0
189,978
0
W
Arachne
6,329
575
71
6
0
241,899
0
W
Odin
6,606
601
62
6
0
195,109
0
L
Arachne
5,383
489
35
3
0
151,998
0
L
Yemoja
4,942
449
15
1
0
146,559
2
W
Horus
6,140
558
13
1
0
218,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role