Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Prince of Chain
King Arthur
Level 89
God Stats
32W - 30L
1,638 SR
Queue Stats
114W - 120L
1,574 Elo+
Party 2
Hun Batz
Hun Batz
qtalex5054
Hun Batz
Level 98
God Stats
7W - 6L
1,706 SR
Queue Stats
534W - 512L
1,603 Elo+
Party 2
Heimdallr
Heimdallr
vixblood
Heimdallr
Level 65
God Stats
13W - 7L
1,715 SR
Queue Stats
38W - 38L
1,595 Elo+
Party 2
Team Averages
Level 111
1,612 SR
1,554 Elo+

VS

Team Averages
Level 100
1,557 SR
1,532 Elo+
Ra
Ra
Anguis Rex
Ra
Level 64
God Stats
3W - 8L
1,371 SR
Queue Stats
235W - 190L
1,511 Elo+
Solo
Cernunnos
Cernunnos
ChevoGuap
Cernunnos
Level 121
God Stats
6W - 4L
1,523 SR
Queue Stats
230W - 226L
1,589 Elo+
Party 1
Tiamat
Tiamat
FrozenRonin
Tiamat
Level 124
God Stats
10W - 6L
1,599 SR
Queue Stats
101W - 93L
1,488 Elo+
Party 1
Nemesis
Nemesis
I am Gullit5670
Nemesis
Level 104
God Stats
5W - 1L
1,794 SR
Queue Stats
125W - 114L
1,542 Elo+
Solo
Ares
Ares
SquarePlate7675
Ares
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
314W - 311L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
6 / 0 / 4
8,547
657
8,928
4,906
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
 
Ymir
12
5 / 0 / 6
7,748
596
6,665
12,001
6,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Prince of Chain
King Arthur
12
4 / 2 / 1
7,751
596
9,574
12,068
9,332
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
qtalex5054
Hun Batz
14
6 / 0 / 2
8,111
624
5,435
9,634
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
vixblood
Heimdallr
11
0 / 2 / 5
6,354
489
2,799
6,741
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,157
551
2,356
6,063
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
ChevoGuap
Cernunnos
11
2 / 5 / 0
6,419
494
8,246
10,784
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
10
0 / 4 / 2
6,434
495
4,445
10,198
9,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 4 / 0
5,752
442
4,203
10,094
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 4 / 0
6,715
517
5,799
12,336
9,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
21
Kills
4
4
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
0
4
8
W
Ymir
 
Ymir
5
0
6
8
L
0
4
0
0
L
Cernunnos
ChevoGuap
Cernunnos
2
5
0
0.4
L
Tiamat
0
4
2
0.25
L
0
4
0
0
W
King Arthur
Prince of Chain
King Arthur
4
2
1
2.25
L
2
4
0
0.5
W
Hun Batz
qtalex5054
Hun Batz
6
0
2
7
W
Heimdallr
vixblood
Heimdallr
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,401
Damage
25,049
45,350
Taken
49,475
24,024
Mitigated
27,904
12,484
Healing
12,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,928
763
0
2,134
4,906
3,198
295
1,071
3,659
60,118
0
W
Ymir
 
Ymir
6,665
2,072
0
2,622
12,001
6,120
0
2,714
9,265
25,882
0
L
2,356
55
359
1,264
6,063
2,131
0
2,068
3,697
56,001
0
L
Cernunnos
ChevoGuap
Cernunnos
8,246
4,152
0
2,235
10,784
3,908
134
4,757
5,947
0
38,796
L
Tiamat
4,445
680
393
1,625
10,198
9,176
140
5,100
5,024
19,610
0
L
4,203
1,145
0
2,253
10,094
3,499
0
2,872
7,149
0
27,250
W
King Arthur
Prince of Chain
King Arthur
9,574
1,239
0
2,290
12,068
9,332
152
5,575
6,493
0
36,554
L
5,799
587
0
4,082
12,336
9,190
156
271
12,065
30,459
0
W
Hun Batz
qtalex5054
Hun Batz
5,435
2,204
0
3,914
9,634
3,346
0
1,403
8,171
0
53,109
W
Heimdallr
vixblood
Heimdallr
2,799
1,482
0
1,524
6,741
2,028
0
1,579
5,162
0
26,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,511
Gold Earned
32,477
394
Minions Killed
351
0
Camps Cleared
0
1,283,522
Distance Traveled
1,196,950
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,547
657
124
10
0
260,771
4
W
Ymir
7,748
596
42
3
0
247,131
5
L
Ra
7,157
551
123
9
0
253,349
6
L
Cernunnos
6,419
494
71
5
0
215,078
4
L
Tiamat
6,434
495
33
3
0
238,152
4
L
Nemesis
5,752
442
59
5
0
264,618
7
W
King Arthur
7,751
596
79
6
0
236,266
0
L
Ares
6,715
517
65
5
0
225,753
3
W
Hun Batz
8,111
624
99
8
0
303,915
2
W
Heimdallr
6,354
489
50
4
0
235,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role