Player Matchup

Awilix
Awilix
DausPaus
Awilix
Level 53
God Stats
7W - 4L
1,784 SR
Queue Stats
78W - 81L
1,490 Elo+
Party 2
Izanami
Izanami
Jelstrup
Izanami
Level 83
God Stats
1W - 1L
1,305 SR
Queue Stats
32W - 19L
1,573 Elo+
Party 2
Bellona
Bellona
Royalcsi
Bellona
Level 45
God Stats
4W - 1L
1,913 SR
Queue Stats
50W - 57L
1,341 Elo+
Solo
Merlin
Merlin
TheEdoardodo
Merlin
Level 83
God Stats
10W - 7L
1,531 SR
Queue Stats
176W - 214L
1,314 Elo+
Solo
Cabrakan
Cabrakan
hruuothwas
Cabrakan
Level 86
God Stats
5W - 10L
1,614 SR
Queue Stats
258W - 275L
1,494 Elo+
Solo
Team Averages
Level 70
1,629 SR
1,442 Elo+

VS

Team Averages
Level 59
1,509 SR
1,497 Elo+
Hun Batz
Hun Batz
Crysis Acid123
Hun Batz
Level 38
God Stats
6W - 6L
1,500 SR
Queue Stats
175W - 164L
1,568 Elo+
Solo
Anhur
Anhur
Genovesee
Anhur
Level 61
God Stats
12W - 7L
1,707 SR
Queue Stats
95W - 133L
1,450 Elo+
Party 1
Bellona
Bellona
GeoJi
Bellona
Level 81
God Stats
24W - 21L
1,494 SR
Queue Stats
420W - 379L
1,487 Elo+
Party 3
Artio
Artio
Jilldaripper
Artio
Level 45
God Stats
12W - 16L
1,362 SR
Queue Stats
77W - 113L
1,483 Elo+
Party 1
Anubis
Anubis
makruha
Anubis
Level 69
God Stats
13W - 13L
1,483 SR
Queue Stats
155W - 144L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DausPaus
Awilix
14
4 / 8 / 4
9,060
477
8,772
16,910
6,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Jelstrup
Izanami
15
6 / 4 / 6
9,723
512
13,834
14,402
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
Royalcsi
Bellona
15
3 / 5 / 2
9,121
480
9,301
12,300
9,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
16
3 / 4 / 3
9,703
511
11,787
11,043
4,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
hruuothwas
Cabrakan
8
3 / 1 / 4
7,242
381
6,116
7,380
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
6 / 3 / 5
10,991
578
8,985
17,112
6,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Genovesee
Anhur
17
5 / 5 / 3
10,874
572
10,147
16,125
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
GeoJi
Bellona
17
6 / 3 / 9
10,429
549
13,596
16,551
14,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
1 / 5 / 7
8,739
460
2,430
17,747
13,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
makruha
Anubis
16
3 / 3 / 9
9,453
498
10,261
12,741
7,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
54
19
Kills
21
22
Deaths
19
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
6
3
5
2.83
L
Awilix
DausPaus
Awilix
4
8
4
0.75
W
Anhur
Genovesee
Anhur
5
5
3
1.3
W
Bellona
GeoJi
Bellona
6
3
9
3.5
L
Izanami
Jelstrup
Izanami
6
4
6
2.25
W
1
5
7
0.9
L
Bellona
Royalcsi
Bellona
3
5
2
0.8
L
Merlin
3
4
3
1.13
L
Cabrakan
hruuothwas
Cabrakan
3
1
4
5
W
Anubis
makruha
Anubis
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,810
Damage
45,419
62,035
Taken
80,276
28,791
Mitigated
46,533
11,068
Healing
28,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
8,985
3,343
700
5,478
17,112
6,795
1,315
2,728
14,384
0
82,975
L
Awilix
DausPaus
Awilix
8,772
3,942
0
485
16,910
6,687
0
4,005
12,905
0
51,474
W
Anhur
Genovesee
Anhur
10,147
3,912
0
6,404
16,125
5,156
2,977
3,363
12,762
0
63,995
W
Bellona
GeoJi
Bellona
13,596
4,677
0
4,727
16,551
14,268
840
2,378
14,173
0
57,926
L
Izanami
Jelstrup
Izanami
13,834
9,230
0
4,938
14,402
4,353
360
505
13,897
0
75,118
W
2,430
460
663
5,486
17,747
13,314
729
5,104
12,643
24,778
0
L
Bellona
Royalcsi
Bellona
9,301
2,932
0
1,671
12,300
9,456
123
2,769
9,531
0
46,914
L
Merlin
11,787
207
0
750
11,043
4,137
0
3,523
7,520
68,032
0
L
Cabrakan
hruuothwas
Cabrakan
6,116
726
150
3,074
7,380
4,158
0
1,889
5,491
16,586
0
W
Anubis
makruha
Anubis
10,261
716
0
5,113
12,741
7,000
757
4,330
8,411
45,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,849
Gold Earned
50,486
448
Minions Killed
475
0
Camps Cleared
0
1,514,361
Distance Traveled
1,736,035
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,991
578
139
7
0
380,023
5
L
Awilix
9,060
477
83
4
0
365,646
2
W
Anhur
10,874
572
115
6
0
332,697
6
W
Bellona
10,429
549
101
5
0
348,582
1
L
Izanami
9,723
512
119
6
0
307,023
0
W
Artio
8,739
460
33
2
0
346,651
7
L
Bellona
9,121
480
100
5
0
330,226
1
L
Merlin
9,703
511
123
6
0
332,313
3
L
Cabrakan
7,242
381
23
1
0
179,153
3
W
Anubis
9,453
498
87
5
0
328,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role