Player Matchup

Anhur
Anhur
Iscan_06
Anhur
Level 158
God Stats
3W - 0L
1,382 SR
Queue Stats
59W - 38L
1,721 Elo+
Party 1
Hercules
Hercules
Lunatic Pony
Hercules
Level 152
God Stats
29W - 41L
1,356 SR
Queue Stats
424W - 448L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
PumpedUpDixs
Cthulhu
Level 114
God Stats
2W - 4L
1,517 SR
Queue Stats
103W - 44L
1,785 Elo+
Solo
Team Averages
Level 141
1,419 SR
1,669 Elo+

VS

Team Averages
Level 109
1,493 SR
1,647 Elo+
Cernunnos
Cernunnos
FiireFlaame
Cernunnos
Level 75
God Stats
0W - 2L
1,754 SR
Queue Stats
95W - 98L
1,772 Elo+
Solo
Khepri
Khepri
Golbeza24
Khepri
Level 108
God Stats
0W - 3L
1,225 SR
Queue Stats
139W - 169L
1,668 Elo+
Solo
Chang'e
Chang'e
waffleman67
Chang'e
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Iscan_06
Anhur
15
3 / 5 / 2
11,556
642
14,840
18,347
7,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Lunatic Pony
Hercules
16
3 / 4 / 4
11,629
646
8,146
18,955
15,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
PumpedUpDixs
Cthulhu
16
2 / 1 / 6
12,635
702
15,080
18,820
18,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FiireFlaame
Cernunnos
14
3 / 4 / 6
11,301
628
17,924
18,546
7,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
Golbeza24
Khepri
14
1 / 2 / 7
11,472
637
5,690
16,670
22,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
waffleman67
Chang'e
15
6 / 2 / 4
11,744
652
15,284
14,650
6,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
8
Kills
10
10
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
FiireFlaame
Cernunnos
3
4
6
1.5
L
Khepri
Golbeza24
Khepri
1
2
7
2.25
W
Anhur
Iscan_06
Anhur
3
5
2
0.8
W
Hercules
Lunatic Pony
Hercules
3
4
4
1.25
W
Cthulhu
PumpedUpDixs
Cthulhu
2
1
6
5
L
Chang'e
waffleman67
Chang'e
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,066
Damage
38,898
56,122
Taken
49,866
41,571
Mitigated
35,972
21,011
Healing
20,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
FiireFlaame
Cernunnos
17,924
7,789
0
7,017
18,546
7,556
310
6,673
11,779
0
69,306
L
Khepri
Golbeza24
Khepri
5,690
209
1,503
2,034
16,670
22,253
108
3,568
12,861
16,316
0
W
Anhur
Iscan_06
Anhur
14,840
8,497
0
6,134
18,347
7,429
2,110
6,437
11,910
0
88,623
W
Hercules
Lunatic Pony
Hercules
8,146
2,134
0
6,730
18,955
15,626
500
8,444
10,511
0
27,018
W
Cthulhu
PumpedUpDixs
Cthulhu
15,080
502
1,165
6,982
18,820
18,516
228
6,486
12,334
52,516
0
L
Chang'e
waffleman67
Chang'e
15,284
313
4,256
5,461
14,650
6,163
285
4,875
9,650
53,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
34,517
203
Minions Killed
181
0
Camps Cleared
0
996,719
Distance Traveled
955,416
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,301
628
84
5
0
291,271
4
L
Khepri
11,472
637
11
1
0
348,859
5
W
Anhur
11,556
642
125
7
0
257,106
1
W
Hercules
11,629
646
31
2
0
360,681
5
W
Cthulhu
12,635
702
47
3
0
378,932
2
L
Chang'e
11,744
652
86
5
0
315,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role